Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > Subtypes:
Hand Weapon
& StrengthMod:
+2
& VitalityMod:
+1
& Resistance:
None
& ShadowNum:
None
& ArrowDir :
None or
Right
Use the filters below to narrow your results.
Bearer must be a [GANDALF] Man. While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a [GANDALF] card from your discard pile into hand. (3) ·
Bearer must be Aragorn. Discard any other weapon he bears. He is damage +1 and cannot bear other weapons. Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship's next site (replacing opponent's site if necessary). (1) ·
Bearer must be Aragorn. He is damage +1. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2) ·
Bearer must be Sauron. He is damage +1. Each time Sauron wins a skirmish and the companion he is skirmishing is not killed, you may assign X wounds to other companions, where X is the current region number. (1) ·
Bearer must be Theoden. He is damage +1. (1) ·
Bearer must be Theoden. He is damage +1. Response: If Theoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1) ·
To play, bearer must not be bearing any possessions. Bearer must be an [ELVEN] companion. Bearer cannot bear any other possessions. While a unique companion bears this possession, skip the archery phase. (1)
Bearer must be a gandalf Man.
While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take agandalf card from your discard pile into hand. (3) ·
Bearer must be Aragorn. Discard other weapons he bears. He is damage +1 and cannot bear other weapons.
Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary). (1) ·
Bearer must be Aragorn.
He isdamage +1 .
Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2) · Bearer must be Sauron.
He isdamage +1 .
Each time Sauron wins a skirmish and the companion he is skirmishing is not killed, you may assign X wounds to other companions, where X is the current region number. (1) · Bearer must be Théoden.
He isDamage +1.
Response: If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1) ·
Bearer must be Théoden.
He isdamage +1. (1) ·
To play, bearer must not be bearing any possessions.
Bearer must be anelven companion. Bearer cannot bear any other possessions.
While a unique companion bears this possession, skip the archery phase. (1)
While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a
He is
Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2) · Bearer must be Sauron.
He is
Each time Sauron wins a skirmish and the companion he is skirmishing is not killed, you may assign X wounds to other companions, where X is the current region number. (1) · Bearer must be Théoden.
He is
He is
Bearer must be an
While a unique companion bears this possession, skip the archery phase. (1)
Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Man.
While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card from your discard pile into hand. (3) ·
Bearer must be Aragorn.
He is '''damage +1'''.
Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2) ·
Bearer must be Aragorn. Discard other weapons he bears. He is '''damage +1''' and cannot bear other weapons.
'''Fellowship''' or '''Regroup:''' If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary). (1) ·
Bearer must be Sauron.
He is '''damage +1'''.
Each time Sauron wins a skirmish and the companion he is skirmishing is not killed, you may assign X wounds to other companions, where X is the current region number. (1) ·
Bearer must be Théoden.
He is '''damage +1.''' (1) ·
Bearer must be Théoden.
He is '''Damage +1.'''
'''Response:''' If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1) ·
To play, bearer must not be bearing any possessions.
Bearer must be an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion. Bearer cannot bear any other possessions.
While a unique companion bears this possession, skip the archery phase. (1)
Showing below up to 10 results in range #1 to #10.