Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN01S349.0 (1) ·
LOTR-EN01S360.0 (1) ·
LOTR-EN01S361.0 (1) ·
LOTR-EN01S362.0 (1) ·
LOTR-EN01S363.0 (1) ·
LOTR-EN03S120.0 (1) ·
LOTR-EN04S347.0 (1) ·
LOTR-EN04S348.0 (1) ·
LOTR-EN04S349.0 (1) ·
LOTR-EN04S350.0 (1) ·
LOTR-EN04S351.0 (1) ·
LOTR-EN04S360.0 (1) ·
LOTR-EN04S361.0 (1) ·
LOTR-EN04S362.0 (1) ·
LOTR-EN04S363.0 (1) ·
LOTR-EN05S118.0 (1) ·
LOTR-EN05S120.0 (1) ·
LOTR-EN06S120.0 (1) ·
LOTR-EN07S344.0 (1) ·
LOTR-EN07S345.0 (1) ·
LOTR-EN07S360.0 (1) ·
LOTR-EN07S361.0 (1) ·
LOTR-EN07S362.0 (1) ·
LOTR-EN07S363.0 (1) ·
LOTR-EN08S119.0 (1) ·
LOTR-EN10S119.0 (1) ·
LOTR-ENV1S064.0 (1)
LOTR-EN01S349.0 (1) ·
LOTR-EN01S360.0 (1) ·
LOTR-EN01S361.0 (1) ·
LOTR-EN01S362.0 (1) ·
LOTR-EN01S363.0 (1) ·
LOTR-EN03S120.0 (1) ·
LOTR-EN04S347.0 (1) ·
LOTR-EN04S348.0 (1) ·
LOTR-EN04S349.0 (1) ·
LOTR-EN04S350.0 (1) ·
LOTR-EN04S351.0 (1) ·
LOTR-EN04S360.0 (1) ·
LOTR-EN04S361.0 (1) ·
LOTR-EN04S362.0 (1) ·
LOTR-EN04S363.0 (1) ·
LOTR-EN05S118.0 (1) ·
LOTR-EN05S120.0 (1) ·
LOTR-EN06S120.0 (1) ·
LOTR-EN07S344.0 (1) ·
LOTR-EN07S345.0 (1) ·
LOTR-EN07S360.0 (1) ·
LOTR-EN07S361.0 (1) ·
LOTR-EN07S362.0 (1) ·
LOTR-EN07S363.0 (1) ·
LOTR-EN08S119.0 (1) ·
LOTR-EN10S119.0 (1) ·
LOTR-ENV1S064.0 (1)
Amon Hen Ruins (1) ·
Caverns of Isengard (1) ·
City Gates (1) ·
Crashed Gate (1) ·
Dagorlad (1) ·
Deep of Helm (1) ·
Deeping Wall (1) ·
Emyn Muil (1) ·
Fortress of Orthanc (1) ·
Haunted Pass (1) ·
Helm's Gate (1) ·
Hornburg Courtyard (1) ·
Hornburg Parapet (1) ·
Hornburg Wall (1) ·
Narchost (1) ·
Orthanc Balcony (1) ·
Orthanc Library (1) ·
Palantír Chamber (1) ·
Pelennor Flat (1) ·
Saruman’s Laboratory (1) ·
Slag Mounds (1) ·
Slopes of Amon Hen (1) ·
Steward's Tomb (1) ·
Summit of Amon Hen (1) ·
The Bridge of Khazad-dûm (1) ·
Tol Brandir (1) ·
Wastes of Emyn Muil (1)
At the start of the regroup phase, the Free Peoples player must add 3 threats or choose an opponent who may take control of a site. (1) ·
Battleground. Each companion and minion bearing a hand weapon is strength +2. (1) ·
Battleground. Shadow: Play Saruman from your discard pile; his twilight cost is -2. (1) ·
Battleground. Shadow: Play Saruman from your draw deck. (1) ·
Battleground. The fellowship archery total is +1. The minion archery total is -1. (1) ·
Battleground. The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) ·
Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) ·
Each time a companion is killed, add a burden. (1) ·
Forest. Each minion is damage +1 for each wound on that minion. (1) ·
Maneuver: Exert a minion to make that minion fierce until the regroup phase. (1) ·
Maneuver: Spot 4 companions and exert your [ISENGARD] Orc to make the Free Peoples player wound a companion. (1) ·
Plains. At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens. (1) ·
Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) ·
Plains. When the fellowship moves to this site, add 3 threats. (1) ·
Regroup: Spot your minion and remove (9) to make the fellowship move again this turn (if the move limit allows). (1) ·
Response: If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) ·
River. Shadow: Play up to 3 trackers from your discard pile; end your Shadow phase. (1) ·
Shadow: Remove 2 burdens to play a minion from your discard pile. (1) ·
Shadow: Remove a threat and spot your minion to draw a card. (1) ·
Shadow: Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase. (1) ·
The twilight cost of each [ISENGARD] minion is -1. (1) ·
Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog's twilight cost is -6. (1) ·
Underground. The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) ·
When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1) ·
When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden. (1) ·
When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats. (1) ·
Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
'''Battleground.''' '''Shadow:''' Play Saruman from your discard pile; his twilight cost is -2. (1) ·
'''Battleground.''' '''Shadow:''' Play Saruman from your draw deck. (1) ·
'''Battleground.''' Each companion and minion bearing a hand weapon is strength +2. (1) ·
'''Battleground.''' The fellowship archery total is +1. The minion archery total is ?-1. (1) ·
'''Battleground.''' The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) ·
'''Battleground.''' While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) ·
'''Forest'''. Each minion is '''damage +1''' for each wound on that minion. (1) ·
'''Maneuver:''' Exert a minion to make that minion '''fierce''' until the regroup phase. (1) ·
'''Maneuver:''' Spot 4 companions and exert your [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) ·
'''Plains.''' '''Battleground.''' The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) ·
'''Plains.''' At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens. (1) ·
'''Plains.''' When the fellowship moves to this site, add 3 threats. (1) ·
'''Regroup:''' Spot your minion and remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the fellowship move again this turn (if the move limit allows). (1) ·
'''Response:''' If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) ·
'''River.''' '''Shadow:''' Play up to 3 trackers from your discard pile; end your Shadow phase. (1) ·
'''Shadow:''' Remove 2 burdens to play a minion from your discard pile. (1) ·
'''Shadow:''' Remove a threat and spot your minion to draw a card. (1) ·
'''Shadow:''' Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase. (1) ·
'''Underground.''' '''Shadow:''' Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6. (1) ·
'''Underground.''' The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) ·
At the start of the regroup phase, the Free Peoples player must add 3 threats or choose an opponent who may take control of a site. (1) ·
Each time a companion is killed, add a burden. (1) ·
The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is -1. (1) ·
When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1) ·
When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden. (1) ·
When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats. (1) ·
Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
Showing below up to 27 results in range #1 to #27.
D
- Data:Pelennor Flat (7U345)/Data
- Data:Saruman's Laboratory (6U120)/Data
- Data:Slag Mounds (7U363)/Data
- Data:Slopes of Amon Hen (1U361)/Data
- Data:Steward's Tomb (10U119)/Data
- Data:Summit of Amon Hen (1C362)/Data
- Data:The Bridge of Khazad-dum (1C349)/Data
- Data:Tol Brandir (1U363)/Data
- Data:Wastes of Emyn Muil (3U120)/Data