Drilldown: CardReleases
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Choose a table:
- CardReleases (24728)
- CardSets (29)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > IsPhysical :
Yes or
No
& Subtypes:
Elf
& Vitality:
4
& CanBearRing:
None
& Block:
None
Use the filters below to narrow your results.
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
At the start of each of your turns, you may spot an ally whose home is site 3 to heal that ally twice. Regroup: Exert Elrond twice to heal a companion. (1) ·
At the start of each turn, heal Elrond. Fellowship: Exert Elrond to discard the top card of your draw deck. If it is an [ELVEN] card, you may take it into hand and heal an Elf companion. (1) ·
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) ·
To play, spot Gandalf or an Elf. At the start of each of your turns, heal every ally whose home is site 3. Fellowship: Exert Elrond to draw a card. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2)
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
At the start of each of your turns, you may spot an ally whose home is site 3 to heal that ally twice.
Regroup: Exert Elrond twice to heal a companion. (1) ·
At the start of each turn, heal Elrond. Fellowship: Exert Elrond to discard the top card of your draw deck. If it is an elven card, you may take it into hand and heal an Elf companion. (1) ·
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) ·
To play, spot Gandalf or an Elf.
At the start of each of your turns, heal every ally whose home is site 3.
Fellowship: Exert Elrond to draw a card. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2)
At the start of each of your turns, heal every ally whose home is site 3.
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
At the start of each of your turns, you may spot an ally whose home is site 3 to heal that ally twice.
'''Regroup:''' Exert Elrond twice to heal a companion. (1) ·
At the start of each turn, heal Elrond. '''Fellowship:''' Exert Elrond to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, you may take it into hand and heal an Elf companion. (1) ·
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) ·
To play, spot Gandalf or an Elf.
At the start of each of your turns, heal every ally whose home is site 3.
'''Fellowship:''' Exert Elrond to draw a card. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2)
Showing below up to 7 results in range #1 to #7.