Drilldown: CardReleases
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- CardReleases (24728)
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LOTR-EN01E139.1 (1) ·
LOTR-EN02E032.1 (1) ·
LOTR-EN04E073.1 (1) ·
LOTR-EN04E192.1 (1) ·
LOTR-EN04E276.1 (1) ·
LOTR-EN04E304.1 (1) ·
LOTR-EN07E049.1 (1) ·
LOTR-EN07E096.1 (1) ·
LOTR-EN08E001.1 (1) ·
LOTR-EN10E002.1 (1) ·
LOTR-EN10E011.1 (1) ·
LOTR-EN10E091.1 (1) ·
LOTR-EN11E031.1 (1) ·
LOTR-EN11E100.1 (1) ·
LOTR-EN11E114.1 (1) ·
LOTR-EN11E132.1 (1) ·
LOTR-EN13E188.1 (1) ·
LOTR-EN15E064.1 (1)
LOTR-EN01S139.0 (1) ·
LOTR-EN02S032.0 (1) ·
LOTR-EN04S073.0 (1) ·
LOTR-EN04S192.0 (1) ·
LOTR-EN04S276.0 (1) ·
LOTR-EN04S304.0 (1) ·
LOTR-EN07S049.0 (1) ·
LOTR-EN07S096.0 (1) ·
LOTR-EN08S001.0 (1) ·
LOTR-EN10S002.0 (1) ·
LOTR-EN10S011.0 (1) ·
LOTR-EN10S091.0 (1) ·
LOTR-EN11S031.0 (1) ·
LOTR-EN11S100.0 (1) ·
LOTR-EN11S114.0 (1) ·
LOTR-EN11S132.0 (1) ·
LOTR-EN13S188.0 (1) ·
LOTR-EN15S064.0 (1)
None (1) ·
Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot (limit +2). (1) ·
At the start of the maneuver phase, you may exert this minion to transfer a possession or condition borne by a character to another eligible bearer. (1) ·
Bearer must be a ranger. This weapon may be borne in addition to 1 other hand weapon. Skirmish: If bearer is skirmishing a Nazgul, discard this possession to make bearer strength +3 and damage +2. (1) ·
Bearer must be Gandalf. Each minion gains this ability: 'Assignment: Assign this minion to Gandalf.' At the start of the regroup phase, you may discard this condition to discard a minion and heal a companion 3 times. (1) ·
Damage +1. Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot (limit -2). (1) ·
Dwelling. When the fellowship moves to this site in region 2, the first Shadow player may discard 2 cards from hand to add a burden. (1) ·
Fellowship: Spot 2 Ring-bound Hobbits (or Smeagol) and add 2 burdens to play the fellowship's next 2 sites (replacing opponent's sites if necessary). (1) ·
Knight. Maneuver: Discard a fortification to remove a threat. (1) ·
Plays to your support area. Each time a [ROHAN] Man wins a skirmish, you may place a [ROHAN] token on this card. Regroup: Discard a Shadow condition for each [ROHAN] token here (limit 4). Discard this condition. (1) ·
Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase. (1) ·
Skirmish: Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +3 (and fierce until the regroup phase). (1) ·
To play, exert a [GANDALF] Wizard. Discard a card from hand to take a Shadow card from your discard pile into hand. (1) ·
To play, spot a Dwarf. Each time you lose initiative (except during the fellowship phase), you may play a [DWARVEN] condition or [DWARVEN] possession from hand. (1) ·
When Galadriel is in your starting fellowship, her twilight cost is -3. At the start of the regroup phase, you may discard an [ELVEN] event from hand to discard a Shadow condition or Shadow possession. (1) ·
When you play this minion, if you cannot spot another minion and there are 3 or fewer twilight tokens, add (3) (or (5) if this minion is roaming). (1) ·
When you play this minion, you may shuffle up to 2 [ORC] conditions from your discard pile into your draw deck. (1) ·
While you have initiative, each Dwarf is damage +1. Fellowship: Spot a Dwarf and discard this condition to draw a card. (1)
None (1) ·
Each time arohan Man wins a skirmish, you may place a rohan token on this card.
Regroup: Discard a Shadow condition for each rohan token here (limit 4). Discard this condition. (1) ·
Archer.
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot (limit +2). (1) ·Damage +1.
Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot (limit -2). (1) ·
Dwelling. When the fellowship moves to this site in region 2, the first Shadow player may discard 2 cards from hand to add a burden. (1) ·
Fellowship: Spot 2 Ring-bound Hobbits (or Sméagol) and add 2 burdens to play the fellowship’s next 2 sites (replacing opponent’s sites if necessary). (1) ·
Knight.
