Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > IsPlayable:
Yes
& Subtitle :
Thrall of the One or
None
& TwilightCost:
6
& Strength:
12-20
& SiteNum:
3-4
& CanBearRing:
None
& Block:
None
Use the filters below to narrow your results.
LOTR-EN01S177.0 (1) ·
LOTR-EN04S022.0 (1) ·
LOTR-EN04S218.0 (1) ·
LOTR-EN05S004.0 (1) ·
LOTR-EN05S071.0 (1) ·
LOTR-EN06S078.0 (1) ·
LOTR-EN07S162.0 (1) ·
LOTR-EN08S049.0 (1) ·
LOTR-EN08S079.0 (1) ·
LOTR-EN10S063.0 (1) ·
LOTR-EN10S071.0 (1) ·
LOTR-EN11S080.0 (1) ·
LOTR-EN11S088.0 (1) ·
LOTR-EN13S088.0 (1) ·
LOTR-EN15S108.0 (1) ·
LOTR-EN15S117.0 (1) ·
LOTR-EN17S043.0 (1) ·
LOTR-EN17S051.0 (1) ·
LOTR-EN17S052.0 (1) ·
LOTR-EN17S058.0 (1) ·
LOTR-EN17S061.0 (1) ·
LOTR-EN17S065.0 (1) ·
LOTR-EN17S073.0 (1)
LOTR-EN01S177.0 (1) ·
LOTR-EN04S022.0 (1) ·
LOTR-EN04S218.0 (1) ·
LOTR-EN05S004.0 (1) ·
LOTR-EN05S071.0 (1) ·
LOTR-EN06S078.0 (1) ·
LOTR-EN07S162.0 (1) ·
LOTR-EN08S049.0 (1) ·
LOTR-EN08S079.0 (1) ·
LOTR-EN10S063.0 (1) ·
LOTR-EN10S071.0 (1) ·
LOTR-EN11S080.0 (1) ·
LOTR-EN11S088.0 (1) ·
LOTR-EN13S088.0 (1) ·
LOTR-EN15S108.0 (1) ·
LOTR-EN15S117.0 (1) ·
LOTR-EN17S043.0 (1) ·
LOTR-EN17S051.0 (1) ·
LOTR-EN17S052.0 (1) ·
LOTR-EN17S058.0 (1) ·
LOTR-EN17S061.0 (1) ·
LOTR-EN17S065.0 (1) ·
LOTR-EN17S073.0 (1)
Black Númenorean (1) ·
Company of Haradrim (1) ·
Desert Legion (1) ·
Destructive Orc (1) ·
Dunlending Patriarch (1) ·
Easterling Army (1) ·
Easterling Sneak (1) ·
Ferocious Haradrim (1) ·
Goblin Patrol Troop (1) ·
Hillman Horde (1) ·
Legion of Harad (1) ·
Morgul Vanguard (1) ·
Orkish Berserker (1) ·
Southron Captain (1) ·
Stampeding Madman (1) ·
Stampeding Ransacker (1) ·
Sunland Sneak (1) ·
Sunland Weaponmaster (1) ·
Tower Troll (1) ·
Úlairë Attëa (1) ·
Úlairë Toldëa (1) ·
Vengeful Primitive (1) ·
Wild Men of the Hills (1)
None (1) ·
Archer. Each time a Free Peoples character is killed, each of your [MEN] minions is strength +3 until the regroup phase. (1) ·
Assignment: Assign this minion to an unbound companion bearing a hand weapon. (1) ·
Corsair. Fierce. Skirmish: If you have initiative, remove a [RAIDER] token to discard a possession borne by a character skirmishing this minion. (1) ·
Easterling. Fierce. Skirmish: Spot 2 burdens and exert this minion to make an Easterling strength +1. Skirmish: Spot 4 burdens and exert this minion to make an Easterling strength +2. Skirmish: Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) ·
Enduring. Regroup: Exert Ulaire Attea and spot your [WRAITH] minion to return that minion to your hand. (1) ·
Enduring. Shadow cards cannot exert Ulaire Toldea during a skirmish phase. Skirmish: Heal Ulaire Toldea to make him damage +1. (1) ·
For each companion over 5, this minion is damage +1. Assignment: Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1) ·
Southron. Ambush (1). While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is fierce. While you can spot 6 burdens, this minion is damage +1. (1) ·
Southron. Regroup: Remove (9) and spot antother Southron to make the move limit -1 for this turn ( to a minimum of 1 ). (1) ·
Southron. While you can spot 4 threats, this minion is damage +2. (1) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
This minion is twilight cost -1 for each [MEN] minion stacked on a [MEN] possession. (1) ·
To play, spot 2 [MEN] Men. Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) ·
To play, spot 2 [MEN] Men. When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) ·
To play, spot 2 [MEN] Men. While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) ·
Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2.) (1) ·
