Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > StrengthMod :
-1 or
None
& Block :
Hobbit or
Towers
& ShadowNum:
3-6
& ArrowDir:
Right
Use the filters below to narrow your results.
HDG-EN30S050.0 (1) ·
HDG-EN30S053.0 (1) ·
HDG-EN30S055.0 (1) ·
HDG-EN30S062.0 (1) ·
HDG-EN30S063.0 (1) ·
HDG-EN30S064.0 (1) ·
HDG-EN31S034.0 (1) ·
HDG-EN31S044.0 (1) ·
HDG-EN32S017.0 (1) ·
HDG-EN32S047.0 (1) ·
HDG-EN32S064.0 (1) ·
LOTR-EN04S344.0 (1) ·
LOTR-EN04S345.0 (1) ·
LOTR-EN04S346.0 (1) ·
LOTR-EN04S356.0 (1) ·
LOTR-EN04S357.0 (1) ·
LOTR-EN04S359.0 (1) ·
LOTR-EN06S118.0 (1)
HDG-EN30S050.0 (1) ·
HDG-EN30S053.0 (1) ·
HDG-EN30S055.0 (1) ·
HDG-EN30S062.0 (1) ·
HDG-EN30S063.0 (1) ·
HDG-EN30S064.0 (1) ·
HDG-EN31S034.0 (1) ·
HDG-EN31S044.0 (1) ·
HDG-EN32S017.0 (1) ·
HDG-EN32S047.0 (1) ·
HDG-EN32S064.0 (1) ·
LOTR-EN04S344.0 (1) ·
LOTR-EN04S345.0 (1) ·
LOTR-EN04S346.0 (1) ·
LOTR-EN04S356.0 (1) ·
LOTR-EN04S357.0 (1) ·
LOTR-EN04S359.0 (1) ·
LOTR-EN06S118.0 (1)
Beorn's House (1) ·
Dale (1) ·
Erebor (1) ·
Esgaroth (1) ·
Goblin Town (1) ·
Hornburg Causeway (1) ·
Hornburg Hall (1) ·
King's Room (1) ·
Lake Town (1) ·
Mirkwood (1) ·
Old Forest Road (1) ·
The Troll Hoard (1) ·
Town Hall (1) ·
Westemnet Hills (1) ·
White Mountains (1) ·
White Rocks (1) ·
Wizard's Vale (1) ·
Wooded Steep Cliff (1)
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add (4) (limit once per turn). (1) ·
Battleground. The minion archery total is +2 for each unbound companion over 3 (1) ·
Battleground. The Shadow number of this site is +1 for each mounted companion. (1) ·
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) ·
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) ·
Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) ·
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) ·
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) ·
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
Mountain. When the fellowship moves to White Mountains, Theoden or 2 companions must exert. (1) ·
Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) ·
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) ·
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) ·
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1) ·
Sanctuary. Fellowship: Spot 3 companions with the Theoden signet and discard your hand to draw 4 cards. (1) ·
Underground. Maneuver: Play the One Ring from your draw deck. (1) ·
When the fellowship moves to King's Room without a [ROHAN] companion, each unbound companion must exert. (1)
'''Battleground.''' The minion archery total is +2 for each unbound companion over 3. (1) ·
'''Battleground.''' The Shadow number of this site is +1 for each mounted companion. (1) ·
'''Mountain.''' When the fellowship moves to White Mountains, Théoden or 2 companions must exert. (1) ·
'''Plains.''' When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) ·
'''Sanctuary.''' '''Fellowship:''' Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards. (1) ·
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn). (1) ·
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) ·
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) ·
Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) ·
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) ·
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) ·
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) ·
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) ·
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1) ·
Underground. Maneuver: Play the One Ring from your draw deck. (1) ·
When the fellowship moves to King’s Room without a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion, each unbound companion must exert. (1)
Showing below up to 18 results in range #1 to #18.