Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (29)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Barrow-wight Stalker (1) ·
Bert (1) ·
Bill Ferny (1) ·
Bounder (1) ·
Bree Gate (1) ·
Bree Streets (1) ·
Breeland Forest (1) ·
Bucklebury Ferry (1) ·
Ettenmoors (1) ·
Goblin Man (1) ·
Goldberry (2) ·
Harry Goatleaf (2) ·
Midgewater Marshes (1) ·
Midgewater Moors (1) ·
Prancing Pony Spare Room (1) ·
Rough Man of the South (1) ·
Ruffian (1) ·
Spirit of Dread (1) ·
Squint-eyed Southerner (1) ·
Ted Sandyman (1) ·
Tom (1) ·
Tom Bombadil (2) ·
Treebeard (2) ·
Trollshaw Forest (1) ·
Úlairë Nelya (11) ·
Undead of Angmar (1) ·
Weatherhills (1) ·
Weathertop (1) ·
William (1)
None (20) ·
Assailing Minion (1) ·
Black Hunter (2) ·
Black-Mantled Wraith (1) ·
Chief's Men's Ally (1) ·
Earthborn (1) ·
In Thrall to the Nine (1) ·
Lieutenant of Morgul (1) ·
Oldest Living Thing (1) ·
Ringwraith in Twilight (2) ·
River-daughter (2) ·
Swarthy Sneering Fellow (1) ·
The Master (2) ·
Third of the Nine Riders (3) ·
Thrall of the One (1) ·
Troll of Ettenmoors (3)
None (5) ·
Ent (2) ·
Hobbit (2) ·
Man (6) ·
Nazgul (11) ·
Orc (1) ·
Standard (10) ·
Troll (3) ·
Wraith (3)
Discard this minion if underground. Shadow: Exert this minion to look at the Free Peoples player's hand. (1) ·
Each Nazgul at Weathertop is fierce. (1) ·
Each Nazgul's twilight cost is -1. (1) ·
Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [gandalf] card). (1) ·
Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2) ·
Enduring. Each [WRAITH] Wraith cannot take wounds (except during skirmishes). Shadow: Remove a burden to play a [WRAITH] Wraith. That minion's twilight cost is -2. (1) ·
Enduring. Fierce. Shadow cards cannot exert Ulaire Nelya during a skirmish phase. Skirmish: Heal Ulaire Nelya to add (1) for each burden. (1) ·
Enduring. While you can spot another [WRAITH] Wraith, each wounded companion is resistance -2. Shadow: Exert Undead of Angmar twice to play a [WRAITH] Wraith from your draw deck, then reshuffle. (1) ·
Enduring. While you can spot another [WRAITH] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths). Skirmish: Exert Spirit of Dread to make another [WRAITH] Wraith strength +1. (1) ·
Fierce. Each time Ulaire Nelya wins a skirmish, you may draw a card. (2) ·
Fierce. Regroup: If you have initiative, discard Ulaire Nelya to exert each Ring-bound companion. (1) ·
Fierce. Shadow: Exert Ulaire Nelya and spot an opponent's site to replace it with your site of the same number. (1) ·
Fierce. Shadow: Exert Ulaire Nelya to replace the fellowship's current site with a site from your adventure deck. (3) ·
Fierce. Skirmish: Discard a [WRAITH] minion to make Ulaire Nelya strength +2. (1) ·
Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time a companion loses a skirmish, each Troll is strength +1 until the regroup phase. (1) ·
Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player discards a condition, you may discard an ally. (1) ·
Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player transfers a follower, you may discard a hand weapon. (1) ·
Forest. Each time you play a possession or artifact on your companion, draw a card. (1) ·
Forest. Stealth events may not be played. (1) ·
Maneuver: Liberate a site you control to make each [MEN] minion strength +2 until the regroup phase. Regroup: Exert Ted Sandyman to stack a [MEN] Man in play on a possession. (1) ·
Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
Nazgul are not roaming. The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) ·
Nazgul are twilight cost -1.Assignment: Make the Free Peoples player assign a companion with 5 strength or more to skirmish this minion. (1) ·
Plains. Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) ·
River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Buckleberry Ferry. (1) ·
Skirmish: Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit's strength is tripled. (1) ·
The roaming penalty for each Nazgul you play to Bree Streets is -2. (1) ·
To play, remove 2 burdens or 2 threats. Skirmish: Spot 2 [SHIRE] companions and exert Tom Bombadil X times, where X is the fellowship's site number, to cancel a skirmish involving a [SHIRE] companion. (2) ·
Twilight. While you can spot 2 burdens or 2 wounds on the Ring-bearer, Ulaire Nelya is fierce and damage +1. (2) ·
Unhasty. Fellowship: Exert Treebeard and discard an unbound companion from hand to heal an unbound companion. (1) ·
Unhasty. Response: If an unbound Hobbit is about to be discarded, stack him here instead. Fellowship: Exert Treebeard and add(1) to play an unbound Hobbit stacked here. (1) ·
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (4) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
Shadow cards cannot exert Úlairë Nelya during a skirmish phase.