When this minion wins a skirmish, discard an [ORC] minion from play. (1) ·
When you play Destructive Orc, you may discard a fortification for each [ORC] possession and each [ORC] artifact you can spot. (1) ·
When you play this, you may spot another [MEN] minion to make this minion twilight cost -1 for each wound on the Ring-bearer. While each companion is wounded, this minion is fierce. (1) ·
While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each [MEN] minion is strength +1 and fierce. (1) ·
While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [DUNLAND] Men is fierce. While you control 4 sites, each of your [DUNLAND] Men is damage +1. (1) ·
You may play this minion any time you could play a maneuver event. When you play this minion in the maneuver phase, you may discard X [MEN] minions from play to add (X). (1)
None (1) ·
Archer. Each time a Free Peoples character is killed, each of your men minions is strength +3 until the regroup phase. (1) ·
Assignment: Assign this minion to an unbound companion bearing a hand weapon. (1) ·
Corsair. Fierce.
Skirmish: If you have initiative, remove a raider token to discard a possession borne by a character skirmishing this minion. (1) ·
Easterling. Fierce. Skirmish: Spot 2 burdens and exert this minion to make an Easterling strength +1. Skirmish: Spot 4 burdens and exert this minion to make an Easterling strength +2. Skirmish: Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) ·
Enduring.
Shadow cards cannot exert Úlairë Toldëa during a skirmish phase.
Skirmish: Heal Úlairë Toldëa to make him damage +1. (1) ·
Enduring.
Regroup: Exert Úlairë Attëa and spot your wraith minion to return that minion to your hand. (1) ·
Southron.
While you can spot 4 threats, this minion is damage +2. (1) ·Southron. Ambush. twilight1
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion isfierce.
While you can spot 6 burdens, this minion isdamage +1. (1) ·
Southron.
Regroup: Remove twilight9 and spot another Southron to make the move limit -1 for this turn (to a minimum of 1). (1) ·
Toil 2. (For each men character you exert when playing this, its twilight cost is –2.) (1) ·
For each companion over 5, this minion is damage +1 .
Assignment: Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
This minion is twilight cost -1 for each men minion stacked on a men possession. (1) ·
To play, spot 2 men Men.
Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) · To play, spot 2men Men.
When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) · To play, spot 2men Men.
While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) · When this minion wins a skirmish, discard anorc minion from play. (1) ·
When you play Destructive Orc, you may discard a fortification for each orc possession and each orc artifact you can spot. (1) ·
When you play this, you may spot another men minion to make this minion twilight cost –1 for each wound on the Ring-bearer.
While each companion is wounded, this minion isfierce . (1) ·
While you control 2 sites, Easterling Sneak is fierce . While you control 4 sites, each men minion is strength +1 and fierce . (1) ·
While you control 2 sites, skip the archery phase.
While you control 3 sites, each of yourdunland Men is fierce.
While you control 4 sites, each of yourdunland Men is damage +1. (1) ·
You may play this minion any time you could play a maneuver event.
When you play this minion in the maneuver phase, you may discard Xmen minions from play to add twilightX . (1)
Shadow cards cannot exert Úlairë Toldëa during a skirmish phase.
