Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN00S004.0 (1) ·
LOTR-EN01S327.0 (1) ·
LOTR-EN01S328.0 (1) ·
LOTR-EN01S329.0 (1) ·
LOTR-EN01S330.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN01S332.0 (1) ·
LOTR-EN01S333.0 (1) ·
LOTR-EN01S334.0 (1) ·
LOTR-EN01S335.0 (1) ·
LOTR-EN01S336.0 (1) ·
LOTR-EN01S337.0 (1) ·
LOTR-EN01S338.0 (1) ·
LOTR-EN01S339.0 (1) ·
LOTR-EN01S340.0 (1) ·
LOTR-EN01S341.0 (1) ·
LOTR-EN01S342.0 (1) ·
LOTR-EN03S119.0 (1) ·
LOTR-ENV1S059.0 (1)
LOTR-EN00S004.0 (1) ·
LOTR-EN01S327.0 (1) ·
LOTR-EN01S328.0 (1) ·
LOTR-EN01S329.0 (1) ·
LOTR-EN01S330.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN01S332.0 (1) ·
LOTR-EN01S333.0 (1) ·
LOTR-EN01S334.0 (1) ·
LOTR-EN01S335.0 (1) ·
LOTR-EN01S336.0 (1) ·
LOTR-EN01S337.0 (1) ·
LOTR-EN01S338.0 (1) ·
LOTR-EN01S339.0 (1) ·
LOTR-EN01S340.0 (1) ·
LOTR-EN01S341.0 (1) ·
LOTR-EN01S342.0 (1) ·
LOTR-EN03S119.0 (1) ·
LOTR-ENV1S059.0 (1)
Bree Gate (1) ·
Bree Streets (1) ·
Breeland Forest (1) ·
Bucklebury Ferry (1) ·
Council Courtyard (2) ·
Ettenmoors (1) ·
Ford of Bruinen (1) ·
Frodo's Bedroom (1) ·
House of Elrond (1) ·
Midgewater Marshes (1) ·
Midgewater Moors (1) ·
Rivendell Gateway (1) ·
Rivendell Terrace (1) ·
Rivendell Valley (1) ·
Rivendell Waterfall (1) ·
Trollshaw Forest (1) ·
Weatherhills (1) ·
Weathertop (1)
Each Nazgul at Weathertop is fierce. (1) ·
Each Nazgul's twilight cost is -1. (1) ·
Forest. Each time you play a possession or artifact on your companion, draw a card. (1) ·
Forest. Sanctuary. Fellowship: Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) ·
Forest. Sanctuary. While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) ·
Forest. Stealth events may not be played. (1) ·
Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
Plains. Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) ·
River. Sanctuary. The twilight cost of the first Nazgul played at Ford of Bruinen each turn is -5. (1) ·
River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Buckleberry Ferry. (1) ·
Sanctuary. Fellowship: Play a Hobbit to draw a card. (1) ·
Sanctuary. Fellowship: Play a Man to draw a card. (1) ·
Sanctuary. Fellowship: Play an Elf to draw a card. (1) ·
Sanctuary. When the fellowship moves from Council Courtyard, remove (2). (2) ·
Sanctuary. When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) ·
The roaming penalty for each Nazgul you play to Bree Streets is -2. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
'''Forest'''. '''Sanctuary'''. '''Fellowship''': Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) ·
'''Forest.''' '''Sanctuary.''' While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) ·
'''Forest.''' Each time you play a possession or artifact on your companion, draw a card. (1) ·
'''Forest.''' Stealth events may not be played. (1) ·
'''Marsh.''' Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
'''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2. (1) ·
'''Plains.''' Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
'''River.''' '''Sanctuary.''' The twilight cost of the first Nazgûl played at Ford of Bruinen each turn is -5. (1) ·
'''River.''' While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play a Hobbit to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play a Man to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play an Elf to draw a card. (1) ·
'''Sanctuary.''' When the fellowship moves from Council Courtyard, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) ·
'''Sanctuary.''' When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) ·
Each Nazgûl at Weathertop is '''fierce.''' (1) ·
Each Nazgûl’s twilight cost is -1. (1) ·
The roaming penalty for each Nazgûl you play to Bree Streets is -2. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
Showing below up to 19 results in range #1 to #19.