Drilldown: CardReleases

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CardReleases > Subset : E or G or J or S & SiteNum: 2 & Block : Fellowship or None

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Discard this minion if underground. Shadow: Exert this minion to look at the Free Peoples player's hand. (1) · Each Nazgul at Weathertop is fierce. (1) · Each Nazgul's twilight cost is -1. (1) · Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [gandalf] card). (1) · Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2) · Enduring. Each [WRAITH] Wraith cannot take wounds (except during skirmishes). Shadow: Remove a burden to play a [WRAITH] Wraith. That minion's twilight cost is -2. (1) · Enduring. Fierce. Shadow cards cannot exert Ulaire Nelya during a skirmish phase. Skirmish: Heal Ulaire Nelya to add (1) for each burden. (1) · Enduring. While you can spot another [WRAITH] Wraith, each wounded companion is resistance -2. Shadow: Exert Undead of Angmar twice to play a [WRAITH] Wraith from your draw deck, then reshuffle. (1) · Enduring. While you can spot another [WRAITH] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths). Skirmish: Exert Spirit of Dread to make another [WRAITH] Wraith strength +1. (1) · Fierce. Each time Ulaire Nelya wins a skirmish, you may draw a card. (2) · Fierce. Regroup: If you have initiative, discard Ulaire Nelya to exert each Ring-bound companion. (1) · Fierce. Shadow: Exert Ulaire Nelya and spot an opponent's site to replace it with your site of the same number. (1) · Fierce. Shadow: Exert Ulaire Nelya to replace the fellowship's current site with a site from your adventure deck. (3) · Fierce. Skirmish: Discard a [WRAITH] minion to make Ulaire Nelya strength +2. (1) · Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time a companion loses a skirmish, each Troll is strength +1 until the regroup phase. (1) · Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player discards a condition, you may discard an ally. (1) · Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player transfers a follower, you may discard a hand weapon. (1) · Forest. Each time you play a possession or artifact on your companion, draw a card. (1) · Forest. Stealth events may not be played. (1) · Maneuver: Liberate a site you control to make each [MEN] minion strength +2 until the regroup phase. Regroup: Exert Ted Sandyman to stack a [MEN] Man in play on a possession. (1) · Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) · Nazgul are not roaming. The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) · Nazgul are twilight cost -1.Assignment: Make the Free Peoples player assign a companion with 5 strength or more to skirmish this minion. (1) · Plains. Each time a minion is played, the Free Peoples player discards a card from hand. (1) · Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) · River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Buckleberry Ferry. (1) · Skirmish: Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit's strength is tripled. (1) · The roaming penalty for each Nazgul you play to Bree Streets is -2. (1) · To play, remove 2 burdens or 2 threats. Skirmish: Spot 2 [SHIRE] companions and exert Tom Bombadil X times, where X is the fellowship's site number, to cancel a skirmish involving a [SHIRE] companion. (2) · Twilight. While you can spot 2 burdens or 2 wounds on the Ring-bearer, Ulaire Nelya is fierce and damage +1. (2) · Unhasty. Fellowship: Exert Treebeard and discard an unbound companion from hand to heal an unbound companion. (1) · Unhasty. Response: If an unbound Hobbit is about to be discarded, stack him here instead. Fellowship: Exert Treebeard and add(1) to play an unbound Hobbit stacked here. (1) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (4) · While you can spot a ranger, the move limit is +1 for this turn. (1)
TaggedGameText:
Enduring. Fierce.
Shadow cards cannot exert Úlairë Nelya during a skirmish phase.
Skirmish: Heal Úlairë Nelya to add twilight1 for each burden. (1)
· Enduring.
Each wraith Wraith cannot take wounds (except during skirmishes).
Shadow: Remove a burden to play a wraith Wraith. That minion’s twilight cost is –2. (1)
· Enduring.
While you can spot another wraith Wraith, each wounded companion is resistance –2.
