Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN00S004.0 (1) ·
LOTR-EN01S327.0 (1) ·
LOTR-EN01S328.0 (1) ·
LOTR-EN01S329.0 (1) ·
LOTR-EN01S330.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN01S332.0 (1) ·
LOTR-EN01S333.0 (1) ·
LOTR-EN01S334.0 (1) ·
LOTR-EN01S335.0 (1) ·
LOTR-EN01S336.0 (1) ·
LOTR-EN01S337.0 (1) ·
LOTR-EN01S338.0 (1) ·
LOTR-EN01S339.0 (1) ·
LOTR-EN01S340.0 (1) ·
LOTR-EN01S341.0 (1) ·
LOTR-EN01S342.0 (1) ·
LOTR-EN03S119.0 (1) ·
LOTR-EN04S330.0 (1) ·
LOTR-EN04S331.0 (1) ·
LOTR-EN04S332.0 (1) ·
LOTR-EN04S333.0 (1) ·
LOTR-EN04S334.0 (1) ·
LOTR-EN04S335.0 (1) ·
LOTR-EN04S336.0 (1) ·
LOTR-EN04S337.0 (1) ·
LOTR-EN04S338.0 (1) ·
LOTR-EN04S339.0 (1) ·
LOTR-EN04S340.0 (1) ·
LOTR-EN04S341.0 (1) ·
LOTR-EN04S342.0 (1) ·
LOTR-EN06S117.0 (1) ·
LOTR-ENV1S059.0 (1)
LOTR-EN00S004.0 (1) ·
LOTR-EN01S327.0 (1) ·
LOTR-EN01S328.0 (1) ·
LOTR-EN01S329.0 (1) ·
LOTR-EN01S330.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN01S332.0 (1) ·
LOTR-EN01S333.0 (1) ·
LOTR-EN01S334.0 (1) ·
LOTR-EN01S335.0 (1) ·
LOTR-EN01S336.0 (1) ·
LOTR-EN01S337.0 (1) ·
LOTR-EN01S338.0 (1) ·
LOTR-EN01S339.0 (1) ·
LOTR-EN01S340.0 (1) ·
LOTR-EN01S341.0 (1) ·
LOTR-EN01S342.0 (1) ·
LOTR-EN03S119.0 (1) ·
LOTR-EN04S330.0 (1) ·
LOTR-EN04S331.0 (1) ·
LOTR-EN04S332.0 (1) ·
LOTR-EN04S333.0 (1) ·
LOTR-EN04S334.0 (1) ·
LOTR-EN04S335.0 (1) ·
LOTR-EN04S336.0 (1) ·
LOTR-EN04S337.0 (1) ·
LOTR-EN04S338.0 (1) ·
LOTR-EN04S339.0 (1) ·
LOTR-EN04S340.0 (1) ·
LOTR-EN04S341.0 (1) ·
LOTR-EN04S342.0 (1) ·
LOTR-EN06S117.0 (1) ·
LOTR-ENV1S059.0 (1)
Barrows of Edoras (1) ·
Bree Gate (1) ·
Bree Streets (1) ·
Breeland Forest (1) ·
Bucklebury Ferry (1) ·
Council Courtyard (2) ·
Derndingle (1) ·
Eastfold (1) ·
Ettenmoors (1) ·
Fangorn Forest (1) ·
Ford of Bruinen (1) ·
Frodo's Bedroom (1) ·
Golden Hall (1) ·
House of Elrond (1) ·
Meduseld (1) ·
Midgewater Marshes (1) ·
Midgewater Moors (1) ·
Plains of Rohan Camp (1) ·
Rivendell Gateway (1) ·
Rivendell Terrace (1) ·
Rivendell Valley (1) ·
Rivendell Waterfall (1) ·
Rohirrim Village (1) ·
Stables (1) ·
Streets of Edoras (1) ·
Throne Room (1) ·
Trollshaw Forest (1) ·
Uruk Camp (1) ·
Weatherhills (1) ·
Weathertop (1) ·
Westemnet Plains (1) ·
Wold of Rohan (1)
Each Nazgul at Weathertop is fierce. (1) ·
Each Nazgul's twilight cost is -1. (1) ·
Each [DUNLAND] Man may not take wounds during the archery phase. (1) ·
Forest. Each time you play a possession or artifact on your companion, draw a card. (1) ·
Forest. Fellowship: Play Treebeard from your draw deck. (1) ·
Forest. Sanctuary. Fellowship: Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) ·
Forest. Sanctuary. While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) ·
Forest. Stealth events may not be played. (1) ·
Forest. While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) ·
Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
Plains. At the start of each fellowship phase, heal up to 3 wounds from companions. (1) ·
Plains. Battleground. Each time an Uruk-hai is played, that minion must exert. (1) ·
Plains. Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add (1). (1) ·
Plains. Sanctuary. Each [DUNLAND] Man may not take wounds during the archery phase. (1) ·
Plains. Shadow: Spot 3 [ISENGARD] trackers to prevent the fellowship from moving again this turn. (1) ·
Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) ·
River. Sanctuary. The twilight cost of the first Nazgul played at Ford of Bruinen each turn is -5. (1) ·
River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Buckleberry Ferry. (1) ·
Sanctuary. Each [ROHAN] ally may not participate in archery fire or skirmishes at Streets of Edoras. (1) ·
Sanctuary. Fellowship: Exert 3 companions with the Gandalf signet to play an unbound companion from your dead pile. (1) ·
Sanctuary. Fellowship: Exert a [ROHAN] Man to play a [ROHAN] mount from your draw deck (limit once per turn). (1) ·
Sanctuary. Fellowship: Place your hand beneath your draw deck and draw 4 cards. (1) ·
Sanctuary. Fellowship: Play a Hobbit to draw a card. (1) ·
Sanctuary. Fellowship: Play a Man to draw a card. (1) ·
Sanctuary. Fellowship: Play an Elf to draw a card. (1) ·
Sanctuary. Fellowship: Play Theoden from your draw deck. (1) ·
Sanctuary. When the fellowship moves from Council Courtyard, remove (2). (2) ·
