Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30S050.0 (1) ·
HDG-EN30S059.0 (1) ·
HDG-EN30S060.0 (1) ·
HDG-EN31S034.0 (1) ·
HDG-EN31S044.0 (1) ·
HDG-EN31S055.0 (1) ·
HDG-EN32S064.0 (1) ·
LOTR-EN07S335.0 (1) ·
LOTR-EN07S336.0 (1) ·
LOTR-EN07S337.0 (1) ·
LOTR-EN07S338.0 (1) ·
LOTR-EN07S339.0 (1) ·
LOTR-EN07S340.0 (1) ·
LOTR-EN07S341.0 (1) ·
LOTR-EN07S342.0 (1) ·
LOTR-EN07S343.0 (1) ·
LOTR-EN08S117.0 (1) ·
LOTR-EN08S118.0 (1) ·
LOTR-EN10S117.0 (1) ·
LOTR-EN10S118.0 (1)
HDG-EN30S050.0 (1) ·
HDG-EN30S059.0 (1) ·
HDG-EN30S060.0 (1) ·
HDG-EN31S034.0 (1) ·
HDG-EN31S044.0 (1) ·
HDG-EN31S055.0 (1) ·
HDG-EN32S064.0 (1) ·
LOTR-EN07S335.0 (1) ·
LOTR-EN07S336.0 (1) ·
LOTR-EN07S337.0 (1) ·
LOTR-EN07S338.0 (1) ·
LOTR-EN07S339.0 (1) ·
LOTR-EN07S340.0 (1) ·
LOTR-EN07S341.0 (1) ·
LOTR-EN07S342.0 (1) ·
LOTR-EN07S343.0 (1) ·
LOTR-EN08S117.0 (1) ·
LOTR-EN08S118.0 (1) ·
LOTR-EN10S117.0 (1) ·
LOTR-EN10S118.0 (1)
Anduin Banks (1) ·
Base of Mindolluin (1) ·
Beacon of Minas Tirith (1) ·
Beorn's House (1) ·
City of the Dead (1) ·
Goblin Town (1) ·
Hall of the Kings (1) ·
King's Tent (1) ·
Osgiliath Fallen (1) ·
Pelennor Plain (1) ·
Pelennor Prairie (1) ·
Rhudaur (1) ·
Rohirrim Camp (1) ·
The Dimholt (1) ·
The Troll Hoard (1) ·
Tower of Ecthelion (1) ·
Trollshaw Forest (1) ·
Underground Lake (1) ·
West Road (1) ·
Wooded Steep Cliff (1)
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) ·
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) ·
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) ·
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) ·
Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3. (1) ·
Plains. If the Shadow has initiative, minions are not roaming. (1) ·
Plains. If the Shadow has initiative, the Shadow number of this site is +3. (1) ·
Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn). (1) ·
Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) ·
River. Skirmish: Spot your minion and remove a burden to make that minion strength +2. (1) ·
Sanctuary. Fellowship: If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) ·
Sanctuary. Fellowship: If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) ·
Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card. (1) ·
Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to heal a companion. (1) ·
Sanctuary. Underground. Fellowship: Add 3 threats to play an enduring companion from your draw deck. (1) ·
Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn -1. (1) ·
Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1. (1) ·
Underground. Maneuver: Play the One Ring from your draw deck. (1) ·
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1) ·
Underground. Shadow: Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1)
'''Plains.''' '''Archery:''' Spot your minion and remove 3 burdens to make the minion archery total +3. (1) ·
'''Plains.''' '''Shadow:''' Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) ·
'''Plains.''' If the Shadow has initiative, minions are not roaming. (1) ·
'''Plains.''' If the Shadow has initiative, the Shadow number of this site is +3. (1) ·
'''River.''' '''Skirmish:''' Spot your minion and remove a burden to make that minion strength +2. (1) ·
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) ·
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) ·
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to heal a companion. (1) ·
'''Sanctuary.''' '''Underground.''' '''Fellowship:''' Add 3 threats to play an enduring companion from your draw deck. (1) ·
'''Shadow:''' If the Shadow has initiative, spot your minion to make the move limit for this turn –1. (1) ·
'''Skirmish:''' Spot your minion and remove 2 burdens to make that minion '''damage +1'''. (1) ·
'''Underground.''' '''Shadow:''' Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1) ·
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) ·
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) ·
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) ·
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) ·
Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn). (1) ·
Underground. Maneuver: Play the One Ring from your draw deck. (1) ·
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1)
Showing below up to 20 results in range #1 to #20.