Shadow: Exert Undead of Angmar twice to play a wraith Wraith from your draw deck, then reshuffle. (1)
· Enduring.
While you can spot another wraith Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths).
Skrimish: Exert Spirit of Dread to make another wraith Wraith strength +1. (1)
· Fierce.
Shadow: Exert Úlairë Nelya and spot an opponent’s site to replace it with your site of the same number. (1)
· Fierce.
Regroup: If you have initiative, discard Úlairë Nelya to exert each Ring-bound companion. (1)
· Fierce.
Shadow: Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (3)
· Fierce.
Skirmish: Discard a wraith minion to make Úlairë Nelya strength +2. (1)
· Fierce.
Each time Úlairë Nelya wins a skirmish, you may draw a card. (2)
· Forest. Each time you play a possession or artifact on your companion, draw a card. (1) · Forest. Stealth events may not be played. (1) · Maneuver: Liberate a site you control to make each men minion strength +2 until the regroup phase.
Regroup: Exert Ted Sandyman to stack a men Man in play on a possession. (1)
· Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) · Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) · Plains. Each time a minion is played, the Free Peoples player discards a card from hand. (1) · River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry. (1) · Skirmish: Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit’s strength is tripled. (1) · Twilight.
While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is fierce and damage +1 (2)
· Unhasty.
Fellowship: Exert Treebeard and discard an unbound companion from hand to heal an unbound companion. (1)
· Unhasty.
Response: If an unbound Hobbit is about to be discarded, stack him here instead.
Fellowship: Exert Treebeard and add twilight1 to play an unbound Hobbit stacked here. (1)
· Discard this minion if underground.
Shadow: Exert this minion to look at the Free Peoples player’s hand. (1)
· Each Nazgûl at Weathertop is fierce. (1) · Each Nazgûl’s twilight cost is -1. (1) · Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a gandalf card). (1) · Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil.
Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2)
· Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time a companion loses a skirmish, each Troll is strength +1 until the regroup phase. (1) · Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player discards a condition, you may discard an ally. (1) · Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player transfers a follower, you may discard a hand weapon. (1) · Nazgûl are not roaming.
The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1)
· Nazgul are twilight cost -1.
Assignment: Make the Free Peoples player assign a companion with 5 strength or more to skirmish this minion. (1)
· The roaming penalty for each Nazgûl you play to Bree Streets is -2. (1) · To play, remove 2 burdens or 2 threats.
Skirmish: Spot 2 shire companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a shire companion. (2)
· While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (4)
· While you can spot a ranger, the move limit is +1 for this turn. (1)
FormattedGameText:
'''Enduring.''' Each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith cannot take wounds (except during skirmishes). '''Shadow:''' Remove a burden to play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith. That minion’s twilight cost is –2. (1) · '''Enduring.''' While you can spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith, each wounded companion is resistance –2. '''Shadow:''' Exert Undead of Angmar twice to play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith from your draw deck, then reshuffle. (1) · '''Enduring.''' While you can spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths). '''Skrimish:''' Exert Spirit of Dread to make another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith strength +1. (1) · '''Enduring.''' '''Fierce.''' Shadow cards cannot exert Úlairë Nelya during a skirmish phase. '''Skirmish:''' Heal Úlairë Nelya to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden. (1) · '''Fierce.''' '''Regroup:''' If you have initiative, discard Úlairë Nelya to exert each Ring-bound companion. (1) · '''Fierce.''' '''Shadow:''' Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (3) · '''Fierce.''' '''Skirmish:''' Discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to make Úlairë Nelya strength +2. (1) · '''Fierce.''' Each time Úlairë Nelya wins a skirmish, you may draw a card. (2) · '''Fierce.''' '''Shadow:''' Exert Úlairë Nelya and spot an opponent’s site to replace it with your site of the same number. (1) · '''Forest.''' Each time you play a possession or artifact on your companion, draw a card. (1) · '''Forest.''' Stealth events may not be played. (1) · '''Maneuver:''' Liberate a site you control to make each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +2 until the regroup phase. '''Regroup:''' Exert Ted Sandyman to stack a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man in play on a possession. (1) · '''Marsh.''' Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) · '''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2. (1) · '''Plains.''' Each time a minion is played, the Free Peoples player discards a card from hand. (1) · '''River.''' While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry. (1) · '''Skirmish:''' Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit’s strength is tripled. (1) · '''Twilight.''' While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is '''fierce''' and '''damage +1''' (2) · '''Unhasty.''' '''Fellowship:''' Exert Treebeard and discard an unbound companion from hand to heal an unbound companion. (1) · '''Unhasty.''' '''Response:''' If an unbound Hobbit is about to be discarded, stack him here instead. '''Fellowship:''' Exert Treebeard and add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an unbound Hobbit stacked here. (1) · Discard this minion if underground. '''Shadow:''' Exert this minion to look at the Free Peoples player’s hand. (1) · Each Nazgûl at Weathertop is '''fierce.''' (1) · Each Nazgûl’s twilight cost is -1. (1) · Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card). (1) · Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. '''Skirmish:''' If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2) · Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time a companion loses a skirmish, each Troll is strength +1 until the regroup phase. (1) · Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player discards a condition, you may discard an ally. (1) · Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player transfers a follower, you may discard a hand weapon. (1) · Nazgûl are not roaming. The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) · Nazgul are twilight cost -1. '''Assignment''': Make the Free Peoples player assign a companion with 5 strength or more to skirmish this minion. (1) · The roaming penalty for each Nazgûl you play to Bree Streets is -2. (1) · To play, remove 2 burdens or 2 threats. '''Skirmish:''' Spot 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion. (2) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (4) · While you can spot a ranger, the move limit is +1 for this turn. (1)
Lore:
None (16) · "'...my pretty lady is, River-woman's daughter, Slender as the willow-wand, clearer than the water.'" (1) · "'But you'll find maybe that more folk than old Harry at the gate will be asking you questions.'" (1) · "'Tom's going home again water-lillies bringing. Hey! Come derry dol! Can you hear me singing?'" (1) · "'You can't touch me. I'm a friend o' Boss's. But he'll touch you all right, if I have any more of your mouth.'" (1) · "Frodo thought he heard a faint hiss as venomous breath and felt a thin piercing chill. Then the shapes slowly advanced." (1) · "It works for him!" (1) · "What do you want?" (1) · A man of Dunland, this outlaw was a prized agent of Saruman and a spy for the Witch-king. (1) · Making money and making mischief was often inspiration enough for these louts. The taking of Bree and the Shire was easy work. (1) · Many of the Nine were princes of majesty and power. (1) · Nine Riders Collection (1) · “...across their three necks lay one long naked sword.” (1) · “In the dark there was a snarling noise.” (1) · “Over the lip of the little dell, on the side away from the hill, they felt, rather than saw, a shadow rise, one shadow or more than one.” (1) · “Perching now on the wall beside the ruined gate the Nazgûl sent out its deadly cries. All the cliffs echoed.” (1) · “The icy touch froze his bones, and he remembered no more.” (1) · “‘...as for Ferny, he would sell anything to anybody; or make mischief for amusement.'” (1) · “‘...peril is now both before you and behind you, and upon either side.'” (2) · “‘Aye, reckon we're in for a quiet night... mind how you go.'” (1) · “‘Do not be hasty, that is my motto.'” (1) · “‘He looks more than half like a goblin.'” (1) · “‘Hey! Come derry dol! Can you hear me singing?'” (1) · “‘No, I am not tired. I do not easily get tired. And I do not sit down. I am not very, hm, bendable.'” (1) · “‘Slender as the willow-wand, clearer than the water.'” (1) · “‘There's been a strange customer asking for Mr. Baggins of Bag End, and he's only just gone.'” (2)
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