Drilldown: CardReleases
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Choose a table:
- CardReleases (24728)
- CardSets (29)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > IsPhysical:
No
& Subtypes :
Armor or
Uruk-hai
& VitalityMod:
None
& CanBearRing:
None
& Block :
None or
Shadows
& ArrowDir:
None
Use the filters below to narrow your results.
Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) ·
Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses. Skirmish: Exert bearer to make each minion he is skirmishing lose fierce and unable to gain fierce until the regroup phase. (1) ·
Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number. (1) ·
Damage +1. This minion is strength +1 for each possession you spot. (1) ·
Damage +1. To play, spot an Uruk-hai. Menace - When you play this minion, it becomes fierce. (1)
Spot 6 companions to make Lurtz fierce until the regroup phase.
To play, spot an Uruk–Hai.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (1) ·
This minion is strength +1 for each possession you spot. (1) · Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses.
'''Archer. Damage +1.'''
'''Response''': If Lurtz is about to take a wound or be exerted, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
'''Archer.''' '''Damage +1.''' '''Maneuver:'''
Spot 6 companions to make Lurtz fierce until the regroup phase.
'''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) ·
'''Damage +1'''
To play, spot an Uruk–Hai.
'''Menace -''' When you play this minion, it becomes fierce. (1) ·
'''Damage +1'''.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (1) ·
'''Damage +1'''.
This minion is strength +1 for each possession you spot. (1) ·
Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses.
'''Skirmish:''' Exert bearer to make each minion he is skirmishing lose '''fierce''' and unable to gain fierce until the regroup phase. (1)
"Against the Deeping Wall the hosts of Isengard roared like a sea." (1) ·
Hunters Design-a-Card contest entry
Submitted by "Eomer_14" (1) · The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood. (1) · The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (1) · “You will taste man-flesh!” (1) · “‘...cold as ice, and harder than steel.'” (1)
Submitted by "Eomer_14" (1) · The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood. (1) · The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (1) · “You will taste man-flesh!” (1) · “‘...cold as ice, and harder than steel.'” (1)
Showing below up to 6 results in range #1 to #6.