Drilldown: CardReleases

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CardReleases > SiteNum: 5-7 & Block : Hobbit or Towers

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Battleground. Each companion and minion bearing a hand weapon is strength +2. (1) · Battleground. Shadow: Play Saruman from your draw deck. (1) · Battleground. The fellowship archery total is +1. The minion archery total is -1. (1) · Battleground. The minion archery total is +2 for each unbound companion over 3 (1) · Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) · Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) · Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) · Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) · Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) · Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) · Regroup: Spot your minion and remove (9) to make the fellowship move again this turn (if the move limit allows). (1) · River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) · River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) · River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1) · Sanctuary. Battleground. Each [ROHAN] ally may participate in archery fire and skirmishes at Great Hall. (1) · Sanctuary. Fellowship: Play a possession to draw a card. (1) · Sanctuary. Fellowship: Spot 3 companions with the Theoden signet and discard your hand to draw 4 cards. (1) · Underground. Sanctuary. Maneuver: Remove (2) to make one of your Uruk-hai fierce until the regroup phase. (1) · Underground. Skirmish events may not be played and skirmish special abilities may not be used. (1) · When the fellowship moves to King's Room without a [ROHAN] companion, each unbound companion must exert. (1)
TaggedGameText:
Battleground. Shadow: Play Saruman from your draw deck. (1) · Battleground. Each companion and minion bearing a hand weapon is strength +2. (1) · Battleground. The fellowship archery total is +1. The minion archery total is ?-1. (1) · Battleground. The minion archery total is +2 for each unbound companion over 3. (1) · Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) · Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) · Regroup: Spot your minion and remove twilight9 to make the fellowship move again this turn (if the move limit allows). (1) · Sanctuary. Battleground.Each rohan ally may participate in archery fire and skirmishes at Great Hall. (1) · Sanctuary. Fellowship: Play a possession to draw a card. (1) · Sanctuary. Fellowship: Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards. (1) · Underground. Sanctuary. Maneuver: Remove twilight2 to make one of your Uruk-hai fierce until the regroup phase. (1) · Underground. Skirmish events may not be played and skirmish special abilities may not be used. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) · Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) · Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) · Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) · Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) · River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) · River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) · River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1) · When the fellowship moves to King’s Room without a rohan companion, each unbound companion must exert. (1)
FormattedGameText:
'''Battleground.''' '''Shadow:''' Play Saruman from your draw deck. (1) · '''Battleground.''' Each companion and minion bearing a hand weapon is strength +2. (1) · '''Battleground.''' The fellowship archery total is +1. The minion archery total is ?-1. (1) · '''Battleground.''' The minion archery total is +2 for each unbound companion over 3. (1) · '''Battleground.''' While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) · '''Plains.''' '''Battleground.''' The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) · '''Regroup:''' Spot your minion and remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the fellowship move again this turn (if the move limit allows). (1) · '''Sanctuary.''' '''Battleground.'''Each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally may participate in archery fire and skirmishes at Great Hall. (1) · '''Sanctuary.''' '''Fellowship:''' Play a possession to draw a card. (1) · '''Sanctuary.''' '''Fellowship:''' Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards. (1) · '''Underground.''' '''Sanctuary.''' '''Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make one of your Uruk-hai '''fierce''' until the regroup phase. (1) · '''Underground.''' Skirmish events may not be played and skirmish special abilities may not be used. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) · Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) · Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) · Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) · Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) · River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) · River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) · River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1) · When the fellowship moves to King’s Room without a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion, each unbound companion must exert. (1)
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