Drilldown: CardReleases

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CardReleases > StrengthMod: None & Block : Hobbit or None & ShadowNum: 6-9

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Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) · Forest. Each minion is damage +1 for each wound on that minion. (1) · Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) · Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) · Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn). (1) · Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug). (1) · Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2. (1) · Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) · Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1. (1) · Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) · Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) · River. At the start of each skirmish phase, wound each unwounded character in that skirmish. (1) · River. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4. (1)
TaggedGameText:
Forest. Each minion is damage +1 for each wound on that minion. (1) · River. At the start of each skirmish phase, wound each unwounded character in that skirmish. (1) · River. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) · Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) · Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) · Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn). (1) · Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug). (1) · Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2. (1) · Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) · Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1. (1) · Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) · Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1)
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'''Forest'''. Each minion is '''damage +1''' for each wound on that minion. (1) · '''River'''. At the start of each skirmish phase, wound each unwounded character in that skirmish. (1) · '''River'''. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) · Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) · Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) · Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn). (1) · Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug). (1) · Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2. (1) · Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) · Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1. (1) · Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) · Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1)
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