Drilldown: CardReleases

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CardReleases > SiteNum: 1-3 & Block : Hobbit or King

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At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck. (1) · Each [GONDOR] companion is defender +1 until the end of the turn. (1) · Fellowship: Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn. (1) · Fellowship: Play a [Dwarven] follower to draw a card. (1) · Fellowship: Spot a Dwarf to play a [DWARVEN] condition from your draw deck (limit once per turn). (1) · Fellowship: Spot Gandalf and add (2). Each player may draw a card. (1) · Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) · Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) · Plains. If the Shadow has initiative, minions are not roaming. (1) · Plains. If the Shadow has initiative, the Shadow number of this site is +3. (1) · Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn). (1) · Sanctuary. Fellowship: If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to heal a companion. (1) · Sanctuary. Underground. Fellowship: Add 3 threats to play an enduring companion from your draw deck. (1) · Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn -1. (1) · The twilight cost of each [ROHAN] possession is -1. (1) · When the fellowship moves from this site, the Free Peoples player may spot 3 Hobbits to remove (2). (1)
TaggedGameText:
Fellowship: Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn. (1) · Fellowship: Spot a Dwarf to play a dwarven condition from your draw deck (limit once per turn). (1) · Fellowship: Spot Gandalf and add twilight2. Each player may draw a card. (1) · Plains. If the Shadow has initiative, minions are not roaming. (1) · Plains. If the Shadow has initiative, the Shadow number of this site is +3. (1) · Sanctuary. Fellowship: If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to heal a companion. (1) · Sanctuary. Underground. Fellowship: Add 3 threats to play an enduring companion from your draw deck. (1) · Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn –1. (1) · At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck. (1) · Each gondor companion is defender +1 until the end of the turn. (1) · Fellowship: Play a [Dwarven] follower to draw a card. (1) · Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) · Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) · Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn). (1) · The twilight cost of each rohan possession is –1. (1) · When the fellowship moves from this site, the Free Peoples player may spot 3 Hobbits to remove twilight2. (1)
FormattedGameText:
'''Fellowship:''' Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn. (1) · '''Fellowship:''' Spot a Dwarf to play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition from your draw deck (limit once per turn). (1) · '''Fellowship:''' Spot Gandalf and add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. Each player may draw a card. (1) · '''Plains.''' If the Shadow has initiative, minions are not roaming. (1) · '''Plains.''' If the Shadow has initiative, the Shadow number of this site is +3. (1) · '''Sanctuary.''' '''Fellowship:''' If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) · '''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) · '''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to draw a card. (1) · '''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to heal a companion. (1) · '''Sanctuary.''' '''Underground.''' '''Fellowship:''' Add 3 threats to play an enduring companion from your draw deck. (1) · '''Shadow:''' If the Shadow has initiative, spot your minion to make the move limit for this turn –1. (1) · At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck. (1) · Each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion is defender +1 until the end of the turn. (1) · Fellowship: Play a [Dwarven] follower to draw a card. (1) · Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) · Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) · Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn). (1) · The twilight cost of each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession is –1. (1) · When the fellowship moves from this site, the Free Peoples player may spot 3 Hobbits to remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1)
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