Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN01S353.0 (1) ·
LOTR-EN01S354.0 (1) ·
LOTR-EN01S355.0 (1) ·
LOTR-EN01S356.0 (1) ·
LOTR-EN01S357.0 (1) ·
LOTR-EN01S358.0 (1) ·
LOTR-EN01S359.0 (1) ·
LOTR-EN01S360.0 (1) ·
LOTR-EN01S361.0 (1) ·
LOTR-EN01S362.0 (1) ·
LOTR-EN01S363.0 (1) ·
LOTR-EN03S117.0 (1) ·
LOTR-EN03S118.0 (1) ·
LOTR-EN03S120.0 (1) ·
LOTR-EN04S355.0 (1) ·
LOTR-EN04S356.0 (1) ·
LOTR-EN04S357.0 (1) ·
LOTR-EN04S358.0 (1) ·
LOTR-EN04S359.0 (1) ·
LOTR-EN04S360.0 (1) ·
LOTR-EN04S361.0 (1) ·
LOTR-EN04S362.0 (1) ·
LOTR-EN04S363.0 (1) ·
LOTR-EN05S118.0 (1) ·
LOTR-EN05S119.0 (1) ·
LOTR-EN05S120.0 (1) ·
LOTR-EN06S119.0 (1) ·
LOTR-EN06S120.0 (1)
LOTR-EN01S353.0 (1) ·
LOTR-EN01S354.0 (1) ·
LOTR-EN01S355.0 (1) ·
LOTR-EN01S356.0 (1) ·
LOTR-EN01S357.0 (1) ·
LOTR-EN01S358.0 (1) ·
LOTR-EN01S359.0 (1) ·
LOTR-EN01S360.0 (1) ·
LOTR-EN01S361.0 (1) ·
LOTR-EN01S362.0 (1) ·
LOTR-EN01S363.0 (1) ·
LOTR-EN03S117.0 (1) ·
LOTR-EN03S118.0 (1) ·
LOTR-EN03S120.0 (1) ·
LOTR-EN04S355.0 (1) ·
LOTR-EN04S356.0 (1) ·
LOTR-EN04S357.0 (1) ·
LOTR-EN04S358.0 (1) ·
LOTR-EN04S359.0 (1) ·
LOTR-EN04S360.0 (1) ·
LOTR-EN04S361.0 (1) ·
LOTR-EN04S362.0 (1) ·
LOTR-EN04S363.0 (1) ·
LOTR-EN05S118.0 (1) ·
LOTR-EN05S119.0 (1) ·
LOTR-EN05S120.0 (1) ·
LOTR-EN06S119.0 (1) ·
LOTR-EN06S120.0 (1)
Anduin Banks (1) ·
Anduin Confluence (1) ·
Anduin Wilderland (1) ·
Brown Lands (1) ·
Cavern Entrance (1) ·
Caverns of Isengard (1) ·
Emyn Muil (1) ·
Fortress of Orthanc (1) ·
Gates of Argonath (1) ·
Hornburg Causeway (1) ·
Hornburg Wall (1) ·
King's Room (1) ·
Nan Curunír (1) ·
Orthanc Balcony (1) ·
Orthanc Library (1) ·
Palantír Chamber (1) ·
Pillars of the Kings (1) ·
Ring of Isengard (1) ·
Saruman’s Laboratory (1) ·
Shores of Nen Hithoel (1) ·
Silverlode Banks (1) ·
Slopes of Amon Hen (1) ·
Summit of Amon Hen (1) ·
The Great River (1) ·
Tol Brandir (1) ·
Valley of Saruman (1) ·
Wastes of Emyn Muil (1) ·
Wizard's Vale (1)
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add (4) (limit once per turn). (1) ·
Battleground. Shadow: Play Saruman from your discard pile; his twilight cost is -2. (1) ·
Battleground. The minion archery total is +2 for each unbound companion over 3 (1) ·
Battleground. The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) ·
Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase. (1) ·
Maneuver: Exert a minion to make that minion fierce until the regroup phase. (1) ·
Maneuver: Spot 4 companions and exert your [ISENGARD] Orc to make the Free Peoples player wound a companion. (1) ·
Plains. Response: If your mounted minion is about to take a wound, remove (2) to prevent that wound. (1) ·
Regroup: Spot your minion and remove (9) to make the fellowship move again this turn (if the move limit allows). (1) ·
Response: If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) ·
River. Fellowship: Discard a [GONDOR] card from hand to heal a [GONDOR] companion. (1) ·
River. For each companion in the fellowship over 4, add 2 to the minion archery total. (1) ·
River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) ·
River. Maneuver events may not be played. (1) ·
River. Shadow: Play up to 3 trackers from your discard pile; end your Shadow phase. (1) ·
River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) ·
River. When the fellowship moves to Anduin Confluence, discard every ally. (1) ·
River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) ·
River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) ·
Shadow: Play a [DUNLAND] minion to draw a card. (1) ·
Shadow: Remove 2 burdens to play a minion from your discard pile. (1) ·
The twilight cost of each [ISENGARD] minion is -1. (1) ·
Underground. Skirmish events may not be played and skirmish special abilities may not be used. (1) ·
