Drilldown: CardReleases

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Title:
Black Rider (2)
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None (4) · Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) · Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · At the start of each of your turns, heal this ally. Fellowship: Exert this ally to heal another Hobbit ally whose home is site 1. (1) · Discard this minion if underground. Shadow: Exert this minion to look at the Free Peoples player's hand. (1) · Each time the fellowship moves, you may spot another [DUNLAND] Man to take control of a site. (1) · Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) · Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (2) · Each time this minion wins a skirmish, you may make it fierce until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (3) · Each time this minion wins a skirmish, you may spot another [DUNLAND] Man to take control of a site. (1) · Each time this minion wins a skirmish, you may spot another [DUNLAND] minion to take control of a site. (1) · Each time this minion wins a skirmish, you may stack it on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1) · Each time you play a [shire] ally, you may add (1) to draw a card. (1) · Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to discard a condition. (1) · Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to wound that companion. (1) · Fierce. This minion is strength +1 for each companion you can spot. (2) · Fierce. To play, spot a Nazgul. Menace - When you play this minion add 2 burdens. (1) · Skirmish: Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit's strength is tripled. (1) · The twilight cost of this minion during a skirmish phase is -2. (2) · The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) · This minion is strength +2 and damage +1 for each Free Peoples culture that you can spot over 2. (1) · To play, spot 2 companions with the Frodo signet. Fellowship: If the fellowship is at a sanctuary, exert Bilbo twice to play 2 items from your draw deck on [shire] companions. (1) · To play, spot a [DUNLAND] Man. Menace - When you play this minion, discard up to 2 Free People's possessions. (1) · Twilight.This minion is strength +1 for each wound on the Ring-bearer.At the start of the maneuver phase, you may exert this minion to make it fierce until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · Villager. To play, spot 2 [ROHAN] Men. Regroup: Discard 3 cards from hand to remove a threat. (1) · When this minion wins a skirmish, you may stack him on a site you control. Shadow: If stacked on a site you control, play this minion. His twilight cost is -2. (1) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot 2 other [DUNLAND] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) · While skirmishing a [ROHAN] Man, this minion is strength +2. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (4) · While you can spot a companion bearing an [ISENGARD] condition, this minion is strength +2. (1) · While you can spot your site 1, this ally has the game text of that site. Fellowship: Exert this ally and spot opponent's site 1 to replace it with your site 1. (1) · While you control 2 sites, this minion is strength +5, fierce and damage +1. (1)
TaggedGameText:
None (4) · While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (4)
· The twilight cost of this minion during a skirmish phase is –2. (2) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) · Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (2)
FormattedGameText:
None (4) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (4) · The twilight cost of this minion during a skirmish phase is –2. (2) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (2)
Lore:
None (5)
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