Drilldown: CardReleases

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CardReleases > SiteNum: 7-9 & Block : Fellowship or Towers

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At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add (4) (limit once per turn). (1) · Battleground. Shadow: Play Saruman from your discard pile; his twilight cost is -2. (1) · Battleground. The minion archery total is +2 for each unbound companion over 3 (1) · Battleground. The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) · Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase. (1) · Maneuver: Exert a minion to make that minion fierce until the regroup phase. (1) · Maneuver: Spot 4 companions and exert your [ISENGARD] Orc to make the Free Peoples player wound a companion. (1) · Plains. Response: If your mounted minion is about to take a wound, remove (2) to prevent that wound. (1) · Regroup: Spot your minion and remove (9) to make the fellowship move again this turn (if the move limit allows). (1) · Response: If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · River. Fellowship: Discard a [GONDOR] card from hand to heal a [GONDOR] companion. (1) · River. For each companion in the fellowship over 4, add 2 to the minion archery total. (1) · River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) · River. Maneuver events may not be played. (1) · River. Shadow: Play up to 3 trackers from your discard pile; end your Shadow phase. (1) · River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) · River. When the fellowship moves to Anduin Confluence, discard every ally. (1) · River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) · River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) · Shadow: Play a [DUNLAND] minion to draw a card. (1) · Shadow: Remove 2 burdens to play a minion from your discard pile. (1) · The twilight cost of each [ISENGARD] minion is -1. (1) · Underground. Skirmish events may not be played and skirmish special abilities may not be used. (1) · Underground. The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) · When the fellowship moves to King's Room without a [ROHAN] companion, each unbound companion must exert. (1) · When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1) · When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden. (1) · When the fellowship moves to this site, discard all allies. (1)
TaggedGameText:
Battleground. Shadow: Play Saruman from your discard pile; his twilight cost is -2. (1) · Battleground. The minion archery total is +2 for each unbound companion over 3. (1) · Battleground. The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) · Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase. (1) · Maneuver: Exert a minion to make that minion fierce until the regroup phase. (1) · Maneuver: Spot 4 companions and exert your isengard Orc to make the Free Peoples player wound a companion. (1) · Plains. Response: If your mounted minion is about to take a wound, remove twilight2 to prevent that wound. (1) · Regroup: Spot your minion and remove twilight9 to make the fellowship move again this turn (if the move limit allows). (1) · Response: If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · River. Fellowship: Discard a gondor card from hand to heal a gondor companion. (1) · River. Shadow: Play up to 3 trackers from your discard pile; end your Shadow phase. (1) · River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) · River. For each companion in the fellowship over 4, add 2 to the minion archery total. (1) · River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) · River. Maneuver events may not be played. (1) · River. When the fellowship moves to Anduin Confluence, discard every ally. (1) · River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) · River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) · Shadow: Play a dunland minion to draw a card. (1) · Shadow: Remove 2 burdens to play a minion from your discard pile. (1) · Underground. Skirmish events may not be played and skirmish special abilities may not be used. (1) · Underground. The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) · At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add twilight4 (limit once per turn). (1) · The twilight cost of each isengard minion is -1. (1) · When the fellowship moves to King’s Room without a rohan companion, each unbound companion must exert. (1) · When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1) · When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden. (1) · When the fellowship moves to this site, discard all allies. (1)
FormattedGameText:
'''Battleground.''' '''Shadow:''' Play Saruman from your discard pile; his twilight cost is -2. (1) · '''Battleground.''' The minion archery total is +2 for each unbound companion over 3. (1) · '''Battleground.''' The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) · '''Forest.''' '''River.''' While the fellowship is at Anduin Wilderland, skip the archery phase. (1) · '''Maneuver:''' Exert a minion to make that minion '''fierce''' until the regroup phase. (1) · '''Maneuver:''' Spot 4 companions and exert your [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) · '''Plains.''' '''Response:''' If your mounted minion is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound. (1) · '''Regroup:''' Spot your minion and remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the fellowship move again this turn (if the move limit allows). (1) · '''Response:''' If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · '''River.''' '''Fellowship:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (1) · '''River.''' '''Shadow:''' Play up to 3 trackers from your discard pile; end your Shadow phase. (1) · '''River.''' '''Shadow:''' Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) · '''River.''' For each companion in the fellowship over 4, add 2 to the minion archery total. (1) · '''River.''' For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) · '''River.''' Maneuver events may not be played. (1) · '''River.''' When the fellowship moves to Anduin Confluence, discard every ally. (1) · '''River.''' When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) · '''River.''' While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) · '''Shadow:''' Play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to draw a card. (1) · '''Shadow:''' Remove 2 burdens to play a minion from your discard pile. (1) · '''Underground.''' Skirmish events may not be played and skirmish special abilities may not be used. (1) · '''Underground.''' The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) · At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn). (1) · The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is -1. (1) · When the fellowship moves to King’s Room without a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion, each unbound companion must exert. (1) · When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1) · When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden. (1) · When the fellowship moves to this site, discard all allies. (1)
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