Drilldown: CardReleases

From LOTR-TCG Wiki
CardReleases > IsUnique: No & SiteNum: 1-4 & Block: King

Use the filters below to narrow your results.

Subset:
Revision:
ReleaseDate:
LanguageCode:
IsPhysical:
IsPlayable:
CollInfo:
IsUnique: (Click arrow to add another value)
Subtitle:
Subtypes:
TwilightCost:
Strength:
StrengthMod:
Vitality:
VitalityMod:
SiteNum:
SiteNumMod:
Resistance:
ResistanceMod:
CanBearRing:
Signet:
Block: (Click arrow to add another value)
ShadowNum:
ArrowDir:
GameText:
Each [GONDOR] companion is defender +1 until the end of the turn. (1) · Fellowship: Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn. (1) · Fellowship: Spot a Dwarf to play a [DWARVEN] condition from your draw deck (limit once per turn). (1) · Fellowship: Spot Gandalf and add (2). Each player may draw a card. (1) · Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3. (1) · Plains. If the Shadow has initiative, minions are not roaming. (1) · Plains. If the Shadow has initiative, the Shadow number of this site is +3. (1) · Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) · River. Skirmish: Spot your minion and remove a burden to make that minion strength +2. (1) · Sanctuary. Fellowship: If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to heal a companion. (1) · Sanctuary. Underground. Fellowship: Add 3 threats to play an enduring companion from your draw deck. (1) · Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn -1. (1) · Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1. (1) · The twilight cost of each [ROHAN] possession is -1. (1) · Underground. Shadow: Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1) · When the fellowship moves from this site, the Free Peoples player may spot 3 Hobbits to remove (2). (1)
TaggedGameText:
Fellowship: Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn. (1) · Fellowship: Spot a Dwarf to play a dwarven condition from your draw deck (limit once per turn). (1) · Fellowship: Spot Gandalf and add twilight2. Each player may draw a card. (1) · Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3. (1) · Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) · Plains. If the Shadow has initiative, minions are not roaming. (1) · Plains. If the Shadow has initiative, the Shadow number of this site is +3. (1) · River. Skirmish: Spot your minion and remove a burden to make that minion strength +2. (1) · Sanctuary. Fellowship: If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to heal a companion. (1) · Sanctuary. Underground. Fellowship: Add 3 threats to play an enduring companion from your draw deck. (1) · Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn –1. (1) · Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1. (1) · Underground. Shadow: Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1) · Each gondor companion is defender +1 until the end of the turn. (1) · The twilight cost of each rohan possession is –1. (1) · When the fellowship moves from this site, the Free Peoples player may spot 3 Hobbits to remove twilight2. (1)
FormattedGameText:
'''Fellowship:''' Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn. (1) · '''Fellowship:''' Spot a Dwarf to play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition from your draw deck (limit once per turn). (1) · '''Fellowship:''' Spot Gandalf and add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. Each player may draw a card. (1) · '''Plains.''' '''Archery:''' Spot your minion and remove 3 burdens to make the minion archery total +3. (1) · '''Plains.''' '''Shadow:''' Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) · '''Plains.''' If the Shadow has initiative, minions are not roaming. (1) · '''Plains.''' If the Shadow has initiative, the Shadow number of this site is +3. (1) · '''River.''' '''Skirmish:''' Spot your minion and remove a burden to make that minion strength +2. (1) · '''Sanctuary.''' '''Fellowship:''' If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) · '''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) · '''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to draw a card. (1) · '''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to heal a companion. (1) · '''Sanctuary.''' '''Underground.''' '''Fellowship:''' Add 3 threats to play an enduring companion from your draw deck. (1) · '''Shadow:''' If the Shadow has initiative, spot your minion to make the move limit for this turn –1. (1) · '''Skirmish:''' Spot your minion and remove 2 burdens to make that minion '''damage +1'''. (1) · '''Underground.''' '''Shadow:''' Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1) · Each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion is defender +1 until the end of the turn. (1) · The twilight cost of each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession is –1. (1) · When the fellowship moves from this site, the Free Peoples player may spot 3 Hobbits to remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1)
PromoText:

Showing below up to 19 results in range #1 to #19.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)