Drilldown: CardReleases

From LOTR-TCG Wiki
CardReleases > SiteNum: 1-2 & Block : King or Towers

Use the filters below to narrow your results.

Subset:
Revision:
ReleaseDate:
LanguageCode:
IsPhysical:
IsPlayable:
CollInfo:
IsUnique:
Subtitle:
Subtypes:
TwilightCost:
Strength:
StrengthMod:
Vitality:
VitalityMod:
SiteNum:
SiteNumMod:
Resistance:
ResistanceMod:
CanBearRing:
Signet:
Block: (Click arrow to add another value)
ShadowNum:
ArrowDir:
GameText:
Each time you play a companion here, you must discard 2 cards from hand. (1) · Each [DUNLAND] Man may not take wounds during the archery phase. (1) · Each [GONDOR] companion is defender +1 until the end of the turn. (1) · Fellowship: Exert 2 unbound companions to play Legolas from your draw deck. (1) · Fellowship: Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn. (1) · Fellowship: Exert Aragorn twice to play a companion with the Aragorn signet from your draw deck. (1) · Fellowship: Play a companion with the Frodo signet to remove a burden. (1) · Fellowship: Spot a Dwarf to play a [DWARVEN] condition from your draw deck (limit once per turn). (1) · Fellowship: Spot Gandalf and add (2). Each player may draw a card. (1) · Forest. Fellowship: Play Treebeard from your draw deck. (1) · Forest. While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) · Plains. At the start of each fellowship phase, heal up to 3 wounds from companions. (1) · Plains. Battleground. Each time an Uruk-hai is played, that minion must exert. (1) · Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add (1). (1) · Plains. Fellowship: Exert 2 unbound companions to play Aragorn from your draw deck. (1) · Plains. Fellowship: Exert 2 unbound companions to play Gimli from your draw deck. (1) · Plains. If the Shadow has initiative, minions are not roaming. (1) · Plains. If the Shadow has initiative, the Shadow number of this site is +3. (1) · Plains. Shadow: Spot 3 [ISENGARD] trackers to prevent the fellowship from moving again this turn. (1) · Plains. While you can spot a [ROHAN] mount at Horse-country, the move limit is +1 for this turn. (1) · Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn -1. (1) · The twilight cost of each [ROHAN] possession is -1. (1) · When the fellowship moves from East Wall of Rohan, add (2). (1) · When the fellowship moves from this site, the Free Peoples player may spot 3 Hobbits to remove (2). (1) · When the Fellowship moves from Western Emyn Muil, each Ring-bound companion must exert. (1)
TaggedGameText:
Fellowship: Exert 2 unbound companions to play Legolas from your draw deck. (1) · Fellowship: Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn. (1) · Fellowship: Exert Aragorn twice to play a companion with the Aragorn signet from your draw deck. (1) · Fellowship: Play a companion with the Frodo signet to remove a burden. (1) · Fellowship: Spot a Dwarf to play a dwarven condition from your draw deck (limit once per turn). (1) · Fellowship: Spot Gandalf and add twilight2. Each player may draw a card. (1) · Forest. Fellowship: Play Treebeard from your draw deck. (1) · Forest. While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) · Plains. Battleground. Each time an Uruk-hai is played, that minion must exert. (1) · Plains. Fellowship: Exert 2 unbound companions to play Aragorn from your draw deck. (1) · Plains. Fellowship: Exert 2 unbound companions to play Gimli from your draw deck. (1) · Plains. Shadow: Spot 3 isengard trackers to prevent the fellowship from moving again this turn. (1) · Plains. At the start of each fellowship phase, heal up to 3 wounds from companions. (1) · Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add twilight1. (1) · Plains. If the Shadow has initiative, minions are not roaming. (1) · Plains. If the Shadow has initiative, the Shadow number of this site is +3. (1) · Plains. While you can spot a rohan mount at Horse-country, the move limit is +1 for this turn. (1) · Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn –1. (1) · Each dunland Man may not take wounds during the archery phase. (1) · Each gondor companion is defender +1 until the end of the turn. (1) · Each time you play a companion here, you must discard 2 cards from hand. (1) · The twilight cost of each rohan possession is –1. (1) · When the fellowship moves from East Wall of Rohan, add twilight2. (1) · When the fellowship moves from this site, the Free Peoples player may spot 3 Hobbits to remove twilight2. (1) · When the Fellowship moves from Western Emyn Muil, each Ring-bound companion must exert. (1)
FormattedGameText:
'''Fellowship:''' Exert 2 unbound companions to play Legolas from your draw deck. (1) · '''Fellowship:''' Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn. (1) · '''Fellowship:''' Exert Aragorn twice to play a companion with the Aragorn signet from your draw deck. (1) · '''Fellowship:''' Play a companion with the Frodo signet to remove a burden. (1) · '''Fellowship:''' Spot a Dwarf to play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition from your draw deck (limit once per turn). (1) · '''Fellowship:''' Spot Gandalf and add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. Each player may draw a card. (1) · '''Forest.''' '''Fellowship:''' Play Treebeard from your draw deck. (1) · '''Forest.''' While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) · '''Plains.''' '''Battleground.''' Each time an Uruk-hai is played, that minion must exert. (1) · '''Plains.''' '''Fellowship:''' Exert 2 unbound companions to play Aragorn from your draw deck. (1) · '''Plains.''' '''Fellowship:''' Exert 2 unbound companions to play Gimli from your draw deck. (1) · '''Plains.''' '''Shadow:''' Spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers to prevent the fellowship from moving again this turn. (1) · '''Plains.''' At the start of each fellowship phase, heal up to 3 wounds from companions. (1) · '''Plains.''' Each time the Free Peoples player assigns a companion or ally to a skirmish, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Plains.''' If the Shadow has initiative, minions are not roaming. (1) · '''Plains.''' If the Shadow has initiative, the Shadow number of this site is +3. (1) · '''Plains.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] mount at Horse-country, the move limit is +1 for this turn. (1) · '''Shadow:''' If the Shadow has initiative, spot your minion to make the move limit for this turn –1. (1) · Each time you play a companion here, you must discard 2 cards from hand. (1) · Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase. (1) · Each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion is defender +1 until the end of the turn. (1) · The twilight cost of each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession is –1. (1) · When the fellowship moves from East Wall of Rohan, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · When the fellowship moves from this site, the Free Peoples player may spot 3 Hobbits to remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · When the Fellowship moves from Western Emyn Muil, each Ring-bound companion must exert. (1)
Lore:
PromoText:

Showing below up to 25 results in range #1 to #25.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)