Drilldown: CardReleases

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CardReleases > SiteNum: 7-9 & Block : Hobbit or King or None

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Each time a companion is killed, add a burden. (1) · Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn). (1) · Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug). (1) · Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2. (1) · Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) · Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1. (1) · Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) · Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) · Plains. Shadow: Exert a minion and spot 6 companions to add (1). (1) · Plains. When the fellowship moves to this site, add 3 threats. (1) · River. Regroup: Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn. (1) · River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · River. Shadow: Spot your minion and 6 companions to make the move limit for this turn -1. (1) · Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens. (1) · Shadow: Remove 2 threats to play a Nazgul from your discard pile. His twilight cost is -2. (1) · Shadow: Remove a threat and spot your minion to draw a card. (1) · Shadow: Spot 2 [RAIDER] Men and remove a threat to add (2). (1) · Shadow: Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase. (1) · Skirmish: Remove 2 threats to make your [SAURON] minion strength +3. (1) · Skirmish: Spot your [WRAITH] Orc and remove 2 threats to make that [WRAITH] Orc strength +3. (1)
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Plains. Shadow: Exert a minion and spot 6 companions to add twilight1. (1) · Plains. When the fellowship moves to this site, add 3 threats. (1) · River. Regroup: Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn. (1) · River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · River. Shadow: Spot your minion and 6 companions to make the move limit for this turn –1. (1) · Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens. (1) · Shadow: Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2. (1) · Shadow: Remove a threat and spot your minion to draw a card. (1) · Shadow: Spot 2 raider Men and remove a threat to add twilight2. (1) · Shadow: Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase. (1) · Skirmish: Remove 2 threats to make your sauron minion strength +3. (1) · Skirmish: Spot your wraith Orc and remove 2 threats to make that wraith Orc strength +3. (1) · Each time a companion is killed, add a burden. (1) · Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn). (1) · Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug). (1) · Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2. (1) · Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) · Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1. (1) · Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) · Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1)
FormattedGameText:
'''Plains.''' '''Shadow:''' Exert a minion and spot 6 companions to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Plains.''' When the fellowship moves to this site, add 3 threats. (1) · '''River.''' '''Regroup:''' Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn. (1) · '''River.''' '''Shadow:''' Exert 2 minions and spot 6 companions to draw 2 cards. (1) · '''River.''' '''Shadow:''' Spot your minion and 6 companions to make the move limit for this turn –1. (1) · '''Shadow:''' Remove 2 threats and play Gollum from your discard pile to add 2 burdens. (1) · '''Shadow:''' Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2. (1) · '''Shadow:''' Remove a threat and spot your minion to draw a card. (1) · '''Shadow:''' Spot 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men and remove a threat to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Shadow:''' Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase. (1) · '''Skirmish:''' Remove 2 threats to make your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +3. (1) · '''Skirmish:''' Spot your [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc and remove 2 threats to make that [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +3. (1) · Each time a companion is killed, add a burden. (1) · Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn). (1) · Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug). (1) · Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2. (1) · Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) · Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1. (1) · Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) · Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1)
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