Underground. The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) ·
When the fellowship moves to King's Room without a [ROHAN] companion, each unbound companion must exert. (1) ·
When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1) ·
When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden. (1) ·
When the fellowship moves to this site, discard all allies. (1)
'''Battleground.''' '''Shadow:''' Play Saruman from your discard pile; his twilight cost is -2. (1) ·
'''Battleground.''' The minion archery total is +2 for each unbound companion over 3. (1) ·
'''Battleground.''' The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) ·
'''Forest.''' '''River.''' While the fellowship is at Anduin Wilderland, skip the archery phase. (1) ·
'''Maneuver:''' Exert a minion to make that minion '''fierce''' until the regroup phase. (1) ·
'''Maneuver:''' Spot 4 companions and exert your [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) ·
'''Plains.''' '''Response:''' If your mounted minion is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound. (1) ·
'''Regroup:''' Spot your minion and remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the fellowship move again this turn (if the move limit allows). (1) ·
'''Response:''' If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) ·
'''River.''' '''Fellowship:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (1) ·
'''River.''' '''Shadow:''' Play up to 3 trackers from your discard pile; end your Shadow phase. (1) ·
'''River.''' '''Shadow:''' Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) ·
'''River.''' For each companion in the fellowship over 4, add 2 to the minion archery total. (1) ·
'''River.''' For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) ·
'''River.''' Maneuver events may not be played. (1) ·
'''River.''' When the fellowship moves to Anduin Confluence, discard every ally. (1) ·
'''River.''' When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) ·
'''River.''' While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) ·
'''Shadow:''' Play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to draw a card. (1) ·
'''Shadow:''' Remove 2 burdens to play a minion from your discard pile. (1) ·
'''Underground.''' Skirmish events may not be played and skirmish special abilities may not be used. (1) ·
'''Underground.''' The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) ·
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn). (1) ·
The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is -1. (1) ·
When the fellowship moves to King’s Room without a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion, each unbound companion must exert. (1) ·
When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1) ·
When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden. (1) ·
When the fellowship moves to this site, discard all allies. (1)
Showing below up to 28 results in range #1 to #28.
D
- Data:Anduin Banks (1C356)/Data
- Data:Anduin Confluence (1U353)/Data
- Data:Anduin Wilderland (1C354)/Data
- Data:Brown Lands (1U357)/Data
- Data:Cavern Entrance (4U355)/Data
- Data:Caverns of Isengard (5U120)/Data
- Data:Emyn Muil (1U360)/Data
- Data:Fortress of Orthanc (4U360)/Data
- Data:Gates of Argonath (3C117)/Data
- Data:Hornburg Causeway (4U356)/Data
- Data:Hornburg Wall (5U118)/Data
- Data:King's Room (4U357)/Data
- Data:Nan Curunir (5U119)/Data
- Data:Orthanc Balcony (4U361)/Data
- Data:Orthanc Library (4U362)/Data
- Data:Palantir Chamber (4U363)/Data
- Data:Pillars of the Kings (1U358)/Data
- Data:Ring of Isengard (4U358)/Data
- Data:Saruman's Laboratory (6U120)/Data
- Data:Shores of Nen Hithoel (1U359)/Data