Drilldown: CardReleases

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CardReleases > Block: King & Lore : "Mein Herz heißt mich weitergehen.... Aber wir müssen zusammenbleiben. Ich werde mich eurer Meinung anschließen.“ or “‘Flee them! Speak no words to them! They are deadly.'” or None

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Each time a companion is killed, add a burden. (1) · Each [GONDOR] companion is defender +1 until the end of the turn. (1) · Fellowship: Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn. (1) · Fellowship: Spot a Dwarf to play a [DWARVEN] condition from your draw deck (limit once per turn). (1) · Fellowship: Spot Gandalf and add (2). Each player may draw a card. (1) · Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3. (1) · Plains. At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens. (1) · Plains. If the Shadow has initiative, minions are not roaming. (1) · Plains. If the Shadow has initiative, the Shadow number of this site is +3. (1) · Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) · Plains. Shadow: Exert a minion and spot 6 companions to add (1). (1) · Plains. When the fellowship moves to this site, add 3 threats. (1) · River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · River. Shadow: Spot your minion and 6 companions to make the move limit for this turn -1. (1) · River. Skirmish: Spot your minion and remove a burden to make that minion strength +2. (1) · Sanctuary. Fellowship: If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to heal a companion. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal each Hobbit companion. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [DWARVEN] companion. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [ELVEN] companion. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [GONDOR] companion. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [ROHAN] companion. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal Gandalf three times. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, wound each companion. (1) · Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn -1. (1) · Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens. (1) · Shadow: Remove 2 threats to play a Nazgul from your discard pile. His twilight cost is -2. (1) · Shadow: Remove a threat and spot your minion to draw a card. (1) · Shadow: Spot 2 [RAIDER] Men and remove a threat to add (2). (1) · Shadow: Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase. (1) · Skirmish: Remove 2 threats to make your [SAURON] minion strength +3. (1) · Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1. (1) · Skirmish: Spot your [WRAITH] Orc and remove 2 threats to make that [WRAITH] Orc strength +3. (1) · The twilight cost of each [ROHAN] possession is -1. (1) · When the fellowship moves from this site, the Free Peoples player may spot 3 Hobbits to remove (2). (1) · When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats. (1) · Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
TaggedGameText:
Fellowship: Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn. (1) · Fellowship: Spot a Dwarf to play a dwarven condition from your draw deck (limit once per turn). (1) · Fellowship: Spot Gandalf and add twilight2. Each player may draw a card. (1) · Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3. (1) · Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) · Plains. Shadow: Exert a minion and spot 6 companions to add twilight1. (1) · Plains. At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens. (1) · Plains. If the Shadow has initiative, minions are not roaming. (1) · Plains. If the Shadow has initiative, the Shadow number of this site is +3. (1) · Plains. When the fellowship moves to this site, add 3 threats. (1) · River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · River. Shadow: Spot your minion and 6 companions to make the move limit for this turn –1. (1) · River. Skirmish: Spot your minion and remove a burden to make that minion strength +2. (1) · Sanctuary. Fellowship: If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to heal a companion. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal each dwarven companion. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal each elven companion. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal each gondor companion. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal each rohan companion. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal each Hobbit companion. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal Gandalf three times. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, wound each companion. (1) · Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn –1. (1) · Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens. (1) · Shadow: Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2. (1) · Shadow: Remove a threat and spot your minion to draw a card. (1) · Shadow: Spot 2 raider Men and remove a threat to add twilight2. (1) · Shadow: Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase. (1) · Skirmish: Remove 2 threats to make your sauron minion strength +3. (1) · Skirmish: Spot your wraith Orc and remove 2 threats to make that wraith Orc strength +3. (1) · Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1. (1) · Each gondor companion is defender +1 until the end of the turn. (1) · Each time a companion is killed, add a burden. (1) · The twilight cost of each rohan possession is –1. (1) · When the fellowship moves from this site, the Free Peoples player may spot 3 Hobbits to remove twilight2. (1) · When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats. (1) · Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
FormattedGameText:
'''Fellowship:''' Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn. (1) · '''Fellowship:''' Spot a Dwarf to play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition from your draw deck (limit once per turn). (1) · '''Fellowship:''' Spot Gandalf and add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. Each player may draw a card. (1) · '''Plains.''' '''Archery:''' Spot your minion and remove 3 burdens to make the minion archery total +3. (1) · '''Plains.''' '''Shadow:''' Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) · '''Plains.''' '''Shadow:''' Exert a minion and spot 6 companions to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Plains.''' At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens. (1) · '''Plains.''' If the Shadow has initiative, minions are not roaming. (1) · '''Plains.''' If the Shadow has initiative, the Shadow number of this site is +3. (1) · '''Plains.''' When the fellowship moves to this site, add 3 threats. (1) · '''River.''' '''Shadow:''' Exert 2 minions and spot 6 companions to draw 2 cards. (1) · '''River.''' '''Shadow:''' Spot your minion and 6 companions to make the move limit for this turn –1. (1) · '''River.''' '''Skirmish:''' Spot your minion and remove a burden to make that minion strength +2. (1) · '''Sanctuary.''' '''Fellowship:''' If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) · '''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) · '''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to draw a card. (1) · '''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to heal a companion. (1) · '''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each Hobbit companion. (1) · '''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] companion. (1) · '''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion. (1) · '''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (1) · '''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion. (1) · '''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal Gandalf three times. (1) · '''Sanctuary.''' If the fellowship moves from this site during the regroup phase, wound each companion. (1) · '''Shadow:''' If the Shadow has initiative, spot your minion to make the move limit for this turn –1. (1) · '''Shadow:''' Remove 2 threats and play Gollum from your discard pile to add 2 burdens. (1) · '''Shadow:''' Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2. (1) · '''Shadow:''' Remove a threat and spot your minion to draw a card. (1) · '''Shadow:''' Spot 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men and remove a threat to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Shadow:''' Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase. (1) · '''Skirmish:''' Remove 2 threats to make your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +3. (1) · '''Skirmish:''' Spot your minion and remove 2 burdens to make that minion '''damage +1'''. (1) · '''Skirmish:''' Spot your [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc and remove 2 threats to make that [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +3. (1) · Each time a companion is killed, add a burden. (1) · Each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion is defender +1 until the end of the turn. (1) · The twilight cost of each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession is –1. (1) · When the fellowship moves from this site, the Free Peoples player may spot 3 Hobbits to remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats. (1) · Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
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