Drilldown: CardReleases

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CardReleases > Subtitle: None & Subtypes : Man or Shadow & TwilightCost: 5-11 & Strength: 9-10 & Vitality: 2-3 & CanBearRing: None & ArrowDir: None

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GameText:
Corsair. At the start of each skirmish involving this minion, you may remove a [RAIDER] token to wound a companion he is skirmishing. (1) · Corsair. Skirmish: If you have initiative, remove a [RAIDER] token to make a corsair fierce until the regroup phase. (1) · Easterling. Skirmish: Remove 2 burdens to heal another Easterling. (1) · Southron. Ambush (1). Assignment: Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this. (1) · Southron. Ambush (1). Maneuver: Exert this minion and spot 5 companions to make the Free Peoples player exert a companion. (1) · Southron. Ambush (1). Maneuver: Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions. (1) · Southron. Ambush (1). When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile. (1) · Southron. Archer. Fierce. To play, spot a [RAIDER] Man. Archery: Exert this minion and remove a threat to make the minion archery total +1. (1) · Southron. Archer. While you can spot 6 twilight tokens, other [RAIDER] Men are damage +1. While you can spot 9 twilight tokens, other [RAIDER] Men are damage +1. (1) · Southron. Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer). (1) · Southron. While you can spot 2 threats, this minion is an archer. While you can spot 3 threats, this minion is fierce. While you can spot 4 threats, this minion is damage +1. (1) · This minion is strength +2 and damage +1 for each Free Peoples culture that you can spot over 2. (1) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (1)
TaggedGameText:
Corsair.
Skirmish: If you have initiative, remove a raider token to make a corsair fierce until the regroup phase. (1)
· Corsair.
At the start of each skirmish involving this minion, you may remove a raider token to wound a companion he is skirmishing. (1)
· Easterling.
Skirmish: Remove 2 burdens to heal another Easterling. (1)
· Southron.
Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer). (1)
· Southron.
While you can spot 2 threats, this minion is an archer.
While you can spot 3 threats, this minion is fierce.
While you can spot 4 threats, this minion is damage +1. (1)
· Southron. Ambush twilight1.
Maneuver: Exert this minion and spot 5 companions to make the Free Peoples player exert a companion. (1)
· Southron. Ambush twilight1.
Assignment: Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this. (1)
· Southron. Ambush twilight1.
Maneuver: Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions. (1)
· Southron. Ambush twilight1. When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile. (1) · Southron. Archer.
While you can spot 6 twilight tokens, other raider Men are damage +1.
While you can spot 9 twilight tokens, other raider Men are damage +1. (1)
· Southron. Archer. Fierce. To play, spot a raider Man.
Archery: Exert this minion and remove a threat to make the minion archery total +1. (1)
· This minion is strength +2 and damage +1 for each Free Peoples culture that you can spot over 2. (1) · While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (1)
FormattedGameText:
'''Corsair.''' '''Skirmish:''' If you have initiative, remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to make a corsair '''fierce''' until the regroup phase. (1) · '''Corsair.''' At the start of each skirmish involving this minion, you may remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to wound a companion he is skirmishing. (1) · '''Easterling.''' '''Skirmish:''' Remove 2 burdens to heal another '''Easterling.''' (1) · '''Southron.''' '''Archery:''' Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer). (1) · '''Southron.''' While you can spot 2 threats, this minion is an archer. While you can spot 3 threats, this minion is fierce. While you can spot 4 threats, this minion is '''damage +1'''. (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile. (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Assignment:''' Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this. (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Maneuver:''' Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions. (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Maneuver:''' Exert this minion and spot 5 companions to make the Free Peoples player exert a companion. (1) · '''Southron.''' '''Archer.''' While you can spot 6 twilight tokens, other [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are '''damage +1'''. While you can spot 9 twilight tokens, other [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are '''damage +1'''. (1) · '''Southron.''' '''Archer.''' '''Fierce.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Archery:''' Exert this minion and remove a threat to make the minion archery total +1. (1) · This minion is strength +2 and '''damage +1''' for each Free Peoples culture that you can spot over 2. (1) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (1)
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