Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN04S334.0 (1) ·
LOTR-EN04S336.0 (1) ·
LOTR-EN04S344.0 (1) ·
LOTR-EN04S345.0 (1) ·
LOTR-EN04S346.0 (1) ·
LOTR-EN04S347.0 (1) ·
LOTR-EN04S349.0 (1) ·
LOTR-EN04S352.0 (1) ·
LOTR-EN04S353.0 (1) ·
LOTR-EN04S354.0 (1) ·
LOTR-EN04S356.0 (1) ·
LOTR-EN04S357.0 (1) ·
LOTR-EN04S359.0 (1) ·
LOTR-EN05S118.0 (1) ·
LOTR-EN06S118.0 (1) ·
LOTR-EN07S337.0 (1) ·
LOTR-EN07S341.0 (1) ·
LOTR-EN07S343.0 (1) ·
LOTR-EN07S344.0 (1) ·
LOTR-EN07S345.0 (1) ·
LOTR-EN07S346.0 (1) ·
LOTR-EN07S347.0 (1) ·
LOTR-EN07S348.0 (1) ·
LOTR-EN07S349.0 (1) ·
LOTR-EN07S350.0 (1) ·
LOTR-EN07S351.0 (1) ·
LOTR-EN07S352.0 (1) ·
LOTR-EN07S353.0 (1) ·
LOTR-EN07S354.0 (1) ·
LOTR-EN07S355.0 (1) ·
LOTR-EN08S118.0 (1) ·
LOTR-EN08S120.0 (1) ·
LOTR-EN10S118.0 (1)
LOTR-EN04S334.0 (1) ·
LOTR-EN04S336.0 (1) ·
LOTR-EN04S344.0 (1) ·
LOTR-EN04S345.0 (1) ·
LOTR-EN04S346.0 (1) ·
LOTR-EN04S347.0 (1) ·
LOTR-EN04S349.0 (1) ·
LOTR-EN04S352.0 (1) ·
LOTR-EN04S353.0 (1) ·
LOTR-EN04S354.0 (1) ·
LOTR-EN04S356.0 (1) ·
LOTR-EN04S357.0 (1) ·
LOTR-EN04S359.0 (1) ·
LOTR-EN05S118.0 (1) ·
LOTR-EN06S118.0 (1) ·
LOTR-EN07S337.0 (1) ·
LOTR-EN07S341.0 (1) ·
LOTR-EN07S343.0 (1) ·
LOTR-EN07S344.0 (1) ·
LOTR-EN07S345.0 (1) ·
LOTR-EN07S346.0 (1) ·
LOTR-EN07S347.0 (1) ·
LOTR-EN07S348.0 (1) ·
LOTR-EN07S349.0 (1) ·
LOTR-EN07S350.0 (1) ·
LOTR-EN07S351.0 (1) ·
LOTR-EN07S352.0 (1) ·
LOTR-EN07S353.0 (1) ·
LOTR-EN07S354.0 (1) ·
LOTR-EN07S355.0 (1) ·
LOTR-EN08S118.0 (1) ·
LOTR-EN08S120.0 (1) ·
LOTR-EN10S118.0 (1)
Anduin Banks (1) ·
Caves of Aglarond (1) ·
City Gates (1) ·
City of the Dead (1) ·
Deep of Helm (1) ·
Great Hall (1) ·
Helm's Gate (1) ·
Hornburg Armory (1) ·
Hornburg Causeway (1) ·
Hornburg Hall (1) ·
Hornburg Wall (1) ·
King's Room (1) ·
Minas Tirith Fifth Circle (1) ·
Minas Tirith First Circle (1) ·
Minas Tirith Fourth Circle (1) ·
Minas Tirith Second Circle (1) ·
Minas Tirith Seventh Circle (1) ·
Minas Tirith Sixth Circle (1) ·
Minas Tirith Third Circle (1) ·
Osgiliath Channel (1) ·
Osgiliath Crossing (1) ·
Pelennor Flat (1) ·
Pelennor Grassland (1) ·
Pelennor Plain (1) ·
Pelennor Prairie (1) ·
Rohirrim Village (1) ·
Ruined Capitol (1) ·
West Road (1) ·
Westemnet Hills (1) ·
White Mountains (1) ·
White Rocks (1) ·
Wizard's Vale (1) ·
Wold of Rohan (1)
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add (4) (limit once per turn). (1) ·
Battleground. Each companion and minion bearing a hand weapon is strength +2. (1) ·
Battleground. The minion archery total is +2 for each unbound companion over 3 (1) ·
Battleground. The Shadow number of this site is +1 for each mounted companion. (1) ·
Each [DUNLAND] Man may not take wounds during the archery phase. (1) ·
Mountain. When the fellowship moves to White Mountains, Theoden or 2 companions must exert. (1) ·
Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3. (1) ·
Plains. At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens. (1) ·
Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) ·
Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add (1). (1) ·
Plains. If the Shadow has initiative, the Shadow number of this site is +3. (1) ·
Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) ·
Plains. Shadow: Exert a minion and spot 6 companions to add (1). (1) ·
Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) ·
Regroup: Spot your minion and remove (9) to make the fellowship move again this turn (if the move limit allows). (1) ·
River. Regroup: Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn. (1) ·
River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
River. Shadow: Spot your minion and 6 companions to make the move limit for this turn -1. (1) ·
River. Skirmish: Spot your minion and remove a burden to make that minion strength +2. (1) ·
Sanctuary. Battleground. Each [ROHAN] ally may participate in archery fire and skirmishes at Great Hall. (1) ·
Sanctuary. Fellowship: Play a possession to draw a card. (1) ·
Sanctuary. Fellowship: Spot 3 companions with the Theoden signet and discard your hand to draw 4 cards. (1) ·
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each Hobbit companion. (1) ·
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [DWARVEN] companion. (1) ·
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [ELVEN] companion. (1) ·
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [GONDOR] companion. (1) ·
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [ROHAN] companion. (1) ·
Sanctuary. If the fellowship moves from this site during the regroup phase, heal Gandalf three times. (1) ·
Sanctuary. If the fellowship moves from this site during the regroup phase, wound each companion. (1) ·
Underground. Sanctuary. Maneuver: Remove (2) to make one of your Uruk-hai fierce until the regroup phase. (1) ·
