Drilldown: CardReleases

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CardReleases > Block : Hobbit or Other & ShadowNum: 8-9

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Battleground. Shadow: Play Saruman from your discard pile; his twilight cost is -2. (1) · Battleground. The fellowship archery total is +1. The minion archery total is -1. (1) · Battleground. The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) · Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) · Each time a companion is killed, add a burden. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) · Forest. Each minion is damage +1 for each wound on that minion. (1) · Maneuver: Exert a minion to make that minion fierce until the regroup phase. (1) · Maneuver: Spot 4 companions and exert your [ISENGARD] Orc to make the Free Peoples player wound a companion. (1) · Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn). (1) · Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug). (1) · Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2. (1) · Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1. (1) · Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) · Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) · Plains. Response: If your mounted minion is about to take a wound, remove (2) to prevent that wound. (1) · Plains. When the fellowship moves to this site, add 3 threats. (1) · Response: If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · River. Maneuver events may not be played. (1) · River. Shadow: Play up to 3 trackers from your discard pile; end your Shadow phase. (1) · River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) · Shadow: Remove 2 burdens to play a minion from your discard pile. (1) · Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens. (1) · Shadow: Remove 2 threats to play a Nazgul from your discard pile. His twilight cost is -2. (1) · Shadow: Remove a threat and spot your minion to draw a card. (1) · Shadow: Spot 2 [RAIDER] Men and remove a threat to add (2). (1) · Shadow: Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase. (1) · Skirmish: Remove 2 threats to make your [SAURON] minion strength +3. (1) · Skirmish: Spot your [WRAITH] Orc and remove 2 threats to make that [WRAITH] Orc strength +3. (1) · The twilight cost of each [ISENGARD] minion is -1. (1) · Underground. The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) · When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1) · When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden. (1) · When the fellowship moves to this site, discard all allies. (1) · Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
TaggedGameText:
Battleground. Shadow: Play Saruman from your discard pile; his twilight cost is -2. (1) · Battleground. The fellowship archery total is +1. The minion archery total is ?-1. (1) · Battleground. The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) · Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) · Forest. Each minion is damage +1 for each wound on that minion. (1) · Maneuver: Exert a minion to make that minion fierce until the regroup phase. (1) · Maneuver: Spot 4 companions and exert your isengard Orc to make the Free Peoples player wound a companion. (1) · Plains. Response: If your mounted minion is about to take a wound, remove twilight2 to prevent that wound. (1) · Plains. When the fellowship moves to this site, add 3 threats. (1) · Response: If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · River. Shadow: Play up to 3 trackers from your discard pile; end your Shadow phase. (1) · River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) · River. Maneuver events may not be played. (1) · Shadow: Remove 2 burdens to play a minion from your discard pile. (1) · Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens. (1) · Shadow: Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2. (1) · Shadow: Remove a threat and spot your minion to draw a card. (1) · Shadow: Spot 2 raider Men and remove a threat to add twilight2. (1) · Shadow: Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase. (1) · Skirmish: Remove 2 threats to make your sauron minion strength +3. (1) · Skirmish: Spot your wraith Orc and remove 2 threats to make that wraith Orc strength +3. (1) · Underground. The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) · Each time a companion is killed, add a burden. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) · Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn). (1) · Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug). (1) · Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2. (1) · Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1. (1) · Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) · Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) · The twilight cost of each isengard minion is -1. (1) · When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1) · When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden. (1) · When the fellowship moves to this site, discard all allies. (1) · Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
FormattedGameText:
'''Battleground.''' '''Shadow:''' Play Saruman from your discard pile; his twilight cost is -2. (1) · '''Battleground.''' The fellowship archery total is +1. The minion archery total is ?-1. (1) · '''Battleground.''' The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) · '''Battleground.''' While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) · '''Forest'''. Each minion is '''damage +1''' for each wound on that minion. (1) · '''Maneuver:''' Exert a minion to make that minion '''fierce''' until the regroup phase. (1) · '''Maneuver:''' Spot 4 companions and exert your [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) · '''Plains.''' '''Response:''' If your mounted minion is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound. (1) · '''Plains.''' When the fellowship moves to this site, add 3 threats. (1) · '''Response:''' If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · '''River.''' '''Shadow:''' Play up to 3 trackers from your discard pile; end your Shadow phase. (1) · '''River.''' '''Shadow:''' Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) · '''River.''' Maneuver events may not be played. (1) · '''Shadow:''' Remove 2 burdens to play a minion from your discard pile. (1) · '''Shadow:''' Remove 2 threats and play Gollum from your discard pile to add 2 burdens. (1) · '''Shadow:''' Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2. (1) · '''Shadow:''' Remove a threat and spot your minion to draw a card. (1) · '''Shadow:''' Spot 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men and remove a threat to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Shadow:''' Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase. (1) · '''Skirmish:''' Remove 2 threats to make your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +3. (1) · '''Skirmish:''' Spot your [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc and remove 2 threats to make that [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +3. (1) · '''Underground.''' The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) · Each time a companion is killed, add a burden. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) · Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn). (1) · Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug). (1) · Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2. (1) · Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1. (1) · Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) · Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) · The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is -1. (1) · When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1) · When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden. (1) · When the fellowship moves to this site, discard all allies. (1) · Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
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