Drilldown: CardReleases

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CardReleases > ShadowNum: 3 & ArrowDir : None or Right

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None (5) · At the start of the Fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck. (1) · Battleground. Each time a [GANDALF] companion wins a skirmish, the Free Peoples player may discard a condition from play. (1) · Battleground. The Shadow number of this site is +1 for each mounted companion. (1) · Battleground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (1) · Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (1) · Dwelling. River. When your fellowship moves to this site, you may heal each Hobbit companion. (1) · Forest. At the start of your fellowship phase, you may heal 2 Elves. (1) · Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) · Forest. When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture. (1) · Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (1) · Mountain. Each time your Dwarf wins a skirmish, you may draw a card. (1) · Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) · Mountain. When the fellowship moves to White Mountains, Theoden or 2 companions must exert. (1) · Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) · Plains. Until the regroup phase, each minion skirmishing a [ROHAN] companion loses fierce and cannot gain fierce. (1) · Plains. Uruk-hai are not roaming. (1) · Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) · River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) · River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) · River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1) · River. Skirmish: Spot your minion and remove a burden to make that minion strength +2. (1) · River. The minion archery total is -3. (1) · River. When the fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (1) · River. When the fellowship moves to this site, if it is a Sanctuary, remove 2 burdens. (1) · Sanctuary. Fellowship: Spot 3 companions with the Theoden signet and discard your hand to draw 4 cards. (1) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) · Underground. Shadow: Remove (1) to play a Shadow weapon from your discard pile. (1) · Underground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens. (1) · Underground. While you can spot a unique [moria] minion, skirmishes involving [moria] minions may not be canceled. (1)
TaggedGameText:
Battleground. Each time a gandalf companion wins a skirmish, the Free Peoples player may discard a condition from play. (1) · Battleground. The Shadow number of this site is +1 for each mounted companion. (1) · Battleground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2) · Dwelling. River. When your fellowship moves to this site, you may heal each Hobbit companion. (1) · Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2) · Forest. At the start of your fellowship phase, you may heal 2 Elves. (1) · Forest. When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture. (1) · Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2) · Mountain. Each time your Dwarf wins a skirmish, you may draw a card. (1) · Mountain. When the fellowship moves to White Mountains, Théoden or 2 companions must exert. (1) · Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) · Plains. Until the regroup phase, each minion skirmishing a rohan companion loses fierce and cannot gain Fierce. (1) · Plains. Uruk-hai are not roaming. (1) · Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) · River. Skirmish: Spot your minion and remove a burden to make that minion strength +2. (1) · River. The minion archery total is –3. (1) · River. When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (2) · River. When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (2) · Sanctuary. Fellowship: Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards. (1) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (1) · Underground. Maneuver: Discard your tale from play or from hand to heal your companion. (1) · Underground. Shadow: Remove twilight1 to play a Shadow weapon from your discard pile. (1) · Underground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens. (1) · Underground. While you can spot a unique moria minion, skirmishes involving moria minions may not be canceled. (1) · At the start of the fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck. (1) · Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) · Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) · River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) · River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) · River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1)
FormattedGameText:
'''Battleground.''' Each time a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion wins a skirmish, the Free Peoples player may discard a condition from play. (1) · '''Battleground.''' The Shadow number of this site is +1 for each mounted companion. (1) · '''Battleground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2) · '''Dwelling.''' '''River.''' When your fellowship moves to this site, you may heal each Hobbit companion. (1) · '''Dwelling.''' At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2) · '''Forest.''' At the start of your fellowship phase, you may heal 2 Elves. (1) · '''Forest.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture. (1) · '''Marsh.''' When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · '''Mountain.''' At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2) · '''Mountain.''' Each time your Dwarf wins a skirmish, you may draw a card. (1) · '''Mountain.''' When the fellowship moves to White Mountains, Théoden or 2 companions must exert. (1) · '''Plains.''' '''Shadow:''' Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) · '''Plains.''' Until the regroup phase, each minion skirmishing a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion loses fierce and cannot gain '''Fierce.''' (1) · '''Plains.''' Uruk-hai are not roaming. (1) · '''Plains.''' When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) · '''River.''' '''Skirmish:''' Spot your minion and remove a burden to make that minion strength +2. (1) · '''River.''' The minion archery total is –3. (1) · '''River.''' When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (2) · '''River.''' When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (2) · '''Sanctuary.''' '''Fellowship:''' Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards. (1) · '''Underground'''. While you can spot a unique [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion, skirmishes involving [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minions may not be canceled. (1) · '''Underground.''' '''Maneuver:''' Discard a tale from play or from hand to heal your companion. (1) · '''Underground.''' '''Maneuver:''' Discard your tale from play or from hand to heal your companion. (1) · '''Underground.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a Shadow weapon from your discard pile. (1) · '''Underground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens. (1) · At the start of the fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck. (1) · Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) · Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) · River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) · River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) · River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1)
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