Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > TwilightCost:
3
& Strength:
6-7
& StrengthMod:
None
& Vitality:
2
& Signet:
None
& ArrowDir:
None
Use the filters below to narrow your results.
LOTR-EN01S186.0 (1) ·
LOTR-EN02S047.0 (1) ·
LOTR-EN04S183.0 (1) ·
LOTR-EN04S245.0 (1) ·
LOTR-EN04S248.0 (1) ·
LOTR-EN06S099.0 (1) ·
LOTR-EN07S194.0 (1) ·
LOTR-EN11S107.0 (1) ·
LOTR-EN11S125.0 (1) ·
LOTR-EN11S136.0 (1) ·
LOTR-EN11S197.0 (1) ·
LOTR-EN12S099.0 (1) ·
LOTR-EN13S089.0 (1) ·
LOTR-EN15S111.0 (1) ·
LOTR-EN15S169.0 (1) ·
LOTR-EN17S078.0 (1) ·
LOTR-EN17S085.0 (1) ·
LOTR-EN17S131.0 (1) ·
LOTR-EN17S135.0 (1) ·
LOTR-EN17S136.0 (1) ·
LOTR-EN18S068.0 (1) ·
LOTR-EN18S093.0 (1) ·
LOTR-EN19S020.0 (1)
LOTR-EN01S186.0 (1) ·
LOTR-EN02S047.0 (1) ·
LOTR-EN04S183.0 (1) ·
LOTR-EN04S245.0 (1) ·
LOTR-EN04S248.0 (1) ·
LOTR-EN06S099.0 (1) ·
LOTR-EN07S194.0 (1) ·
LOTR-EN11S107.0 (1) ·
LOTR-EN11S125.0 (1) ·
LOTR-EN11S136.0 (1) ·
LOTR-EN11S197.0 (1) ·
LOTR-EN12S099.0 (1) ·
LOTR-EN13S089.0 (1) ·
LOTR-EN15S111.0 (1) ·
LOTR-EN15S169.0 (1) ·
LOTR-EN17S078.0 (1) ·
LOTR-EN17S085.0 (1) ·
LOTR-EN17S131.0 (1) ·
LOTR-EN17S135.0 (1) ·
LOTR-EN17S136.0 (1) ·
LOTR-EN18S068.0 (1) ·
LOTR-EN18S093.0 (1) ·
LOTR-EN19S020.0 (1)
Barbarous Orc (1) ·
Corpse Lights (1) ·
Dunlending Trapper (1) ·
Guard Commander (1) ·
Harry Goatleaf (1) ·
Isengard Underling (1) ·
Morgul Mongrel (1) ·
Moria Menace (1) ·
Orkish Footman (1) ·
Orkish Traveler (1) ·
Overpowering Uruk (1) ·
Pitiless Orc (1) ·
Prowling Orc (1) ·
Seeking Uruk (1) ·
Southron Archer (1) ·
Southron Bowman (1) ·
Strong Tentacle (1) ·
Uruk Crossbowman (1) ·
Uruk Scout (1) ·
Wary Orc (1) ·
White Hand Slayer (1) ·
White Hand Veteran (1) ·
White Hand Warrior (1)
Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3. (1) ·
Damage +1. When you play this minion, if you control a site, you may take an [URUK-HAI] event into hand from your discard pile. (1) ·
Each [ORC] mount is twilight cost -1. Skirmish: Remove (3) to make a mounted [ORC] Orc strength +2. (1) ·
Fierce. Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) ·
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) ·
Fierce. Hunter 4 (While skirmishing a non-hunter character, this character is strength +4.). Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Remove (2) to make an [ORC] minion strength +1. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved before any others.) To play, spot a [MEN] minion. Assignment: Discard a [MEN] card from your hand to assign this minion to an unbound companion. (1) ·
Skirmish: Exert another [ORC] minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less). (1) ·
Skirmish: Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card. (1) ·
Skirmish: Remove (3) to make a [MORIA] Orc strength +2. (1) ·
Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
Southron. Archer. While you can spot another Southron, the minion archery total is +1 for each site you control. (1) ·
Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (1) ·
This minion is strength +1 for each hunter companion you can spot. (1) ·
This minion is strength +1 for each twilight token you can spot. (1) ·
Tracker. Damage +1. The roaming penalty for each [ISENGARD] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event. (1) ·
Twilight. Skirmish: Exert this minion to make a [SAURON] or twilight minion strength +1 for each twilight minion you can spot. (1) ·
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4. (1) ·
When you play this minion, you may take an [ORC] event from your discard pile into hand. (1) ·
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (1) ·
While you can spot 3 wounds on the Ring-bearer, this minion is fierce and damage +1. (1)
Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) ·
When you play this minion, if you control a site, you may take an
During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) ·
Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) ·
To play, spot a
While you can spot another Southron, the minion archery total is +1 for each site you control. (1) ·
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (1) ·
The roaming penalty for each
While the fellowship is in region 2, this minion is strength +2. (1) · While you can spot 3 wounds on the Ring–bearer, this minion is fierce and
'''Archer.'''
