Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
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CardReleases > Subtypes :
Uruk-hai or
Wizard
& TwilightCost:
5-10
& Signet:
None
& Block:
None
& ArrowDir:
None
Use the filters below to narrow your results.
ID:
BaseCardID:
Advance Uruk Patrol (1) ·
Advancing Horde (1) ·
Army of Isengard (1) ·
Army of Uruk-hai (1) ·
Band of Uruk Bowmen (1) ·
Berserk Butcher (1) ·
Berserk Rager (1) ·
Berserk Savage (1) ·
Berserk Slayer (1) ·
Elite Crossbowmen (1) ·
Force of Uruk-hai (1) ·
Lieutenant of Orthanc (1) ·
Lurtz (9) ·
Orthanc Assassin (1) ·
Orthanc Berserker (1) ·
Orthanc Champion (1) ·
Relentless Uruk (1) ·
Shagrat (3) ·
Tracking Uruk (1) ·
Troop of Uruk-hai (1) ·
Tyrannical Uruk (1) ·
Uruk Assault Band (1) ·
Uruk Cavern Striker (1) ·
Uruk Follower (1) ·
Uruk Hunter (1) ·
Uruk Outrider (1) ·
Uruk Rear Guard (1) ·
Uruk Rogue (2) ·
Uruk Vanguard (1) ·
Uruk Zealot (2) ·
Uruk-hai Band (1) ·
Uruk-hai Horde (1) ·
Uruk-hai Mob (1) ·
Uruk-hai Troop (1) ·
White Hand Aggressor (1) ·
White Hand Captain (1) ·
White Hand Destroyer (1) ·
White Hand Legion (1) ·
White Hand Marshal (1)
GameText:
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases). (2) ·
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
Damage +1. The twilight cost of this minion is -1 for each site you control. (2) ·
Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number. (2) ·
Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2) ·
Archer. Damage +1. Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. (2) ·
Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (2) ·
Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2)
TaggedGameText:
Skirmish:
While you can spot 7 possessions, Shagrat is
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2) ·
FormattedGameText:
'''Damage +1. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While you can spot 7 possessions, Shagrat is '''fierce''' and cannot take wounds (except during skirmish phases). (2) ·
'''Archer.''' '''Damage +1'''.
'''Maneuver:''' Spot another Uruk-hai to make Lurtz '''fierce''' until the regroup phase. (2) ·
'''Archer.''' '''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2) ·
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
'''Damage +1'''.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2) ·
'''Damage +1.
Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (2)
Lore:
None (3) ·
Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2) ·
Some minions prefer to fight alone. (2) ·
Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (2) ·
“‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'” (2) ·
“You will taste man-flesh!” (2) ·
The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) ·
"I don't take orders from stinking Morgul rats!" (2)
Showing below up to 51 results in range #1 to #51.