Each
While you can spot another
While you can spot another
Each time Úlairë Nelya wins a skirmish, you may draw a card. (2) ·
While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is
The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) · Nazgul are twilight cost -1.
While the fellowship is in region 2, this minion is strength +2. (4) · While you can spot a ranger, the move limit is +1 for this turn. (1)
'''Enduring.'''
Each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith cannot take wounds (except during skirmishes).
'''Shadow:''' Remove a burden to play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith. That minion’s twilight cost is –2. (1) ·
'''Enduring.'''
While you can spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith, each wounded companion is resistance –2.
'''Shadow:''' Exert Undead of Angmar twice to play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith from your draw deck, then reshuffle. (1) ·
'''Enduring.'''
While you can spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths).
'''Skrimish:''' Exert Spirit of Dread to make another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith strength +1. (1) ·
'''Enduring.''' '''Fierce.'''
Shadow cards cannot exert Úlairë Nelya during a skirmish phase.
'''Skirmish:''' Heal Úlairë Nelya to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden. (1) ·
'''Fierce.'''
'''Regroup:''' If you have initiative, discard Úlairë Nelya to exert each Ring-bound companion. (1) ·
'''Fierce.'''
'''Shadow:''' Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (3) ·
'''Fierce.'''
'''Skirmish:''' Discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to make Úlairë Nelya strength +2. (1) ·
'''Fierce.'''
Each time Úlairë Nelya wins a skirmish, you may draw a card. (2) ·
'''Fierce.'''
'''Shadow:''' Exert Úlairë Nelya and spot an opponent’s site to replace it with your site of the same number. (1) ·
'''Forest.''' Each time you play a possession or artifact on your companion, draw a card. (1) ·
'''Forest.''' Stealth events may not be played. (1) ·
'''Maneuver:''' Liberate a site you control to make each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +2 until the regroup phase.
'''Regroup:''' Exert Ted Sandyman to stack a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man in play on a possession. (1) ·
'''Marsh.''' Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
'''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2. (1) ·
'''Plains.''' Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
'''River.''' While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry. (1) ·
'''Skirmish:''' Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit’s strength is tripled. (1) ·
'''Twilight.'''
While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is '''fierce''' and '''damage +1''' (2) ·
'''Unhasty.'''
'''Fellowship:''' Exert Treebeard and discard an unbound companion from hand to heal an unbound companion. (1) ·
'''Unhasty.'''
'''Response:''' If an unbound Hobbit is about to be discarded, stack him here instead.
'''Fellowship:''' Exert Treebeard and add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an unbound Hobbit stacked here. (1) ·
Discard this minion if underground.
'''Shadow:''' Exert this minion to look at the Free Peoples player’s hand. (1) ·
Each Nazgûl at Weathertop is '''fierce.''' (1) ·
Each Nazgûl’s twilight cost is -1. (1) ·
Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card). (1) ·
Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil.
'''Skirmish:''' If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2) ·
Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time a companion loses a skirmish, each Troll is strength +1 until the regroup phase. (1) ·
Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player discards a condition, you may discard an ally. (1) ·
Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player transfers a follower, you may discard a hand weapon. (1) ·
Nazgûl are not roaming.
The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) ·
Nazgul are twilight cost -1.
'''Assignment''': Make the Free Peoples player assign a companion with 5 strength or more to skirmish this minion. (1) ·
The roaming penalty for each Nazgûl you play to Bree Streets is -2. (1) ·
To play, remove 2 burdens or 2 threats.
