Drilldown: CardReleases
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Choose a table:
- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > IsPhysical:
Yes
& IsPlayable :
Yes or
None
& TwilightCost:
8
& Strength:
14-16
& ArrowDir:
None
& PromoText:
None
Use the filters below to narrow your results.
LOTR-EN00S037.0 (1) ·
LOTR-EN00S061.0 (1) ·
LOTR-EN01S237.0 (1) ·
LOTR-EN02S085.0 (1) ·
LOTR-EN04S244.0 (1) ·
LOTR-EN06S122.0 (1) ·
LOTR-EN07S152.0 (1) ·
LOTR-EN07S221.0 (1) ·
LOTR-EN08S084.0 (1) ·
LOTR-EN11A018.0 (1) ·
LOTR-EN11S226.0 (1) ·
LOTR-EN12A018.0 (1) ·
LOTR-EN12O009.0 (1) ·
LOTR-EN12S183.0 (1) ·
LOTR-EN17S144.0 (1)
LOTR-EN00S037.0 (1) ·
LOTR-EN00S061.0 (1) ·
LOTR-EN01S237.0 (1) ·
LOTR-EN02S085.0 (1) ·
LOTR-EN04S244.0 (1) ·
LOTR-EN06S122.0 (1) ·
LOTR-EN07S152.0 (1) ·
LOTR-EN07S221.0 (1) ·
LOTR-EN08S084.0 (1) ·
LOTR-EN11A018.0 (1) ·
LOTR-EN11S226.0 (1) ·
LOTR-EN12A018.0 (1) ·
LOTR-EN12O009.0 (1) ·
LOTR-EN12S183.0 (1) ·
LOTR-EN17S144.0 (1)
Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
Fierce. Each time a companion is killed in a skirmish involving a Nazgul, wound an ally twice or exert a companion. (1) ·
Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·
Fierce. For each other Nazgul you can spot, The Witch-king is strength +2. (1) ·
Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (2) ·
Fierce. The Witch-king is twilight cost-1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (1) ·
Fierce. Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (2) ·
Fierce. When you play the Witch-King, you may remove a threat to take a [WRAITH] card into hand from your discard pile. The Ring-bearer cannot take threat wounds. (1) ·
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Regiment of Haradrim twice to take control of a site. (1) ·
Southron. To play, spot a [RAIDER] Man. While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2)
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
For each other Nazgûl you can spot, The Witch-king is strength +2. (1) ·
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·
When you play The Witch-king, you may remove a threat to take a
The Ring-bearer cannot take threat wounds. (1) ·
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·
To play, spot a
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2)
'''Enduring.'''
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
'''Fierce.'''
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·
'''Fierce.'''
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·
'''Fierce.'''
When you play The Witch-king, you may remove a threat to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card into hand from your discard pile.
The Ring-bearer cannot take threat wounds. (1) ·
'''Fierce.'''
For each other Nazgûl you can spot, The Witch-king is strength +2. (1) ·
'''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (2) ·
'''Fierce.''' Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion. (1) ·
'''Southron.'''
To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
'''Southron.'''To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Regroup:''' Exert Regiment of Haradrim twice to take control of a site. (1) ·
'''Twilight.'''
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2)
None (3) ·
"Nine for Mortal Men doomed to die..." (1) ·
DGMA Premier Series Qualifier (1) ·
“...a shape, black-mantled, huge and threatening.” (2) ·
“...his hair was long and gleaming and on his helm was a crown.” (1) ·
“...the Nazgûl Lord like a shadow of despair.” (1) ·
“He sprang forward and bore down on Frodo.” (3) ·
“‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (1) ·
“‘Dead? No, you cannot kill them.'” (1) ·
“‘One of their regiments is due by our reckoning to pass by, some time ere noon....'” (1)
Showing below up to 15 results in range #1 to #15.