Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (29)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > Subset :
E or
G or
J or
S
& Strength:
None
& SiteNum:
1-3
& Block :
Fellowship or
None
Use the filters below to narrow your results.
LOTR-EN00S001.0 (1) ·
LOTR-EN00S004.0 (1) ·
LOTR-EN01S319.0 (1) ·
LOTR-EN01S320.0 (1) ·
LOTR-EN01S321.0 (1) ·
LOTR-EN01S322.0 (1) ·
LOTR-EN01S323.0 (1) ·
LOTR-EN01S324.0 (1) ·
LOTR-EN01S325.0 (1) ·
LOTR-EN01S326.0 (1) ·
LOTR-EN01S327.0 (1) ·
LOTR-EN01S328.0 (1) ·
LOTR-EN01S329.0 (1) ·
LOTR-EN01S330.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN01S332.0 (1) ·
LOTR-EN01S333.0 (1) ·
LOTR-EN01S334.0 (1) ·
LOTR-EN01S335.0 (1) ·
LOTR-EN01S336.0 (1) ·
LOTR-EN01S337.0 (1) ·
LOTR-EN01S338.0 (1) ·
LOTR-EN01S339.0 (1) ·
LOTR-EN01S340.0 (1) ·
LOTR-EN01S341.0 (1) ·
LOTR-EN01S342.0 (1) ·
LOTR-EN02S115.0 (1) ·
LOTR-EN02S116.0 (1) ·
LOTR-EN02S117.0 (1) ·
LOTR-EN03S119.0 (1) ·
LOTR-EN15S043.0 (1) ·
LOTR-ENV1S057.0 (1) ·
LOTR-ENV1S058.0 (1) ·
LOTR-ENV1S059.0 (1)
LOTR-EN00S001.0 (1) ·
LOTR-EN00S004.0 (1) ·
LOTR-EN01S319.0 (1) ·
LOTR-EN01S320.0 (1) ·
LOTR-EN01S321.0 (1) ·
LOTR-EN01S322.0 (1) ·
LOTR-EN01S323.0 (1) ·
LOTR-EN01S324.0 (1) ·
LOTR-EN01S325.0 (1) ·
LOTR-EN01S326.0 (1) ·
LOTR-EN01S327.0 (1) ·
LOTR-EN01S328.0 (1) ·
LOTR-EN01S329.0 (1) ·
LOTR-EN01S330.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN01S332.0 (1) ·
LOTR-EN01S333.0 (1) ·
LOTR-EN01S334.0 (1) ·
LOTR-EN01S335.0 (1) ·
LOTR-EN01S336.0 (1) ·
LOTR-EN01S337.0 (1) ·
LOTR-EN01S338.0 (1) ·
LOTR-EN01S339.0 (1) ·
LOTR-EN01S340.0 (1) ·
LOTR-EN01S341.0 (1) ·
LOTR-EN01S342.0 (1) ·
LOTR-EN02S115.0 (1) ·
LOTR-EN02S116.0 (1) ·
LOTR-EN02S117.0 (1) ·
LOTR-EN03S119.0 (1) ·
LOTR-EN15S043.0 (1) ·
LOTR-ENV1S057.0 (1) ·
LOTR-ENV1S058.0 (1) ·
LOTR-ENV1S059.0 (1)
Bag End (1) ·
Bag End Study (1) ·
Bree Gate (1) ·
Bree Streets (1) ·
Breeland Forest (1) ·
Bucklebury Ferry (1) ·
Council Courtyard (2) ·
East Road (1) ·
Ettenmoors (1) ·
Farmer Maggot’s Fields (1) ·
Ford of Bruinen (1) ·
Frodo's Bedroom (1) ·
Gollum (1) ·
Green Dragon Inn (1) ·
Green Hill Country (1) ·
Hobbiton Party Field (1) ·
Hobbiton Woods (1) ·
House of Elrond (1) ·
Midgewater Marshes (1) ·
Midgewater Moors (1) ·
Prancing Pony Spare Room (1) ·
Rivendell Gateway (1) ·
Rivendell Terrace (1) ·
Rivendell Valley (1) ·
Rivendell Waterfall (1) ·
Shire Lookout Point (1) ·
The Prancing Pony (2) ·
Town Center (1) ·
Trollshaw Forest (1) ·
Weatherhills (1) ·
Weathertop (1) ·
Westfarthing (1)
At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer?s strength. (1) ·
Each companion's twilight cost is +2 (1) ·
Each Nazgul at Weathertop is fierce. (1) ·
Each Nazgul's twilight cost is -1. (1) ·
Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [gandalf] card). (1) ·
Fellowship: Add a burden to play Aragorn from your draw deck. (2) ·
Fellowship: Exert a Hobbit to play a companion or ally; that character's twilight cost is -1. (1) ·
Fellowship: Exert a Hobbit to play Bilbo from your draw deck. (1) ·
Fellowship: Exert a Hobbit to play Merry or Pippin from your draw deck. (1) ·
Fellowship: Exert a Hobbit to play Sam from your draw deck. (1) ·
Fellowship: Exert a Hobbit to play The Gaffer from your draw deck. (1) ·
Fellowship: Play a [SHIRE] ally to draw a card. (1) ·
Fellowship: Spot Gandalf to play Gandalf's Cart from your draw deck. (1) ·
Forest. Each time you play a possession or artifact on your companion, draw a card. (1) ·
Forest. Fellowship: Exert a Hobbit to play your site 2 (replacing opponent's site if necessary). (1) ·
Forest. Sanctuary. Fellowship: Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) ·
Forest. Sanctuary. While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) ·
Forest. Stealth events may not be played. (1) ·
Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
Plains. Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) ·
River. Sanctuary. The twilight cost of the first Nazgul played at Ford of Bruinen each turn is -5. (1) ·
River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Buckleberry Ferry. (1) ·
Sanctuary. Fellowship: Play a Hobbit to draw a card. (1) ·
Sanctuary. Fellowship: Play a Man to draw a card. (1) ·
Sanctuary. Fellowship: Play an Elf to draw a card. (1) ·