'''Archery:''' Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Damage +1. Hunter 4.''' ''(While skirmishing a non-hunter character, this character is strength +4.)''
Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) ·
'''Damage +1.'''
When you play this minion, if you control a site, you may take an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] event into hand from your discard pile. (1) ·
'''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3. (1) ·
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) ·
'''Fierce.'''
Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved before any others.)''
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
'''Assignment''': Discard a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card from your hand to assign this minion to an unbound companion. (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +1. (1) ·
'''Skirmish:''' Exert another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less). (1) ·
'''Skirmish:''' Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card. (1) ·
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc strength +2. (1) ·
'''Southron.''' '''Archer.'''
'''Archery:''' Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
'''Southron.''' '''Archer.'''
While you can spot another Southron, the minion archery total is +1 for each site you control. (1) ·
'''Tentacle.'''
This minion cannot bear possessions. Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (1) ·
'''Tracker.''' '''Damage +1.'''
The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you play is -1.
'''Response:''' If an event is played that spots or exerts a ranger, exert this minion to cancel that event. (1) ·
'''Twilight.''' '''Skirmish:''' Exert this minion to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]or twilight minion strength +1 for each twilight minion you can spot. (1) ·
Each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount is twilight cost -1.
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc strength +2. (1) ·
This minion is strength +1 for each hunter companion you can spot. (1) ·
This minion is strength +1 for each twilight token you can spot. (1) ·
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4. (1) ·
When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] event from your discard pile into hand. (1) ·
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (1) ·
While you can spot 3 wounds on the Ring–bearer, this minion is fierce and '''damage +1'''. (1)
"'...and there has been war between us for many months.'" (1) ·
"Leave none alive!" (1) ·
"To War!" (1) ·
"War is brewing. The mountains are fair teeming with goblins." (1) ·
"What do you want?" (1) ·
Both the weapon and its wielder were foul creations of Saruman. (1) ·
Fiercely tribal, rival Orc bands unite only against a more hated enemy. (1) ·
Forward Uruk troops caught the fellowship unaware. (1) ·
His traps catch men as well as beasts. (1) ·
Orcs attacked in sunlight only when absolutely necessary. (1) ·
Orcs use numbers to fell a powerful foe, though it would be generous to think of it as working together. (1) ·
Saruman's workers would exploit any resource to prepare for the coming battle. (1) ·
The Southron armies deploy archers to harass enemy troop formations. (1) ·
There is not much that is fouler than Orcs. (1) ·
They feared their master more than any enemy. (1) ·
They make short work of the weak. (1) ·
“Curses they heeded not, nor understood the tongues of western men...” (1) ·
“His broad flat face was swart, his eyes were like coals, and his tongue was red....” (1) ·
“One came wriggling over the threshold...” (1) ·
“The old wound throbbed with pain and a great chill spread towards Frodo's heart.” (1) ·
“‘I tried once; but you cannot reach them. Only shapes to see, perhaps, not to touch.'” (1) ·
“‘Rest while you can! We'll find a use for your legs before long.'” (1) ·
“‘They have passed on to the Black Gate; but more may follow.'” (1)
Showing below up to 23 results in range #1 to #23.