Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (31)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
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Plains. If the Shadow has initiative, minions are not roaming. (1) ·
Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card. (1) ·
Sanctuary. Underground. Fellowship: Add 3 threats to play an enduring companion from your draw deck. (1) ·
Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn -1. (1) ·
Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1. (1)
'''Plains.''' If the Shadow has initiative, minions are not roaming. (1) ·
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to draw a card. (1) ·
'''Sanctuary.''' '''Underground.''' '''Fellowship:''' Add 3 threats to play an enduring companion from your draw deck. (1) ·
'''Shadow:''' If the Shadow has initiative, spot your minion to make the move limit for this turn β1. (1) ·
'''Skirmish:''' Spot your minion and remove 2 burdens to make that minion '''damage +1'''. (1)
Showing below up to 5 results in range #1 to #5.