Drilldown: CardReleases
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- CardReleases (24728)
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HDG-EN30F022.0 (1) ·
HDG-EN30S022.0 (1) ·
HDG-EN30S036.0 (1) ·
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HDG-EN31S031.0 (1) ·
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LOTR-EN19S016.0 (1) ·
LOTR-EN19S019.0 (1)
HDG-EN30F022.0 (1) ·
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HDG-EN30S036.0 (1) ·
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HDG-EN30S042.0 (1) ·
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None (5) ·
Alfrid (1) ·
Baïn (1) ·
Bard (2) ·
Covetous Wisp (1) ·
Dark Bats (1) ·
Dead Faces (1) ·
Esgaroth Volunteers (1) ·
Galadriel (1) ·
Goblin Runner (1) ·
Goblin Sneak (1) ·
Goblin Town Archer (1) ·
Goldberry (1) ·
Gollum (5) ·
Gríma (2) ·
Legolas (1) ·
Narzug (1) ·
Orkish Aggressor (1) ·
Percy (1) ·
Reaching Tentacle (1) ·
Rivendell Scout (1) ·
Tauriel (1) ·
The Master (1) ·
Yazneg (1)
None (15) ·
Bard's Lieutenant (1) ·
Dark as Darkness (1) ·
Elven Lady (1) ·
Footman of Saruman (1) ·
Lickspittle (1) ·
Master of Lake-Town (1) ·
Orkish Assassin (2) ·
Prince of Mirkwood (1) ·
River-daughter (1) ·
Servant of Another Master (1) ·
Small Slimy Creature (1) ·
Son of Bard (1) ·
Staunch Defender (1) ·
The Bowman (2) ·
Threatening Guide (1) ·
Worker of Mischief (1) ·
Wretched Creature (1)
None (6) ·
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) ·
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) ·
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) ·
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) ·
At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase. (1) ·
At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) ·
Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. (1) ·
Enduring. Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another [WRAITH] Wraith and remove (2) to add a burden. (1) ·
Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to discard a condition. (1) ·
Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a Free Peoples character is killed, you may spot another [MEN] minion to exert each companion. (1) ·
Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) ·
Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer. (1) ·
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) ·
Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (1) ·
To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1. (1) ·
When you play Grima, you may remove (4) to exert an unbound companion. That companion cannot use special abilities until the regroup phase. Assignment: Exert Grima to assign him to an unbound companion. That companion may exert to prevent this. (1) ·
When you play this minion, spot a [Moria] card to add [2]. (1) ·
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
None (6) ·
Enduring.
Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot anotherwraith Wraith and remove twilight2 to add a burden. (1) ·
Enduring.
Each time the Free Peoples player assigns this minion to a companion, you may spot anotherwraith Wraith and remove twilight2 to discard a condition. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time a Free Peoples character is killed, you may spot anothermen minion to exert each companion. (1) ·
Shadow: Exert Gollum twice to exert the Ring-bearer.
Shadow: Remove a burden to add twilight1 . Skirmish: Remove a burden to add twilight2 . Regroup: Remove a burden to add twilight3 .
Regroup: Exert Gollum twice to wound the Ring-bearer. (1) ·
Tentacle.
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (1) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) · Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) · Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) · At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase. (1) · At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) · Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck. (1) · Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil.
Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. (1) ·
Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1) · Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) · Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) · To play, spot agollum condition. Menace - When you play Gollum you may make the move limit for this turn –1. (1) ·
When you play Gríma, you may remove twilight4 to exert an unbound companion. That companion cannot use special abilities until the regroup phase.
Assignment : Exert Gríma to assign him to an unbound companion. That companion may exert to prevent this. (1) ·
When you play this minion, spot a [Moria] card to add [2]. (1) ·
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another
Each time the Free Peoples player assigns this minion to a companion, you may spot another
Each time a Free Peoples character is killed, you may spot another
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (1) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) · Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) · Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) · At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase. (1) · At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) · Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck. (1) · Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil.
Each time Gollum wins a skirmish, you may add a threat. (1) · Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) · Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) · To play, spot a
None (6) ·
'''Enduring.'''
Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a burden. (1) ·
'''Enduring.'''
Each time the Free Peoples player assigns this minion to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to discard a condition. (1) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
Each time a Free Peoples character is killed, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to exert each companion. (1) ·
'''Shadow:''' Exert Gollum twice to exert the Ring-bearer.
'''Shadow:''' Remove a burden to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Skirmish:''' Remove a burden to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a burden to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Exert Gollum twice to wound the Ring-bearer. (1) ·
'''Tentacle.'''
This minion cannot bear possessions. Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (1) ·
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) ·
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) ·
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) ·
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) ·
At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase. (1) ·
At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) ·
Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil.
'''Skirmish:''' If the fellowship is at a river, exert Goldberry to make a companion strength +1. (1) ·
Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1) ·
Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) ·
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) ·
To play, spot a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition. '''Menace -''' When you play Gollum you may make the move limit for this turn –1. (1) ·
When you play Gríma, you may remove [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert an unbound companion. That companion cannot use special abilities until the regroup phase.
'''Assignment''': Exert Gríma to assign him to an unbound companion. That companion may exert to prevent this. (1) ·
When you play this minion, spot a [Moria] card to add [2]. (1) ·
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
None (25) ·
They did not halt until they were out of bowshot from the walls. (1) ·
“Frodo felt something seize him by the ankle...” (1) ·
“‘...Gollum is cunning, and the spies of the Enemy are many.'” (1) ·
“‘But if we was master, then we could help ourselfs, yes...'” (1) ·
“‘He was crafty: dulling men's wariness, or working on their fears, as served the occasion.'” (1) ·
“‘Only shapes to see, perhaps, not to touch.'” (1) ·
“‘Slender as the willow-wand, clearer than the water.'” (1) ·
“‘The thieves, the thieves, the filthy little thieves.'” (1) ·
“‘There are dead things, dead faces in the water!'” (1)
Showing below up to 34 results in range #1 to #34.
D
- Data:Alfrid, Lickspittle (32HC25)/Data
- Data:Bain, Son of Bard (32HC15)/Data
- Data:Bard, The Bowman (30P22P)/Data
- Data:Bard, The Bowman (30S22)/Data
- Data:Covetous Wisp (16R3)/Data
- Data:Dark Bats (32HB30)/Data
- Data:Dead Faces (16R4)/Data
- Data:Dwarf Guard (1C7)/Data
- Data:Esgaroth Volunteers (30HC54)/Data
- Data:Farin, Dwarven Emissary (1C11)/Data
- Data:Fror, Gimli's Kinsman (2C6)/Data
- Data:Galadriel, Elven Lady (32HG13)/Data
- Data:Gloin, Friend to Thorin (2R7)/Data
- Data:Goblin Runner (30S142)/Data
- Data:Goblin Sneak (31S131)/Data
- Data:Goblin Town Archer (30S352)/Data
- Data:Goldberry, River-daughter (9R+51)/Data
- Data:Gollum, Dark as Darkness (9R+28)/Data
- Data:Gollum, Small Slimy Creature (31B120)/Data
- Data:Gollum, Threatening Guide (19P10)/Data
- Data:Gollum, Worker of Mischief (0W5)/Data
- Data:Gollum, Wretched Creature (0W18)/Data
- Data:Grima, Footman of Saruman (0P102)/Data
- Data:Grima, Servant of Another Master (19P16)/Data
- Data:Legolas, Prince of Mirkwood (31HD9)/Data
- Data:Lorien Elf (1C53)/Data
- Data:Narzug, Orkish Assassin (30S36)/Data
- Data:Orkish Aggressor (30S39)/Data
- Data:Percy, Bard's Lieutenant (32HC19)/Data
- Data:Reaching Tentacle (19P19)/Data
- Data:Rivendell Scout (30HK51)/Data
- Data:Tauriel, Staunch Defender (31HD10)/Data
- Data:The Master, Master of Lake-Town (32HC20)/Data
- Data:Yazneg, Orkish Assassin (32S66)/Data