Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30S053.0 (1) ·
HDG-EN30S055.0 (1) ·
HDG-EN30S062.0 (1) ·
HDG-EN30S063.0 (1) ·
HDG-EN30S064.0 (1) ·
HDG-EN31S046.0 (1) ·
HDG-EN32S017.0 (1) ·
HDG-EN32S047.0 (1) ·
HDG-EN32S048.0 (1) ·
HDG-EN32S056.0 (1) ·
LOTR-EN04S347.0 (1) ·
LOTR-EN04S348.0 (1) ·
LOTR-EN04S349.0 (1) ·
LOTR-EN04S350.0 (1) ·
LOTR-EN04S351.0 (1) ·
LOTR-EN04S352.0 (1) ·
LOTR-EN04S353.0 (1) ·
LOTR-EN04S354.0 (1) ·
LOTR-EN04S355.0 (1) ·
LOTR-EN04S356.0 (1) ·
LOTR-EN04S357.0 (1) ·
LOTR-EN05S118.0 (1) ·
LOTR-EN06S118.0 (1)
HDG-EN30S053.0 (1) ·
HDG-EN30S055.0 (1) ·
HDG-EN30S062.0 (1) ·
HDG-EN30S063.0 (1) ·
HDG-EN30S064.0 (1) ·
HDG-EN31S046.0 (1) ·
HDG-EN32S017.0 (1) ·
HDG-EN32S047.0 (1) ·
HDG-EN32S048.0 (1) ·
HDG-EN32S056.0 (1) ·
LOTR-EN04S347.0 (1) ·
LOTR-EN04S348.0 (1) ·
LOTR-EN04S349.0 (1) ·
LOTR-EN04S350.0 (1) ·
LOTR-EN04S351.0 (1) ·
LOTR-EN04S352.0 (1) ·
LOTR-EN04S353.0 (1) ·
LOTR-EN04S354.0 (1) ·
LOTR-EN04S355.0 (1) ·
LOTR-EN04S356.0 (1) ·
LOTR-EN04S357.0 (1) ·
LOTR-EN05S118.0 (1) ·
LOTR-EN06S118.0 (1)
Cavern Entrance (1) ·
Caves of Aglarond (1) ·
Dale (1) ·
Deep of Helm (1) ·
Deeping Wall (1) ·
Dol Guldur (1) ·
Erebor (1) ·
Esgaroth (1) ·
Forest River (1) ·
Great Hall (1) ·
Helm's Gate (1) ·
Hornburg Armory (1) ·
Hornburg Causeway (1) ·
Hornburg Courtyard (1) ·
Hornburg Hall (1) ·
Hornburg Parapet (1) ·
Hornburg Wall (1) ·
King's Room (1) ·
Lake Town (1) ·
Mirkwood (1) ·
Old Forest Road (1) ·
Secret Door (1) ·
Town Hall (1)
Battleground. Each companion and minion bearing a hand weapon is strength +2. (1) ·
Battleground. Shadow: Play Saruman from your draw deck. (1) ·
Battleground. The fellowship archery total is +1. The minion archery total is -1. (1) ·
Battleground. The minion archery total is +2 for each unbound companion over 3 (1) ·
Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) ·
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) ·
Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) ·
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) ·
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) ·
Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) ·
Regroup: Spot your minion and remove (9) to make the fellowship move again this turn (if the move limit allows). (1) ·
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) ·
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) ·
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1) ·
Sanctuary. Battleground. Each [ROHAN] ally may participate in archery fire and skirmishes at Great Hall. (1) ·
Sanctuary. Fellowship: Play a possession to draw a card. (1) ·
Sanctuary. Fellowship: Spot 3 companions with the Theoden signet and discard your hand to draw 4 cards. (1) ·
Underground. Sanctuary. Maneuver: Remove (2) to make one of your Uruk-hai fierce until the regroup phase. (1) ·
Underground. Skirmish events may not be played and skirmish special abilities may not be used. (1) ·
When the fellowship moves to King's Room without a [ROHAN] companion, each unbound companion must exert. (1)
'''Battleground.''' '''Shadow:''' Play Saruman from your draw deck. (1) ·
'''Battleground.''' Each companion and minion bearing a hand weapon is strength +2. (1) ·
'''Battleground.''' The fellowship archery total is +1. The minion archery total is ?-1. (1) ·
'''Battleground.''' The minion archery total is +2 for each unbound companion over 3. (1) ·
'''Battleground.''' While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) ·
'''Plains.''' '''Battleground.''' The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) ·
'''Regroup:''' Spot your minion and remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the fellowship move again this turn (if the move limit allows). (1) ·
'''Sanctuary.''' '''Battleground.'''Each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally may participate in archery fire and skirmishes at Great Hall. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play a possession to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards. (1) ·
'''Underground.''' '''Sanctuary.''' '''Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make one of your Uruk-hai '''fierce''' until the regroup phase. (1) ·
'''Underground.''' Skirmish events may not be played and skirmish special abilities may not be used. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) ·
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) ·
Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) ·
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) ·
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) ·
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) ·
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) ·
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1) ·
When the fellowship moves to King’s Room without a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion, each unbound companion must exert. (1)
Showing below up to 23 results in range #1 to #23.