Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (29)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > IsPhysical:
No
& Subtypes :
Armor or
Elf or
Uruk-hai
& CanBearRing:
None
& Signet:
None
& Block:
None
Use the filters below to narrow your results.
HDG-EN30F021.0 (1) ·
HDG-EN30S021.0 (1) ·
HDG-EN30S051.0 (1) ·
HDG-EN31S005.0 (1) ·
HDG-EN31S008.0 (1) ·
HDG-EN31S009.0 (1) ·
HDG-EN31S010.0 (1) ·
HDG-EN31S012.0 (1) ·
HDG-EN32S013.0 (1) ·
LOTR-EN00S094.0 (1) ·
LOTR-EN00S121.0 (1) ·
LOTR-EN00S126.0 (1) ·
LOTR-EN00W007.0 (1) ·
LOTR-EN00W035.0 (1) ·
LOTR-EN19S033.0 (1)
HDG-EN30F021.0 (1) ·
HDG-EN30S021.0 (1) ·
HDG-EN30S051.0 (1) ·
HDG-EN31S005.0 (1) ·
HDG-EN31S008.0 (1) ·
HDG-EN31S009.0 (1) ·
HDG-EN31S010.0 (1) ·
HDG-EN31S012.0 (1) ·
HDG-EN32S013.0 (1) ·
LOTR-EN00S094.0 (1) ·
LOTR-EN00S121.0 (1) ·
LOTR-EN00S126.0 (1) ·
LOTR-EN00W007.0 (1) ·
LOTR-EN00W035.0 (1) ·
LOTR-EN19S033.0 (1)
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) ·
Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses. Skirmish: Exert bearer to make each minion he is skirmishing lose fierce and unable to gain fierce until the regroup phase. (1) ·
Bearer must be Bilbo. The minion archery total is -1. While Bilbo is skirmishing, the twilight cost of each Shadow event is +2. (1) ·
Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number. (1) ·
Damage +1. This minion is strength +1 for each possession you spot. (1) ·
Damage +1. To play, spot an Uruk-hai. Menace - When you play this minion, it becomes fierce. (1) ·
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
Spot 6 companions to make Lurtz fierce until the regroup phase.
To play, spot an Uruk–Hai.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (1) ·
This minion is strength +1 for each possession you spot. (1) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses.
'''Archer. Damage +1.'''
'''Response''': If Lurtz is about to take a wound or be exerted, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
'''Archer.''' '''Damage +1.''' '''Maneuver:'''
Spot 6 companions to make Lurtz fierce until the regroup phase.
'''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) ·
'''Damage +1'''
To play, spot an Uruk–Hai.
'''Menace -''' When you play this minion, it becomes fierce. (1) ·
'''Damage +1'''.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (1) ·
'''Damage +1'''.
This minion is strength +1 for each possession you spot. (1) ·
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses.
'''Skirmish:''' Exert bearer to make each minion he is skirmishing lose '''fierce''' and unable to gain fierce until the regroup phase. (1) ·
Bearer must be Bilbo. The minion archery total is -1. While Bilbo is skirmishing, the twilight cost of each Shadow event is +2. (1) ·
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
None (9) ·
"Against the Deeping Wall the hosts of Isengard roared like a sea." (1) ·
Hunters Design-a-Card contest entry
Submitted by "Eomer_14" (1) · The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood. (1) · The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (1) · “You will taste man-flesh!” (1) · “‘...cold as ice, and harder than steel.'” (1)
Submitted by "Eomer_14" (1) · The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood. (1) · The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (1) · “You will taste man-flesh!” (1) · “‘...cold as ice, and harder than steel.'” (1)
Showing below up to 15 results in range #1 to #15.