'''Skirmish:''' Spot 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion. (2) ·
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (4) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
None (16) ·
"'...my pretty lady is, River-woman's daughter, Slender as the willow-wand, clearer than the water.'" (1) ·
"'But you'll find maybe that more folk than old Harry at the gate will be asking you questions.'" (1) ·
"'Tom's going home again water-lillies bringing. Hey! Come derry dol! Can you hear me singing?'" (1) ·
"'You can't touch me. I'm a friend o' Boss's. But he'll touch you all right, if I have any more of your mouth.'" (1) ·
"Frodo thought he heard a faint hiss as venomous breath and felt a thin piercing chill. Then the shapes slowly advanced." (1) ·
"It works for him!" (1) ·
"What do you want?" (1) ·
A man of Dunland, this outlaw was a prized agent of Saruman and a spy for the Witch-king. (1) ·
Making money and making mischief was often inspiration enough for these louts. The taking of Bree and the Shire was easy work. (1) ·
Many of the Nine were princes of majesty and power. (1) ·
Nine Riders Collection (1) ·
“...across their three necks lay one long naked sword.” (1) ·
“In the dark there was a snarling noise.” (1) ·
“Over the lip of the little dell, on the side away from the hill, they felt, rather than saw, a shadow rise, one shadow or more than one.” (1) ·
“Perching now on the wall beside the ruined gate the Nazgûl sent out its deadly cries. All the cliffs echoed.” (1) ·
“The icy touch froze his bones, and he remembered no more.” (1) ·
“‘...as for Ferny, he would sell anything to anybody; or make mischief for amusement.'” (1) ·
“‘...peril is now both before you and behind you, and upon either side.'” (2) ·
“‘Aye, reckon we're in for a quiet night... mind how you go.'” (1) ·
“‘Do not be hasty, that is my motto.'” (1) ·
“‘He looks more than half like a goblin.'” (1) ·
“‘Hey! Come derry dol! Can you hear me singing?'” (1) ·
“‘No, I am not tired. I do not easily get tired. And I do not sit down. I am not very, hm, bendable.'” (1) ·
“‘Slender as the willow-wand, clearer than the water.'” (1) ·
“‘There's been a strange customer asking for Mr. Baggins of Bag End, and he's only just gone.'” (2)
Showing below up to 43 results in range #1 to #43.
D
- Data:Barrow-wight Stalker (16R1)/Data
- Data:Bert, Troll of Ettenmoors (31B156)/Data
- Data:Bill Ferny, Swarthy Sneering Fellow (2R75)/Data
- Data:Bounder (1C286)/Data
- Data:Bree Gate (1U327)/Data
- Data:Bree Streets (1U328)/Data
- Data:Breeland Forest (1U329)/Data
- Data:Buckleberry Ferry (1U330)/Data
- Data:Ettenmoors (1C331)/Data
- Data:Goblin Man (2C42)/Data
- Data:Goldberry, River-daughter (0P52)/Data
- Data:Goldberry, River-daughter (9R+51)/Data
- Data:Harry Goatleaf (18C68)/Data
- Data:Harry Goatleaf, In Thrall to the Nine (V1 38)/Data
- Data:Midgewater Marshes (1U332)/Data
- Data:Midgewater Moors (1U333)/Data
- Data:Prancing Pony Spare Room (V1 58)/Data
- Data:Rough Man of the South (18C73)/Data
- Data:Ruffian (18C72)/Data
- Data:Spirit of Dread (16R5)/Data
- Data:Squint-eyed Southerner (18C74)/Data
- Data:Ted Sandyman, Chief's Men's Ally (18U75)/Data
- Data:Tom Bombadil, The Master (0P53)/Data
- Data:Tom Bombadil, The Master (9R+52)/Data
- Data:Tom, Troll of Ettenmoors (31B158)/Data
- Data:Treebeard, Earthborn (4R103)/Data
- Data:Treebeard, Oldest Living Thing (4C104)/Data
- Data:Trollshaw Forest (1U334)/Data
- Data:Ulaire Nelya, Assailing Minion (7R215)/Data
- Data:Ulaire Nelya, Black Hunter (0P99)/Data
- Data:Ulaire Nelya, Black Hunter (12C177)/Data
- Data:Ulaire Nelya, Black-Mantled Wraith (7U216)/Data
- Data:Ulaire Nelya, Lieutenant of Morgul (1U233)/Data
- Data:Ulaire Nelya, Ringwraith in Twilight (0P43)/Data
- Data:Ulaire Nelya, Ringwraith in Twilight (2R84)/Data
- Data:Ulaire Nelya, Third of the Nine Riders (0P110)/Data
- Data:Ulaire Nelya, Third of the Nine Riders (0P97)/Data
- Data:Ulaire Nelya, Third of the Nine Riders (11S222)/Data
- Data:Ulaire Nelya, Thrall of the One (10U70)/Data
- Data:Undead of Angmar (16R6)/Data
- Data:Weatherhills (1U335)/Data
- Data:Weathertop (1U336)/Data
- Data:William, Troll of Ettenmoors (32B161)/Data