Sanctuary. When the fellowship moves from Council Courtyard, remove (2). (2) ·
Sanctuary. When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) ·
The roaming penalty for each Nazgul you play to Bree Streets is -2. (1) ·
The twilight cost of each Hobbit is -1. (1) ·
When the fellowship moves from here, you may exert a [shire] companion to play a [shire] condition from your draw deck. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
'''Fellowship:''' Add a burden to play Aragorn from your draw deck. (2) ·
'''Fellowship:''' Exert a Hobbit to play a companion or ally; that character’s twilight cost is -1. (1) ·
'''Fellowship:''' Exert a Hobbit to play Bilbo from your draw deck. (1) ·
'''Fellowship:''' Exert a Hobbit to play Merry or Pippin from your draw deck. (1) ·
'''Fellowship:''' Exert a Hobbit to play Sam from your draw deck. (1) ·
'''Fellowship:''' Exert a Hobbit to play The Gaffer from your draw deck. (1) ·
'''Fellowship:''' Play a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] ally to draw a card. (1) ·
'''Fellowship:''' Spot Gandalf to play Gandalf’s Cart from your draw deck. (1) ·
'''Forest'''. '''Sanctuary'''. '''Fellowship''': Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) ·
'''Forest.''' '''Fellowship:''' Exert a Hobbit to play your site 2 (replacing opponent’s site if necessary). (1) ·
'''Forest.''' '''Sanctuary.''' While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) ·
'''Forest.''' Each time you play a possession or artifact on your companion, draw a card. (1) ·
'''Forest.''' Stealth events may not be played. (1) ·
'''Marsh.''' Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
'''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2. (1) ·
'''Plains.''' Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
'''River.''' '''Sanctuary.''' The twilight cost of the first Nazgûl played at Ford of Bruinen each turn is -5. (1) ·
'''River.''' While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play a Hobbit to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play a Man to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play an Elf to draw a card. (1) ·
'''Sanctuary.''' When the fellowship moves from Council Courtyard, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) ·
'''Sanctuary.''' When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) ·
At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength. (1) ·
Each companion’s twilight cost is +2. (1) ·
Each Nazgûl at Weathertop is '''fierce.''' (1) ·
Each Nazgûl’s twilight cost is -1. (1) ·
Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card). (1) ·
The roaming penalty for each Nazgûl you play to Bree Streets is -2. (1) ·
The twilight cost of each Hobbit is -1. (1) ·
When the fellowship moves from here, you may exert a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion to play a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] condition from your draw deck. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
Showing below up to 34 results in range #1 to #34.
D
- Data:Bag End (1U319)/Data
- Data:Bag End Study (V1 57)/Data
- Data:Bree Gate (1U327)/Data
- Data:Bree Streets (1U328)/Data
- Data:Breeland Forest (1U329)/Data
- Data:Buckleberry Ferry (1U330)/Data
- Data:Council Courtyard (0P4)/Data
- Data:Council Courtyard (1C337)/Data
- Data:East Road (1U320)/Data
- Data:Ettenmoors (1C331)/Data
- Data:Farmer Maggot's Fields (1U321)/Data
- Data:Ford of Bruinen (1U338)/Data
- Data:Frodo's Bedroom (1U339)/Data
- Data:Gollum, Hopeless (15R43)/Data
- Data:Green Dragon Inn (1U322)/Data
- Data:Green Hill Country (1U323)/Data
- Data:Hobbiton Party Field (2U115)/Data
- Data:Hobbiton Woods (2U116)/Data
- Data:House of Elrond (3U119)/Data
- Data:Midgewater Marshes (1U332)/Data
- Data:Midgewater Moors (1U333)/Data
- Data:Prancing Pony Spare Room (V1 58)/Data
- Data:Rivendell Gateway (V1 59)/Data
- Data:Rivendell Terrace (1U340)/Data
- Data:Rivendell Valley (1U341)/Data
- Data:Rivendell Waterfall (1U342)/Data
- Data:Shire Lookout Point (1U325)/Data
- Data:The Prancing Pony (0P1)/Data
- Data:The Prancing Pony (1U324)/Data
- Data:Town Center (2C117)/Data
- Data:Trollshaw Forest (1U334)/Data
- Data:Weatherhills (1U335)/Data
- Data:Weathertop (1U336)/Data
- Data:Westfarthing (1C326)/Data