Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30S055.0 (1) ·
HDG-EN30S056.0 (1) ·
HDG-EN30S063.0 (1) ·
HDG-EN30S064.0 (1) ·
HDG-EN32S017.0 (1) ·
HDG-EN32S047.0 (1) ·
HDG-EN32S048.0 (1) ·
LOTR-EN01S353.0 (1) ·
LOTR-EN01S354.0 (1) ·
LOTR-EN01S355.0 (1) ·
LOTR-EN01S356.0 (1) ·
LOTR-EN01S357.0 (1) ·
LOTR-EN01S358.0 (1) ·
LOTR-EN01S359.0 (1) ·
LOTR-EN03S117.0 (1) ·
LOTR-EN03S118.0 (1) ·
LOTR-EN04S355.0 (1) ·
LOTR-EN04S356.0 (1) ·
LOTR-EN04S357.0 (1) ·
LOTR-EN04S358.0 (1) ·
LOTR-EN04S359.0 (1) ·
LOTR-EN05S119.0 (1) ·
LOTR-EN06S118.0 (1) ·
LOTR-EN06S119.0 (1) ·
LOTR-EN07S353.0 (1) ·
LOTR-EN07S354.0 (1) ·
LOTR-EN07S355.0 (1) ·
LOTR-EN07S356.0 (1) ·
LOTR-EN07S357.0 (1) ·
LOTR-EN07S358.0 (1) ·
LOTR-EN07S359.0 (1) ·
LOTR-EN08S120.0 (1) ·
LOTR-EN10S120.0 (1) ·
LOTR-ENV1S062.0 (1) ·
LOTR-ENV1S063.0 (1)
HDG-EN30S055.0 (1) ·
HDG-EN30S056.0 (1) ·
HDG-EN30S063.0 (1) ·
HDG-EN30S064.0 (1) ·
HDG-EN32S017.0 (1) ·
HDG-EN32S047.0 (1) ·
HDG-EN32S048.0 (1) ·
LOTR-EN01S353.0 (1) ·
LOTR-EN01S354.0 (1) ·
LOTR-EN01S355.0 (1) ·
LOTR-EN01S356.0 (1) ·
LOTR-EN01S357.0 (1) ·
LOTR-EN01S358.0 (1) ·
LOTR-EN01S359.0 (1) ·
LOTR-EN03S117.0 (1) ·
LOTR-EN03S118.0 (1) ·
LOTR-EN04S355.0 (1) ·
LOTR-EN04S356.0 (1) ·
LOTR-EN04S357.0 (1) ·
LOTR-EN04S358.0 (1) ·
LOTR-EN04S359.0 (1) ·
LOTR-EN05S119.0 (1) ·
LOTR-EN06S118.0 (1) ·
LOTR-EN06S119.0 (1) ·
LOTR-EN07S353.0 (1) ·
LOTR-EN07S354.0 (1) ·
LOTR-EN07S355.0 (1) ·
LOTR-EN07S356.0 (1) ·
LOTR-EN07S357.0 (1) ·
LOTR-EN07S358.0 (1) ·
LOTR-EN07S359.0 (1) ·
LOTR-EN08S120.0 (1) ·
LOTR-EN10S120.0 (1) ·
LOTR-ENV1S062.0 (1) ·
LOTR-ENV1S063.0 (1)
Anduin Banks (1) ·
Anduin Confluence (1) ·
Anduin Wilderland (1) ·
Brown Lands (1) ·
Cavern Entrance (1) ·
Cross Roads (1) ·
Dale (1) ·
Erebor (1) ·
Esgaroth (1) ·
Gates of Argonath (1) ·
Hornburg Causeway (1) ·
Hornburg Hall (1) ·
King's Room (1) ·
Lake Town (1) ·
Morgul Vale (1) ·
Morgulduin (1) ·
Nan Curunír (1) ·
Nen Hithoel (1) ·
Northern Ithilien (1) ·
Osgiliath Channel (1) ·
Osgiliath Crossing (1) ·
Pelennor Grassland (1) ·
Pillars of the Kings (1) ·
Ring of Isengard (1) ·
Ruined Capitol (1) ·
Secret Door (1) ·
Shores of Nen Hithoel (1) ·
Silverlode Banks (1) ·
Smaug's Den (1) ·
The Great River (1) ·
Town Hall (1) ·
Valley of Saruman (1) ·
Valley of the Anduin (1) ·
Watchers of Cirith Ungol (1) ·
Wizard's Vale (1)
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add (4) (limit once per turn). (1) ·
Battleground. The minion archery total is +2 for each unbound companion over 3 (1) ·
Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase. (1) ·
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) ·
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) ·
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) ·
Plains. Response: If your mounted minion is about to take a wound, remove (2) to prevent that wound. (1) ·
Plains. Shadow: Exert a minion and spot 6 companions to add (1). (1) ·
River. At the start of each skirmish phase, wound each unwounded character in that skirmish. (1) ·
River. Fellowship: Discard a [GONDOR] card from hand to heal a [GONDOR] companion. (1) ·
River. For each companion in the fellowship over 4, add 2 to the minion archery total. (1) ·
River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) ·
River. Maneuver events may not be played. (1) ·
River. Regroup: Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn. (1) ·
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) ·
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) ·
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1) ·
River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) ·
River. Shadow: Spot your minion and 6 companions to make the move limit for this turn -1. (1) ·
River. When the fellowship moves to Anduin Confluence, discard every ally. (1) ·
River. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4. (1) ·
River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) ·
River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) ·
Sanctuary. Fellowship: Spot 3 companions with the Theoden signet and discard your hand to draw 4 cards. (1) ·
Shadow: Play a [DUNLAND] minion to draw a card. (1) ·
Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens. (1) ·
Shadow: Remove 2 threats to play a Nazgul from your discard pile. His twilight cost is -2. (1) ·
Shadow: Spot 2 [RAIDER] Men and remove a threat to add (2). (1) ·
Skirmish: Remove 2 threats to make your [SAURON] minion strength +3. (1) ·
Skirmish: Spot your [WRAITH] Orc and remove 2 threats to make that [WRAITH] Orc strength +3. (1) ·