Sanctuary. When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) ·
Sanctuary. When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) ·
The roaming penalty for each Nazgul you play to Bree Streets is -2. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
'''Forest'''. '''Sanctuary'''. '''Fellowship''': Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) ·
'''Forest.''' '''Fellowship:''' Play Treebeard from your draw deck. (1) ·
'''Forest.''' '''Sanctuary.''' While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) ·
'''Forest.''' Each time you play a possession or artifact on your companion, draw a card. (1) ·
'''Forest.''' Stealth events may not be played. (1) ·
'''Forest.''' While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) ·
'''Marsh.''' Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
'''Plains.''' '''Battleground.''' Each time an Uruk-hai is played, that minion must exert. (1) ·
'''Plains.''' '''Sanctuary.''' Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase. (1) ·
'''Plains.''' '''Shadow:''' Spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers to prevent the fellowship from moving again this turn. (1) ·
'''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2. (1) ·
'''Plains.''' At the start of each fellowship phase, heal up to 3 wounds from companions. (1) ·
'''Plains.''' Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
'''Plains.''' Each time the Free Peoples player assigns a companion or ally to a skirmish, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''River.''' '''Sanctuary.''' The twilight cost of the first Nazgûl played at Ford of Bruinen each turn is -5. (1) ·
'''River.''' While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry. (1) ·
'''Sanctuary.''' '''Fellowship:''' Exert 3 companions with the Gandalf signet to play an unbound companion from your dead pile. (1) ·
'''Sanctuary.''' '''Fellowship:''' Exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] mount from your draw deck (limit once per turn). (1) ·
'''Sanctuary.''' '''Fellowship:''' Place your hand beneath your draw deck and draw 4 cards. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play a Hobbit to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play a Man to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play an Elf to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play Théoden from your draw deck. (1) ·
'''Sanctuary.''' Each[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally may not participate in archery fire or skirmishes at Streets of Edoras. (1) ·
'''Sanctuary.''' When the fellowship moves from Council Courtyard, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) ·
'''Sanctuary.''' When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) ·
'''Sanctuary.''' When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) ·
Each Nazgûl at Weathertop is '''fierce.''' (1) ·
Each Nazgûl’s twilight cost is -1. (1) ·
Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase. (1) ·
The roaming penalty for each Nazgûl you play to Bree Streets is -2. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
Showing below up to 33 results in range #1 to #33.
D
- Data:Barrows of Edoras (4U337)/Data
- Data:Bree Gate (1U327)/Data
- Data:Bree Streets (1U328)/Data
- Data:Breeland Forest (1U329)/Data
- Data:Buckleberry Ferry (1U330)/Data
- Data:Council Courtyard (0P4)/Data
- Data:Council Courtyard (1C337)/Data
- Data:Derndingle (4U330)/Data
- Data:Eastfold (4U331)/Data
- Data:Ettenmoors (1C331)/Data
- Data:Fangorn Forest (4U332)/Data
- Data:Ford of Bruinen (1U338)/Data
- Data:Frodo's Bedroom (1U339)/Data
- Data:Golden Hall (4U338)/Data
- Data:House of Elrond (3U119)/Data
- Data:Meduseld (6U117)/Data
- Data:Midgewater Marshes (1U332)/Data
- Data:Midgewater Moors (1U333)/Data
- Data:Plains of Rohan Camp (4U333)/Data
- Data:Rivendell Gateway (V1 59)/Data
- Data:Rivendell Terrace (1U340)/Data
- Data:Rivendell Valley (1U341)/Data
- Data:Rivendell Waterfall (1U342)/Data
- Data:Rohirrim Village (4U334)/Data
- Data:Stables (4U339)/Data
- Data:Streets of Edoras (4U340)/Data
- Data:Throne Room (4U341)/Data
- Data:Trollshaw Forest (1U334)/Data
- Data:Uruk Camp (4U335)/Data
- Data:Weatherhills (1U335)/Data
- Data:Weathertop (1U336)/Data
- Data:Westemnet Plains (4U342)/Data
- Data:Wold of Rohan (4U336)/Data