While you can spot 4 threats, this minion is damage +2. (1) ·
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is
While you can spot 6 burdens, this minion is
Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) · To play, spot 2
When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) · To play, spot 2
While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) · When this minion wins a skirmish, discard an
While each companion is wounded, this minion is
While you control 3 sites, each of your
While you control 4 sites, each of your
When you play this minion in the maneuver phase, you may discard X
None (1) ·
'''Archer.''' Each time a Free Peoples character is killed, each of your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions is strength +3 until the regroup phase. (1) ·
'''Assignment:''' Assign this minion to an unbound companion bearing a hand weapon. (1) ·
'''Corsair.''' '''Fierce.'''
'''Skirmish:''' If you have initiative, remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to discard a possession borne by a character skirmishing this minion. (1) ·
'''Easterling.''' '''Fierce.''' '''Skirmish:''' Spot 2 burdens and exert this minion to make an Easterling strength +1. '''Skirmish:''' Spot 4 burdens and exert this minion to make an Easterling strength +2. '''Skirmish:''' Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) ·
'''Enduring.'''
'''Regroup:''' Exert Úlairë Attëa and spot your [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to return that minion to your hand. (1) ·
'''Enduring.'''
Shadow cards cannot exert Úlairë Toldëa during a skirmish phase.
'''Skirmish:''' Heal Úlairë Toldëa to make him '''damage +1.''' (1) ·
'''Southron.'''
'''Regroup:''' Remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another Southron to make the move limit -1 for this turn (to a minimum of 1). (1) ·
'''Southron.'''
While you can spot 4 threats, this minion is damage +2. (1) ·
'''Southron.''' '''Ambush.''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is '''fierce.'''
While you can spot 6 burdens, this minion is '''damage +1.''' (1) ·
'''Toil 2.''' (For each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (1) ·
For each companion over 5, this minion is '''damage +1'''.
'''Assignment:''' Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
This minion is twilight cost -1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession. (1) ·
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men.
Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) ·
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men.
When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) ·
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men.
While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) ·
When this minion wins a skirmish, discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from play. (1) ·
When you play Destructive Orc, you may discard a fortification for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession and each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] artifact you can spot. (1) ·
When you play this, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to make this minion twilight cost –1 for each wound on the Ring-bearer.
While each companion is wounded, this minion is '''fierce'''. (1) ·
While you control 2 sites, Easterling Sneak is '''fierce'''. While you control 4 sites, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +1 and '''fierce'''. (1) ·
While you control 2 sites, skip the archery phase.
While you control 3 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''fierce.'''
While you control 4 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''damage +1.''' (1) ·
You may play this minion any time you could play a maneuver event.
When you play this minion in the maneuver phase, you may discard X [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions from play to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1)
None (5) ·
"'"Death to the Forgoil!"'" (1) ·
"'"Death to the robbers of the North!"'" (1) ·
"The dark is gathering all armies to him." (1) ·
"War will make corpses of us all." (1) ·
At Minas Tirith, some Orcs chose to attack the city before it's inhabitants. (1) ·
Incited by Saruman, they created pandemonium in the land of Rohan. (1) ·
Southron men were always ready for war. (1) ·
The bellicose families of Harad cannot often agree, but when they do, they form a formidable army. (1) ·
The killing frenzy of the Southrons is in stark contrast to the cool efficiency of Easterling columns. (1) ·
The quick movements of Southron soldiers cut off all paths of retreat. (1) ·
The swarm of Dunlendings destroyed everything in its path. (1) ·
The wisdom of Dunland is passed from elder to youth. (1) ·
These Orcs were fearsome warriors. (1) ·
“...corrupted by Sauron, and who hated above all the followers of Elendil.” (1) ·
“...like shadows of untimely night, he saw in the middle airs below him five birdlike forms...” (1) ·
“As they ran they heard the beat and echo of many hurrying feet behind. A shrill yell went up: they had been seen. There was a ring and clash of steel.” (1) ·
“‘...soon the host of Morgul will enter in at many points.'” (1) ·
“‘They are fierce folk when roused.'” (1)
Showing below up to 23 results in range #1 to #23.