Drilldown: CardReleases

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CardReleases > Block : Fellowship or None & ShadowNum: 1-2

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'''Forest.''' Each time you play a possession or artifact on your companion, draw a card. (1) · '''Forest.''' No more than 1 minion can be assigned to each skirmish. (1) · '''Forest.''' Stealth events may not be played. (1) · '''Marsh.''' Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) · '''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) · '''Mountain.''' '''Shadow:''' Spot a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to play a weather card from your draw deck (limit 1 per turn). (1) · '''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2. (1) · '''Plains.''' Each time a minion is played, the Free Peoples player discards a card from hand. (1) · '''River.''' While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry. (1) · '''Underground.''' Each companion and minion bearing a hand weapon is '''damage +1'''. (1) · '''Underground.''' Skirmish special abilities cannot be used. (1) · '''Underground.''' When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) · Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card). (1) · The roaming penalty for each Nazgûl you play to Bree Streets is -2. (1) · When the fellowship moves to Eregion Hills, add a burden. (1) · While you can spot a ranger, the move limit is +1 for this turn. (1)
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