Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
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- Rarities (34)
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Use the filters below to narrow your results.
LOTR-EN01S327.0 (1) ·
LOTR-EN01S328.0 (1) ·
LOTR-EN01S329.0 (1) ·
LOTR-EN01S330.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN01S332.0 (1) ·
LOTR-EN01S333.0 (1) ·
LOTR-EN01S334.0 (1) ·
LOTR-EN01S335.0 (1) ·
LOTR-EN01S336.0 (1) ·
LOTR-EN01S349.0 (1) ·
LOTR-EN04S330.0 (1) ·
LOTR-EN04S331.0 (1) ·
LOTR-EN04S332.0 (1) ·
LOTR-EN04S333.0 (1) ·
LOTR-EN04S334.0 (1) ·
LOTR-EN04S335.0 (1) ·
LOTR-EN04S336.0 (1) ·
LOTR-EN04S347.0 (1) ·
LOTR-EN04S348.0 (1) ·
LOTR-EN04S349.0 (1) ·
LOTR-EN04S350.0 (1) ·
LOTR-EN04S351.0 (1) ·
LOTR-EN06S117.0 (1) ·
LOTR-EN07S335.0 (1) ·
LOTR-EN07S336.0 (1) ·
LOTR-EN07S337.0 (1) ·
LOTR-EN07S344.0 (1) ·
LOTR-EN07S345.0 (1) ·
LOTR-EN08S119.0 (1) ·
LOTR-EN10S119.0 (1) ·
LOTR-ENV1S058.0 (1)
LOTR-EN01S327.0 (1) ·
LOTR-EN01S328.0 (1) ·
LOTR-EN01S329.0 (1) ·
LOTR-EN01S330.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN01S332.0 (1) ·
LOTR-EN01S333.0 (1) ·
LOTR-EN01S334.0 (1) ·
LOTR-EN01S335.0 (1) ·
LOTR-EN01S336.0 (1) ·
LOTR-EN01S349.0 (1) ·
LOTR-EN04S330.0 (1) ·
LOTR-EN04S331.0 (1) ·
LOTR-EN04S332.0 (1) ·
LOTR-EN04S333.0 (1) ·
LOTR-EN04S334.0 (1) ·
LOTR-EN04S335.0 (1) ·
LOTR-EN04S336.0 (1) ·
LOTR-EN04S347.0 (1) ·
LOTR-EN04S348.0 (1) ·
LOTR-EN04S349.0 (1) ·
LOTR-EN04S350.0 (1) ·
LOTR-EN04S351.0 (1) ·
LOTR-EN06S117.0 (1) ·
LOTR-EN07S335.0 (1) ·
LOTR-EN07S336.0 (1) ·
LOTR-EN07S337.0 (1) ·
LOTR-EN07S344.0 (1) ·
LOTR-EN07S345.0 (1) ·
LOTR-EN08S119.0 (1) ·
LOTR-EN10S119.0 (1) ·
LOTR-ENV1S058.0 (1)
Bree Gate (1) ·
Bree Streets (1) ·
Breeland Forest (1) ·
Bucklebury Ferry (1) ·
City Gates (1) ·
Crashed Gate (1) ·
Deep of Helm (1) ·
Deeping Wall (1) ·
Derndingle (1) ·
Eastfold (1) ·
Ettenmoors (1) ·
Fangorn Forest (1) ·
Helm's Gate (1) ·
Hornburg Courtyard (1) ·
Hornburg Parapet (1) ·
King's Tent (1) ·
Meduseld (1) ·
Midgewater Marshes (1) ·
Midgewater Moors (1) ·
Pelennor Flat (1) ·
Plains of Rohan Camp (1) ·
Prancing Pony Spare Room (1) ·
Rohirrim Camp (1) ·
Rohirrim Village (1) ·
Steward's Tomb (1) ·
The Bridge of Khazad-dûm (1) ·
Trollshaw Forest (1) ·
Uruk Camp (1) ·
Weatherhills (1) ·
Weathertop (1) ·
West Road (1) ·
Wold of Rohan (1)
At the start of the regroup phase, the Free Peoples player must add 3 threats or choose an opponent who may take control of a site. (1) ·
Battleground. Each companion and minion bearing a hand weapon is strength +2. (1) ·
Battleground. Shadow: Play Saruman from your draw deck. (1) ·
Battleground. The fellowship archery total is +1. The minion archery total is -1. (1) ·
Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) ·
Each Nazgul at Weathertop is fierce. (1) ·
Each Nazgul's twilight cost is -1. (1) ·
Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [gandalf] card). (1) ·
Each [DUNLAND] Man may not take wounds during the archery phase. (1) ·
Forest. Each time you play a possession or artifact on your companion, draw a card. (1) ·
Forest. Fellowship: Play Treebeard from your draw deck. (1) ·
Forest. Stealth events may not be played. (1) ·
Forest. While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) ·
Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
Plains. At the start of each fellowship phase, heal up to 3 wounds from companions. (1) ·
Plains. At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens. (1) ·
Plains. Battleground. Each time an Uruk-hai is played, that minion must exert. (1) ·
Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) ·
Plains. Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add (1). (1) ·
Plains. If the Shadow has initiative, minions are not roaming. (1) ·
Plains. If the Shadow has initiative, the Shadow number of this site is +3. (1) ·
Plains. Shadow: Spot 3 [ISENGARD] trackers to prevent the fellowship from moving again this turn. (1) ·
Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) ·
River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Buckleberry Ferry. (1) ·
Sanctuary. Fellowship: Exert 3 companions with the Gandalf signet to play an unbound companion from your dead pile. (1) ·
Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn -1. (1) ·
The roaming penalty for each Nazgul you play to Bree Streets is -2. (1) ·
Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog's twilight cost is -6. (1) ·
When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1) ·
Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
'''Battleground.''' '''Shadow:''' Play Saruman from your draw deck. (1) ·
'''Battleground.''' Each companion and minion bearing a hand weapon is strength +2. (1) ·
'''Battleground.''' The fellowship archery total is +1. The minion archery total is ?-1. (1) ·
'''Battleground.''' While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) ·
'''Forest.''' '''Fellowship:''' Play Treebeard from your draw deck. (1) ·
'''Forest.''' Each time you play a possession or artifact on your companion, draw a card. (1) ·
'''Forest.''' Stealth events may not be played. (1) ·
'''Forest.''' While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) ·
'''Marsh.''' Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
'''Plains.''' '''Battleground.''' Each time an Uruk-hai is played, that minion must exert. (1) ·
'''Plains.''' '''Battleground.''' The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) ·
'''Plains.''' '''Shadow:''' Spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers to prevent the fellowship from moving again this turn. (1) ·
'''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2. (1) ·
'''Plains.''' At the start of each fellowship phase, heal up to 3 wounds from companions. (1) ·
'''Plains.''' At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens. (1) ·
'''Plains.''' Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
'''Plains.''' Each time the Free Peoples player assigns a companion or ally to a skirmish, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Plains.''' If the Shadow has initiative, minions are not roaming. (1) ·
'''Plains.''' If the Shadow has initiative, the Shadow number of this site is +3. (1) ·
'''River.''' While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry. (1) ·
'''Sanctuary.''' '''Fellowship:''' Exert 3 companions with the Gandalf signet to play an unbound companion from your dead pile. (1) ·
'''Shadow:''' If the Shadow has initiative, spot your minion to make the move limit for this turn –1. (1) ·
'''Underground.''' '''Shadow:''' Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6. (1) ·
At the start of the regroup phase, the Free Peoples player must add 3 threats or choose an opponent who may take control of a site. (1) ·
Each Nazgûl at Weathertop is '''fierce.''' (1) ·
Each Nazgûl’s twilight cost is -1. (1) ·
Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card). (1) ·
Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase. (1) ·
The roaming penalty for each Nazgûl you play to Bree Streets is -2. (1) ·
When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1) ·
Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
Showing below up to 32 results in range #1 to #32.
D
- Data:Bree Gate (1U327)/Data
- Data:Bree Streets (1U328)/Data
- Data:Breeland Forest (1U329)/Data
- Data:Buckleberry Ferry (1U330)/Data
- Data:City Gates (7U344)/Data
- Data:Crashed Gate (8U119)/Data
- Data:Deep of Helm (4U347)/Data
- Data:Deeping Wall (4U348)/Data
- Data:Derndingle (4U330)/Data
- Data:Eastfold (4U331)/Data
- Data:Ettenmoors (1C331)/Data
- Data:Fangorn Forest (4U332)/Data
- Data:Helm's Gate (4U349)/Data
- Data:Hornburg Courtyard (4U350)/Data
- Data:Hornburg Parapet (4U351)/Data
- Data:King's Tent (7U335)/Data
- Data:Meduseld (6U117)/Data
- Data:Midgewater Marshes (1U332)/Data
- Data:Midgewater Moors (1U333)/Data
- Data:Pelennor Flat (7U345)/Data
- Data:Plains of Rohan Camp (4U333)/Data
- Data:Prancing Pony Spare Room (V1 58)/Data
- Data:Rohirrim Camp (7U336)/Data
- Data:Rohirrim Village (4U334)/Data
- Data:Steward's Tomb (10U119)/Data
- Data:The Bridge of Khazad-dum (1C349)/Data
- Data:Trollshaw Forest (1U334)/Data
- Data:Uruk Camp (4U335)/Data
- Data:Weatherhills (1U335)/Data
- Data:Weathertop (1U336)/Data
- Data:West Road (7U337)/Data
- Data:Wold of Rohan (4U336)/Data