Drilldown: CardReleases

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CardReleases > Subset: S & Subtypes : Uruk-hai or Wizard & Signet: None & Block: None & ArrowDir: None

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Saruman (16) · Gandalf (12) · Lurtz (6) · Covetous Uruk (2) · Uglúk (2) · Shagrat (2) · Uruk-hai Raiding Party (2) · White Hand Attacker (2) · Mauhúr (2)
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GameText:
Damage +1. (6) · Damage +1. The twilight cost of this minion is -1 for each site you control. (3) · Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (3) · Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number. (2) · While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) · Damage +1. While you can spot an exhausted companion, this minion is strength +3. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2. (2) · Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. (2) · Damage +1. This minion is strength +1 for each possession you spot. (2) · Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) · Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine. (2) · Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce. (2)
TaggedGameText:
Damage +1.
The twilight cost of this minion is -1 for each site you control. (2)
· Tracker. Fierce.
During a fierce skirmish involving this minion, it is strength +3 and damage +1. (2)
· Damage +1.
Regroup: Stack this minion on a site you control.
Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (2)
· While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) · Damage +1. (2) · Damage +1.
This minion is strength +1 for each possession you spot. (2)
· Damage +1. While you can spot an exhausted companion, this minion is strength +3. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2)
· Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2)
· Damage +1. (2) · Damage +1.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2)
· Damage +1.
When you play this minion, you may place an isengard token on a machine. (2)
· Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2)
FormattedGameText:
'''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (2) · While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) · '''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · '''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (2) · '''Damage +1'''. This minion is strength +1 for each possession you spot. (2) · '''Damage +1. ''' (2) · '''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · '''Damage +1'''. Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2) · '''Damage +1.''' (2) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · '''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1. (2) · '''Damage +1.''' The twilight cost of this minion is -1 for each site you control. (2)
Lore:
None (23) · Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2) · “‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'” (2) · “‘There will be no dawn for Men.'” (2) · “‘I will help you bear this burden, Frodo Baggins....'” (2) · “You will taste man-flesh!” (2) · The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)
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