Underground. Shadow: Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1) ·
When the fellowship moves to King's Room without a [ROHAN] companion, each unbound companion must exert. (1) ·
When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats. (1)
'''Battleground.''' Each companion and minion bearing a hand weapon is strength +2. (1) ·
'''Battleground.''' The minion archery total is +2 for each unbound companion over 3. (1) ·
'''Battleground.''' The Shadow number of this site is +1 for each mounted companion. (1) ·
'''Mountain.''' When the fellowship moves to White Mountains, Théoden or 2 companions must exert. (1) ·
'''Plains.''' '''Archery:''' Spot your minion and remove 3 burdens to make the minion archery total +3. (1) ·
'''Plains.''' '''Battleground.''' The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) ·
'''Plains.''' '''Shadow:''' Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) ·
'''Plains.''' '''Shadow:''' Exert a minion and spot 6 companions to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Plains.''' At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens. (1) ·
'''Plains.''' Each time the Free Peoples player assigns a companion or ally to a skirmish, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Plains.''' If the Shadow has initiative, the Shadow number of this site is +3. (1) ·
'''Plains.''' When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) ·
'''Regroup:''' Spot your minion and remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the fellowship move again this turn (if the move limit allows). (1) ·
'''River.''' '''Regroup:''' Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn. (1) ·
'''River.''' '''Shadow:''' Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
'''River.''' '''Shadow:''' Spot your minion and 6 companions to make the move limit for this turn –1. (1) ·
'''River.''' '''Skirmish:''' Spot your minion and remove a burden to make that minion strength +2. (1) ·
'''Sanctuary.''' '''Battleground.'''Each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally may participate in archery fire and skirmishes at Great Hall. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play a possession to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards. (1) ·
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each Hobbit companion. (1) ·
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] companion. (1) ·
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion. (1) ·
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (1) ·
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion. (1) ·
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal Gandalf three times. (1) ·
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, wound each companion. (1) ·
'''Underground.''' '''Sanctuary.''' '''Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make one of your Uruk-hai '''fierce''' until the regroup phase. (1) ·
'''Underground.''' '''Shadow:''' Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1) ·
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn). (1) ·
Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase. (1) ·
When the fellowship moves to King’s Room without a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion, each unbound companion must exert. (1) ·
When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats. (1)
Showing below up to 33 results in range #1 to #33.
D
- Data:Anduin Banks (7U341)/Data
- Data:Caves of Aglarond (4U352)/Data
- Data:City Gates (7U344)/Data
- Data:City of the Dead (8U118)/Data
- Data:Deep of Helm (4U347)/Data
- Data:Great Hall (4U353)/Data
- Data:Helm's Gate (4U349)/Data
- Data:Hornburg Armory (4U354)/Data
- Data:Hornburg Causeway (4U356)/Data
- Data:Hornburg Hall (6U118)/Data
- Data:Hornburg Wall (5U118)/Data
- Data:King's Room (4U357)/Data
- Data:Minas Tirith Fifth Circle (7U346)/Data
- Data:Minas Tirith First Circle (7U347)/Data
- Data:Minas Tirith Fourth Circle (7U348)/Data
- Data:Minas Tirith Second Circle (7U349)/Data
- Data:Minas Tirith Seventh Circle (7U350)/Data
- Data:Minas Tirith Sixth Circle (7U351)/Data
- Data:Minas Tirith Third Circle (7U352)/Data
- Data:Osgiliath Channel (8U120)/Data
- Data:Osgiliath Crossing (7U353)/Data
- Data:Pelennor Flat (7U345)/Data
- Data:Pelennor Grassland (7U354)/Data
- Data:Pelennor Plain (7U343)/Data
- Data:Pelennor Prairie (10U118)/Data
- Data:Rohirrim Village (4U334)/Data
- Data:Ruined Capitol (7U355)/Data
- Data:West Road (7U337)/Data
- Data:Westemnet Hills (4U344)/Data
- Data:White Mountains (4U345)/Data
- Data:White Rocks (4U346)/Data
- Data:Wizard's Vale (4U359)/Data
- Data:Wold of Rohan (4U336)/Data