Maneuver: Discard a fortification to remove a threat. (1) ·
Ranger. Hunter 1.
While you can spot 2gondor rangers, Madril is twilight cost –2.
At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase. (1) ·Skirmish: Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +3 (and fierce until the regroup phase). (1) ·
At the start of the maneuver phase, you may exert this minion to transfer a possession or condition borne by a character to another eligible bearer. (1) ·
Bearer must be a ranger.
This weapon may be borne in addition to 1 other hand weapon.
Skirmish : If bearer is skirmishing a Nazgûl, discard this possession to make bearer strength +3 and damage +2 . (1) ·
Bearer must be Gandalf.
Each minion gains this ability: “Assignment: Assign this minion to Gandalf.” At the start of the regroup phase, you may discard this condition to discard a minion and heal a companion 3 times. (1) ·
To play, exert a gandalf Wizard.
Discard a card from hand to take a Shadow card from your discard pile into hand. (1) · To play, spot a Dwarf.
Each time you lose initiative (except during the fellowship phase), you may play adwarven condition or dwarven possession from hand. (1) ·
When Galadriel is in your starting fellowship, her twilight cost is –3.
At the start of the regroup phase, you may discard anelven event from hand to discard a Shadow condition or Shadow possession. (1) ·
When you play this minion, if you cannot spot another minion and there are 3 or fewer twilight tokens, add twilight3 (or twilight5 if this minion is roaming). (1) ·
When you play this minion, you may shuffle up to 2 orc conditions from your discard pile into your draw deck. (1) ·
While you have initiative, each Dwarf is damage +1 .
Fellowship: Spot a Dwarf and discard this condition to draw a card. (1)
Each time a
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot (limit +2). (1) ·
While you can spot 2
At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase. (1) ·
This weapon may be borne in addition to 1 other hand weapon.
Each minion gains this ability: “
Discard a card from hand to take a Shadow card from your discard pile into hand. (1) · To play, spot a Dwarf.
Each time you lose initiative (except during the fellowship phase), you may play a
At the start of the regroup phase, you may discard an
None (1) ·
'''Archer.'''
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot (limit +2). (1) ·
'''Damage +1.'''
'''Shadow:''' Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot (limit -2). (1) ·
'''Dwelling.''' When the fellowship moves to this site in region 2, the first Shadow player may discard 2 cards from hand to add a burden. (1) ·
'''Fellowship:''' Spot 2 Ring-bound Hobbits (or Sméagol) and add 2 burdens to play the fellowship’s next 2 sites (replacing opponent’s sites if necessary). (1) ·
'''Knight.'''
'''Maneuver:''' Discard a fortification to remove a threat. (1) ·
'''Ranger. Hunter 1.'''
While you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] rangers, Madril is twilight cost –2.
At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase. (1) ·
'''Skirmish:''' Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +3 (and '''fierce''' until the regroup phase). (1) ·
At the start of the maneuver phase, you may exert this minion to transfer a possession or condition borne by a character to another eligible bearer. (1) ·
Bearer must be a Man.
This weapon may be borne in addition to 1 other hand weapon.
'''Skirmish''': If bearer is skirmishing a Nazgûl, discard this possession to make bearer strength +3 and '''damage +2'''. (1) ·
Bearer must be Gandalf.
Each minion gains this ability: “'''Assignment:''' Assign this minion to Gandalf.” At the start of the regroup phase, you may discard this condition to discard a minion and heal a companion 3 times. (1) ·
Each time a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man wins a skirmish, you may place a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token on this card.
'''Regroup:''' Discard a Shadow condition for each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token here (limit 4). Discard this condition. (1) ·
To play, exert a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard.
Discard a card from hand to take a Shadow card from your discard pile into hand. (1) ·
To play, spot a Dwarf.
Each time you lose initiative (except during the fellowship phase), you may play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition or [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possession from hand. (1) ·
When Galadriel is in your starting fellowship, her twilight cost is –3.
At the start of the regroup phase, you may discard an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event from hand to discard a Shadow condition or Shadow possession. (1) ·
When you play this minion, if you cannot spot another minion and there are 3 or fewer twilight tokens, add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]if this minion is roaming). (1) ·
When you play this minion, you may shuffle up to 2 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] conditions from your discard pile into your draw deck. (1) ·
While you have initiative, each Dwarf is '''damage +1'''.
'''Fellowship:''' Spot a Dwarf and discard this condition to draw a card. (1)
Showing below up to 18 results in range #1 to #18.