Drilldown: CardReleases
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Choose a table:
- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Bag End (1) ·
Balin's Tomb (2) ·
Bree Gate (1) ·
Bree Streets (1) ·
Breeland Forest (1) ·
Bucklebury Ferry (1) ·
Council Courtyard (2) ·
Dwarrowdelf Chamber (1) ·
East Road (1) ·
Eregion Hills (1) ·
Ettenmoors (1) ·
Farmer Maggot’s Fields (1) ·
Ford of Bruinen (1) ·
Frodo's Bedroom (1) ·
Great Chasm (1) ·
Green Dragon Inn (1) ·
Green Hill Country (1) ·
Hobbiton Party Field (1) ·
Hobbiton Woods (1) ·
Hollin (1) ·
House of Elrond (1) ·
Midgewater Marshes (1) ·
Midgewater Moors (1) ·
Mithril Mine (1) ·
Moria Lake (1) ·
Moria Stairway (1) ·
Pass of Caradhras (1) ·
Rivendell Gateway (1) ·
Rivendell Terrace (1) ·
Rivendell Valley (1) ·
Rivendell Waterfall (1) ·
Shire Lookout Point (1) ·
The Prancing Pony (2) ·
Town Center (1) ·
Trollshaw Forest (1) ·
Weatherhills (1) ·
Weathertop (1) ·
Westfarthing (1)
Each companion's twilight cost is +2 (1) ·
Each Nazgul at Weathertop is fierce. (1) ·
Each Nazgul's twilight cost is -1. (1) ·
Fellowship: Add a burden to play Aragorn from your draw deck. (2) ·
Fellowship: Exert a Hobbit to play a companion or ally; that character's twilight cost is -1. (1) ·
Fellowship: Exert a Hobbit to play Bilbo from your draw deck. (1) ·
Fellowship: Exert a Hobbit to play Merry or Pippin from your draw deck. (1) ·
Fellowship: Exert a Hobbit to play Sam from your draw deck. (1) ·
Fellowship: Exert a Hobbit to play The Gaffer from your draw deck. (1) ·
Fellowship: Play a [SHIRE] ally to draw a card. (1) ·
Fellowship: Spot Gandalf to play Gandalf's Cart from your draw deck. (1) ·
Forest. Each time you play a possession or artifact on your companion, draw a card. (1) ·
Forest. Fellowship: Exert a Hobbit to play your site 2 (replacing opponent's site if necessary). (1) ·
Forest. Sanctuary. Fellowship: Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) ·
Forest. Sanctuary. While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) ·
Forest. Stealth events may not be played. (1) ·
Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) ·
Mountain. Shadow: Spot a [ISENGARD] minion to play a weather card from your draw deck (limit one per turn). (1) ·
Plains. Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) ·
Plains. Uruk-hai are not roaming. (1) ·
River. Sanctuary. The twilight cost of the first Nazgul played at Ford of Bruinen each turn is -5. (1) ·
River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Buckleberry Ferry. (1) ·
Sanctuary. Fellowship: Play a Hobbit to draw a card. (1) ·
Sanctuary. Fellowship: Play a Man to draw a card. (1) ·
Sanctuary. Fellowship: Play an Elf to draw a card. (1) ·
Sanctuary. When the fellowship moves from Council Courtyard, remove (2). (2) ·
Sanctuary. When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) ·
The roaming penalty for each Nazgul you play to Bree Streets is -2. (1) ·
The twilight cost of each Hobbit is -1. (1) ·
Underground. Each companion and minion bearing a hand weapon is damage +1. (1) ·
Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) ·
Underground. Shadow: Remove (1) to play a Shadow weapon from your discard pile. (1) ·
Underground. The twilight cost of the first [MORIA] archer played each Shadow phase is -2. (1) ·
Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) ·
When the fellowship moves to Eregion Hills, add a burden. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
'''Fellowship:''' Add a burden to play Aragorn from your draw deck. (2) ·
'''Fellowship:''' Exert a Hobbit to play a companion or ally; that character’s twilight cost is -1. (1) ·
'''Fellowship:''' Exert a Hobbit to play Bilbo from your draw deck. (1) ·
'''Fellowship:''' Exert a Hobbit to play Merry or Pippin from your draw deck. (1) ·
'''Fellowship:''' Exert a Hobbit to play Sam from your draw deck. (1) ·
'''Fellowship:''' Exert a Hobbit to play The Gaffer from your draw deck. (1) ·
'''Fellowship:''' Play a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] ally to draw a card. (1) ·
