Drilldown: CardReleases

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CardReleases > Block : Hobbit or None & ShadowNum: 3-6 & ArrowDir: Right

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'''River'''. At the start of each skirmish phase, wound each unwounded character in that skirmish. (1) · '''Underground'''. While you can spot a unique [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion, skirmishes involving [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minions may not be canceled. (1) · Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) · Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) · Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) · Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) · Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) · Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) · River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) · River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1) · Underground. Maneuver: Play the One Ring from your draw deck. (1)
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