Drilldown: CardReleases
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- Cards (3721)
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CardReleases > Subset:
S
& Subtypes:
Nazgul
& Vitality:
3-4
& CanBearRing:
None
& Block
:
None
or
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ID:
BaseCardID:
Subtitle:
Thrall of the One (6) ·
Revived (6) ·
Ringwraith in Twilight (4) ·
None (3) ·
Third of the Nine Riders (3) ·
Seventh of the Nine Riders (3) ·
Second of the Nine Riders (3) ·
Lieutenant of Morgul (3) ·
Faster Than Winds (2) ·
Wraith on Wings (2) ·
Sixth of the Nine Riders (2) ·
Lord of the Nazgul (2) ·
Fourth of the Nine Riders (2) ·
Eighth of the Nine Riders (2) ·
Black-Mantled Wraith (2) ·
Black Captain (2) ·
Black Hunter (2) ·
Black Shadow (2) ·
Captain of the Nine Riders (2)
GameText:
Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (3) ·
Fierce. Shadow: Exert Ulaire Nelya to replace the fellowship's current site with a site from your adventure deck. (3) ·
Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [RINGWRAITH] card revealed this way into hand. (2) ·
Twilight. While you can spot 2 burdens or 2 wounds on the Ring-bearer, Ulaire Nelya is fierce and damage +1. (2) ·
Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2) ·
Fierce. When you play Ulaire Enquea, if you can spot 2 other Nazgul, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·
Fierce. This minion is strength +1 for each companion you can spot. (2) ·
Fierce. Each time Ulaire Toldea wins a skirmish, you may play the fellowship's next site. (2) ·
Fierce. Each time Ulaire Nelya wins a skirmish, you may draw a card. (2) ·
While Ulaire Cantea is at a forest or dwelling site, he is strength +2 and fierce. (2)
TaggedGameText:
While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is
When you play Úlairë Toldëa, you may exert him to take a
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·
Each time Úlairë Nelya wins a skirmish, you may draw a card. (2) ·
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2) · While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2)
FormattedGameText:
When you play Úlairë Otsëa, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card revealed this way into hand. (3) ·
'''Fierce.'''
'''Shadow:''' Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (3) ·
'''Fierce.''' Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) ·
While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and '''Fierce.''' (2) ·
'''Fierce.'''
Each time Úlairë Nelya wins a skirmish, you may draw a card. (2) ·
'''Fierce.'''
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·
'''Fierce.''' Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (2) ·
'''Twilight.'''
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2) ·
'''Twilight.'''
While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is '''fierce''' and '''damage +1''' (2) ·
'''Fierce.'''
When you play Úlairë Toldëa, you may exert him to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event from your discard pile into hand. (2) ·
'''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (2) ·
'''Enduring.'''
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
'''Shadow:''' Exert Úlairë Otsëa and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition from hand to discard a Free Peoples condition from play. (2)
Lore:
None (17) ·
Nine Riders Collection (7) ·
Those that knew the most power as kings were placed in particular ways for the Will of Sauron. (2) ·
“‘There's been a strange customer asking for Mr. Baggins of Bag End, and he's only just gone.'” (2) ·
“‘Open, in the name of Mordor!' said a voice thin and menacing.” (2) ·
“‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (2) ·
“‘...peril is now both before you and behind you, and upon either side.'” (2) ·
“The riding figure sat quite still with its head bowed, as if listening.” (2) ·
“So black were they that they seemed like black holes in the deep shade behind them.” (2) ·
“‘We can feel their presence – it troubled our hearts, as soon as we came here, and before we saw them; they feel ours more keenly.'” (2) ·
The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize. (2) ·
DGMA Premier Series Qualifier (2)
Showing below up to 77 results in range #1 to #77.