'''Fellowship:''' Spot Gandalf to play Gandalf’s Cart from your draw deck. (1) ·
'''Forest'''. '''Sanctuary'''. '''Fellowship''': Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) ·
'''Forest.''' '''Fellowship:''' Exert a Hobbit to play your site 2 (replacing opponent’s site if necessary). (1) ·
'''Forest.''' '''Sanctuary.''' While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) ·
'''Forest.''' Each time you play a possession or artifact on your companion, draw a card. (1) ·
'''Forest.''' Stealth events may not be played. (1) ·
'''Marsh.''' Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
'''Marsh.''' When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) ·
'''Mountain.''' '''Shadow:''' Spot a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to play a weather card from your draw deck (limit 1 per turn). (1) ·
'''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2. (1) ·
'''Plains.''' Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
'''Plains.''' Uruk-hai are not roaming. (1) ·
'''River.''' '''Sanctuary.''' The twilight cost of the first Nazgûl played at Ford of Bruinen each turn is -5. (1) ·
'''River.''' While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play a Hobbit to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play a Man to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play an Elf to draw a card. (1) ·
'''Sanctuary.''' When the fellowship moves from Council Courtyard, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) ·
'''Sanctuary.''' When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) ·
'''Underground.''' Each companion and minion bearing a hand weapon is '''damage +1'''. (1) ·
'''Underground.''' '''Maneuver:''' Discard a tale from play or from hand to heal your companion. (1) ·
'''Underground.''' '''Maneuver:''' Discard your tale from play or from hand to heal your companion. (1) ·
'''Underground.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a Shadow weapon from your discard pile. (1) ·
'''Underground.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer played each Shadow phase is -2. (1) ·
'''Underground.''' When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) ·
Each companion’s twilight cost is +2. (1) ·
Each Nazgûl at Weathertop is '''fierce.''' (1) ·
Each Nazgûl’s twilight cost is -1. (1) ·
The roaming penalty for each Nazgûl you play to Bree Streets is -2. (1) ·
The twilight cost of each Hobbit is -1. (1) ·
When the fellowship moves to Eregion Hills, add a burden. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
Showing below up to 41 results in range #1 to #41.
D
- Data:Bag End (1U319)/Data
- Data:Balin's Tomb (0P6)/Data
- Data:Balin's Tomb (1U343)/Data
- Data:Bree Gate (1U327)/Data
- Data:Bree Streets (1U328)/Data
- Data:Breeland Forest (1U329)/Data
- Data:Buckleberry Ferry (1U330)/Data
- Data:Council Courtyard (0P4)/Data
- Data:Council Courtyard (1C337)/Data
- Data:Dwarrowdelf Chamber (1U344)/Data
- Data:East Road (1U320)/Data
- Data:Eregion Hills (3U116)/Data
- Data:Ettenmoors (1C331)/Data
- Data:Farmer Maggot's Fields (1U321)/Data
- Data:Ford of Bruinen (1U338)/Data
- Data:Frodo's Bedroom (1U339)/Data
- Data:Great Chasm (2U118)/Data
- Data:Green Dragon Inn (1U322)/Data
- Data:Green Hill Country (1U323)/Data
- Data:Hobbiton Party Field (2U115)/Data
- Data:Hobbiton Woods (2U116)/Data
- Data:Hollin (2C119)/Data
- Data:House of Elrond (3U119)/Data
- Data:Midgewater Marshes (1U332)/Data
- Data:Midgewater Moors (1U333)/Data
- Data:Mithril Mine (1U345)/Data
- Data:Moria Lake (1C346)/Data
- Data:Moria Stairway (1U347)/Data
- Data:Pass of Caradhras (1U348)/Data
- Data:Rivendell Gateway (V1 59)/Data
- Data:Rivendell Terrace (1U340)/Data
- Data:Rivendell Valley (1U341)/Data
- Data:Rivendell Waterfall (1U342)/Data
- Data:Shire Lookout Point (1U325)/Data
- Data:The Prancing Pony (0P1)/Data
- Data:The Prancing Pony (1U324)/Data
- Data:Town Center (2C117)/Data
- Data:Trollshaw Forest (1U334)/Data
- Data:Weatherhills (1U335)/Data
- Data:Weathertop (1U336)/Data
- Data:Westfarthing (1C326)/Data