Underground. Skirmish events may not be played and skirmish special abilities may not be used. (1) ·
When the fellowship moves to King's Room without a [ROHAN] companion, each unbound companion must exert. (1) ·
When the fellowship moves to this site, discard all allies. (1)
'''Battleground.''' The minion archery total is +2 for each unbound companion over 3. (1) ·
'''Forest.''' '''River.''' While the fellowship is at Anduin Wilderland, skip the archery phase. (1) ·
'''Plains.''' '''Response:''' If your mounted minion is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound. (1) ·
'''Plains.''' '''Shadow:''' Exert a minion and spot 6 companions to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''River'''. At the start of each skirmish phase, wound each unwounded character in that skirmish. (1) ·
'''River'''. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4. (1) ·
'''River.''' '''Fellowship:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (1) ·
'''River.''' '''Regroup:''' Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn. (1) ·
'''River.''' '''Shadow:''' Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
'''River.''' '''Shadow:''' Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) ·
'''River.''' '''Shadow:''' Spot your minion and 6 companions to make the move limit for this turn –1. (1) ·
'''River.''' For each companion in the fellowship over 4, add 2 to the minion archery total. (1) ·
'''River.''' For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) ·
'''River.''' Maneuver events may not be played. (1) ·
'''River.''' When the fellowship moves to Anduin Confluence, discard every ally. (1) ·
'''River.''' When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) ·
'''River.''' While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) ·
'''Sanctuary.''' '''Fellowship:''' Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards. (1) ·
'''Shadow:''' Play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to draw a card. (1) ·
'''Shadow:''' Remove 2 threats and play Gollum from your discard pile to add 2 burdens. (1) ·
'''Shadow:''' Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2. (1) ·
'''Shadow:''' Spot 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men and remove a threat to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Skirmish:''' Remove 2 threats to make your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +3. (1) ·
'''Skirmish:''' Spot your [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc and remove 2 threats to make that [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +3. (1) ·
'''Underground.''' Skirmish events may not be played and skirmish special abilities may not be used. (1) ·
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn). (1) ·
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) ·
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) ·
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) ·
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) ·
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) ·
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1) ·
When the fellowship moves to King’s Room without a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion, each unbound companion must exert. (1) ·
When the fellowship moves to this site, discard all allies. (1)
Showing below up to 35 results in range #1 to #35.
D
- Data:Anduin Banks (1C356)/Data
- Data:Anduin Confluence (1U353)/Data
- Data:Anduin Wilderland (1C354)/Data
- Data:Brown Lands (1U357)/Data
- Data:Cavern Entrance (4U355)/Data
- Data:Cross Roads (7U356)/Data
- Data:Dale (30FP64)/Data
- Data:Erebor (30S55)/Data
- Data:Esgaroth (32S17)/Data
- Data:Gates of Argonath (3C117)/Data
- Data:Hornburg Causeway (4U356)/Data
- Data:Hornburg Hall (6U118)/Data
- Data:King's Room (4U357)/Data
- Data:Lake Town (30FP63)/Data
- Data:Morgul Vale (7U357)/Data
- Data:Morgulduin (7U358)/Data
- Data:Nan Curunir (5U119)/Data
- Data:Nen Hithoel (V1 63)/Data
- Data:Northern Ithilien (7U359)/Data
- Data:Osgiliath Channel (8U120)/Data
- Data:Osgiliath Crossing (7U353)/Data
- Data:Pelennor Grassland (7U354)/Data
- Data:Pillars of the Kings (1U358)/Data
- Data:Ring of Isengard (4U358)/Data
- Data:Ruined Capitol (7U355)/Data
- Data:Secret Door (32HF48)/Data
- Data:Shores of Nen Hithoel (1U359)/Data
- Data:Silverlode Banks (1U355)/Data
- Data:Smaug's Den (30S56)/Data
- Data:The Great River (3C118)/Data
- Data:Town Hall (32HC47)/Data
- Data:Valley of Saruman (6U119)/Data
- Data:Valley of the Anduin (V1 62)/Data
- Data:Watchers of Cirith Ungol (10U120)/Data
- Data:Wizard's Vale (4U359)/Data