Drilldown: CardReleases
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- CardReleases (24728)
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CardReleases > TwilightCost:
None
& Vitality:
None
& SiteNumMod :
+4 or
None
& ResistanceMod:
None
& ArrowDir :
Left or
None
Use the filters below to narrow your results.
ID:
BaseCardID:
Title:
None (197) ·
Caras Galadhon (3) ·
Fortress of Orthanc (2) ·
Galadriel's Glade (2) ·
Steward's Tomb (2) ·
The Bridge of Khazad-dûm (2) ·
Green Dragon Inn (2) ·
The Prancing Pony (2) ·
Trollshaw Forest (2) ·
Ettenmoors (2) ·
Cavern Entrance (2) ·
Emyn Muil (2) ·
Buckland Homestead (2) ·
Neekerbreekers’ Bog (2) ·
Breeding pit of Isengard (2) ·
Mount Doom (2)
GameText:
None (91) ·
Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3) ·
Skirmish: Exert this minion and spot another [SAURON] minion to add a threat. (2) ·
Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) ·
Underground. Skirmish special abilities cannot be used. (2) ·
Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2) ·
Fellowship: Add a burden to play Aragorn from your draw deck. (2) ·
Dwelling. Shadow: Play a Nazgul to discard a condition from play. (2) ·
Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2) ·
Forest. No more than 1 minion can be assigned to each skirmish. (2)
TaggedGameText:
None (90) ·
Southron. Ambush twilight1 .
When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3) ·Underground. The twilight cost of the first hunter minion played each Shadow phase is –2. (2) ·
Fellowship: Add a burden to play Aragorn from your draw deck. (2) ·
Skirmish: Exert this minion and spot another sauron minion to add a threat. (2) ·
Underground. Skirmish special abilities cannot be used. (2) ·
Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2) ·
Forest. No more than 1 minion can be assigned to each skirmish. (2) ·
Dwelling. Shadow: Play a Nazgûl to discard a condition from play. (2) ·
Sanctuary. Fellowship: Exert an Elf to look at an opponent’s hand. (2) ·
Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2)
When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3) ·
FormattedGameText:
None (11) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3) ·
'''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2) ·
'''Underground.''' The twilight cost of the first hunter minion played each Shadow phase is –2. (2) ·
'''Forest.''' No more than 1 minion can be assigned to each skirmish. (2) ·
'''Underground.''' Skirmish special abilities cannot be used. (2) ·
'''Dwelling.''' '''Shadow:''' Play a Nazgûl to discard a condition from play. (2) ·
'''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to add a threat. (2) ·
'''Fellowship:''' Add a burden to play Aragorn from your draw deck. (2) ·
'''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) ·
'''Battleground. Mountain. Underground.''' Until the end of the game, sites in this region cannot be replaced. (2)
Showing below up to 250 results in range #1 to #250.