Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
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CardReleases > Subtitle :
Dwarven Lord or
Powerful Guide or
None
& SiteNumMod:
None
& ShadowNum:
1-2
& ArrowDir:
Right
Use the filters below to narrow your results.
HDG-EN30S059.0 (1) ·
HDG-EN30S060.0 (1) ·
HDG-EN31S055.0 (1) ·
LOTR-EN01S344.0 (1) ·
LOTR-EN01S347.0 (1) ·
LOTR-EN01S348.0 (1) ·
LOTR-EN03S116.0 (1) ·
LOTR-EN04S338.0 (1) ·
LOTR-EN04S341.0 (1) ·
LOTR-EN04S342.0 (1) ·
LOTR-EN04S343.0 (1) ·
LOTR-EN07S339.0 (1) ·
LOTR-EN07S342.0 (1) ·
LOTR-EN08S117.0 (1) ·
LOTR-EN11S229.0 (1) ·
LOTR-EN11S233.0 (1) ·
LOTR-EN11S238.0 (1) ·
LOTR-EN11S245.0 (1) ·
LOTR-EN11S248.0 (1) ·
LOTR-EN11S252.0 (1) ·
LOTR-EN11S254.0 (1) ·
LOTR-EN11S257.0 (1) ·
LOTR-EN11S258.0 (1) ·
LOTR-EN11S259.0 (1) ·
LOTR-EN11S262.0 (1) ·
LOTR-EN11S263.0 (1) ·
LOTR-EN12S188.0 (1) ·
LOTR-EN12S190.0 (1) ·
LOTR-EN12S191.0 (1) ·
LOTR-EN12S192.0 (1) ·
LOTR-EN15S189.0 (1) ·
LOTR-EN15S192.0 (1)
HDG-EN30S059.0 (1) ·
HDG-EN30S060.0 (1) ·
HDG-EN31S055.0 (1) ·
LOTR-EN01S344.0 (1) ·
LOTR-EN01S347.0 (1) ·
LOTR-EN01S348.0 (1) ·
LOTR-EN03S116.0 (1) ·
LOTR-EN04S338.0 (1) ·
LOTR-EN04S341.0 (1) ·
LOTR-EN04S342.0 (1) ·
LOTR-EN04S343.0 (1) ·
LOTR-EN07S339.0 (1) ·
LOTR-EN07S342.0 (1) ·
LOTR-EN08S117.0 (1) ·
LOTR-EN11S229.0 (1) ·
LOTR-EN11S233.0 (1) ·
LOTR-EN11S238.0 (1) ·
LOTR-EN11S245.0 (1) ·
LOTR-EN11S248.0 (1) ·
LOTR-EN11S252.0 (1) ·
LOTR-EN11S254.0 (1) ·
LOTR-EN11S257.0 (1) ·
LOTR-EN11S258.0 (1) ·
LOTR-EN11S259.0 (1) ·
LOTR-EN11S262.0 (1) ·
LOTR-EN11S263.0 (1) ·
LOTR-EN12S188.0 (1) ·
LOTR-EN12S190.0 (1) ·
LOTR-EN12S191.0 (1) ·
LOTR-EN12S192.0 (1) ·
LOTR-EN15S189.0 (1) ·
LOTR-EN15S192.0 (1)
Barazinbar (1) ·
Chamber of Mazarbul (1) ·
City Gates (1) ·
Dwarrowdelf Chamber (1) ·
Ered Nimrais (1) ·
Eregion Hills (1) ·
Expanding Marshland (1) ·
Golden Hall (1) ·
Hall of the Kings (1) ·
Helm's Gate (1) ·
Hill of Sight (1) ·
Isengard Ruined (1) ·
Moria Stairway (2) ·
Northern Pelennor (1) ·
Osgiliath Fallen (1) ·
Osgiliath Reclaimed (1) ·
Pass of Caradhras (1) ·
Pelennor Flat (1) ·
Rhudaur (1) ·
Rohan Uplands (1) ·
Shores of Nen Hithoel (1) ·
Slag Mounds (1) ·
Slopes of Orodruin (1) ·
Stables (1) ·
The Dimholt (1) ·
Throne Room (1) ·
Trollshaw Forest (1) ·
Underground Lake (1) ·
Watch-tower of Cirith Ungol (1) ·
West Gate of Moria (1) ·
Westemnet Plains (1)
At the start of your fellowship phase, you may exert a [ROHAN] Man to play a [ROHAN] mount from your draw deck. (1) ·
Battleground. Each character bearing a hand weapon is strength +2. (1) ·
Battleground. Each time a companion is killed, add a burden. (1) ·
Battleground. Each time a follower is transferred to a character, the first Shadow player may exert a companion twice. (1) ·
Battleground. Forest. While you can spot 3 minions (or 6 companions), each unbound companion is resistance -2. (1) ·
Battleground. Plains. Shadow: Make your lurker minion lose lurker until the regroup phase. (1) ·
Battleground. When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden. (1) ·
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) ·
Marsh. Shadow: If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost -3. (1) ·
Mountain. At the start of your fellowship phase, you may exert a Dwarf to play a [DWARF] possession from your draw deck. (1) ·
Mountain. Maneuver: Exert your [ORC] minion to discard a card at random from the Free Peoples player's hand. (1) ·
Mountain. Shadow: Remove 2 and discard 2 Free Peoples cards from hand to draw a card. (1) ·
Mountain. Shadow: Spot a [ISENGARD] minion to play a weather card from your draw deck (limit one per turn). (1) ·
Mountain. The twilight cost of each companion and ally played at Ered Nimrais is +3. (1) ·
Plains. At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand. (1) ·
Plains. During the archery phase, [URUK] minions cannot take wounds. (1) ·
Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn). (1) ·
Plains. Sanctuary. Each [DUNLAND] Man may not take wounds during the archery phase. (1) ·
River. Shadow: Spot 5 [ORC] Orcs to prevent the fellowship from moving again this turn. (1) ·
Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card. (1) ·
Sanctuary. Fellowship: Play Theoden from your draw deck. (1) ·
Sanctuary. Underground. Fellowship: Add 3 threats to play an enduring companion from your draw deck. (1) ·
Sanctuary. When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) ·
Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1. (1) ·
Underground. Each character bearing a hand weapon is damage +1. (1) ·
Underground. Each companion and minion bearing a hand weapon is damage +1. (1) ·
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1) ·
Underground. The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost. (1) ·
Underground. When the fellowship moves from this site, remove (2). (1) ·
Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) ·
When the fellowship moves to Eregion Hills, add a burden. (1) ·
When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4. (1)
'''Battleground. Forest.''' While you can spot 3 minions (or 6 companions), each unbound companion is resistance –2. (1) ·
'''Battleground. Plains. Shadow:''' Make your lurker minion lose '''lurker''' until the regroup phase. (1) ·
'''Battleground.''' Each character bearing a hand weapon is strength +2. (1) ·
'''Battleground.''' Each time a companion is killed, add a burden. (1) ·
'''Battleground.''' Each time a follower is transfered to a character, the first Shadow player may exert a companion twice. (1) ·
'''Battleground.''' When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden. (1) ·
'''Marsh.''' '''Shadow:''' If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost –3. (1) ·
'''Mountain. Shadow:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard 2 Free Peoples cards from hand to draw a card. (1) ·
'''Mountain.''' '''Shadow:''' Spot a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to play a weather card from your draw deck (limit 1 per turn). (1) ·
'''Mountain.''' At the start of your fellowship phase, you may exert a Dwarf to play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possession from your draw deck. (1) ·
'''Mountain.''' The twilight cost of each companion and ally played at Ered Nimrais is +3. (1) ·
'''Mountain.''''''Maneuver:''' Exert your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to discard a card at random from the Free Peoples player's hand. (1) ·
'''Plains.''' '''Sanctuary.''' Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase. (1) ·
'''Plains.''' At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand. (1) ·
'''Plains.''' During the archery phase, [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions cannot take wounds. (1) ·
'''River. Shadow:''' Spot 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs to prevent the fellowship from moving again this turn. (1) ·
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play Théoden from your draw deck. (1) ·
'''Sanctuary.''' '''Underground.''' '''Fellowship:''' Add 3 threats to play an enduring companion from your draw deck. (1) ·
'''Sanctuary.''' When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) ·
'''Skirmish:''' Spot your minion and remove 2 burdens to make that minion '''damage +1'''. (1) ·
'''Underground.''' Each companion and minion bearing a hand weapon is '''damage +1'''. (1) ·
'''Underground.''' Each character bearing a hand weapon is '''Damage +1.''' (1) ·
'''Underground.''' The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost. (1) ·
'''Underground.''' When the fellowship moves from this site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Underground.''' When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) ·
At the start of your fellowship phase, you may exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] mount from your draw deck. (1) ·
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) ·
Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn). (1) ·
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1) ·
When the fellowship moves to Eregion Hills, add a burden. (1) ·
When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4. (1)
Showing below up to 32 results in range #1 to #32.