Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (31)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN00D009.0 (1) ·
LOTR-EN11S227.0 (1) ·
LOTR-EN11S228.0 (1) ·
LOTR-EN11S230.0 (1) ·
LOTR-EN11S231.0 (1) ·
LOTR-EN11S232.0 (1) ·
LOTR-EN11S234.0 (1) ·
LOTR-EN11S235.0 (1) ·
LOTR-EN11S237.0 (1) ·
LOTR-EN11S240.0 (1) ·
LOTR-EN11S241.0 (1) ·
LOTR-EN11S242.0 (1) ·
LOTR-EN11S246.0 (1) ·
LOTR-EN11S247.0 (1) ·
LOTR-EN11S249.0 (1) ·
LOTR-EN11S253.0 (1) ·
LOTR-EN11S260.0 (1) ·
LOTR-EN11S264.0 (1) ·
LOTR-EN11S265.0 (1) ·
LOTR-EN11S266.0 (1) ·
LOTR-EN12S185.0 (1) ·
LOTR-EN12S186.0 (1) ·
LOTR-EN12S187.0 (1) ·
LOTR-EN12S189.0 (1) ·
LOTR-EN12S194.0 (1) ·
LOTR-EN13S185.0 (1) ·
LOTR-EN13S188.0 (1) ·
LOTR-EN13S190.0 (1) ·
LOTR-EN13S191.0 (1) ·
LOTR-EN13S192.0 (1) ·
LOTR-EN13S193.0 (1) ·
LOTR-EN13S194.0 (1) ·
LOTR-EN15A018.0 (1) ·
LOTR-EN15S187.0 (1) ·
LOTR-EN15S188.0 (1) ·
LOTR-EN15S191.0 (1) ·
LOTR-EN15S193.0 (1) ·
LOTR-EN15S194.0 (1) ·
LOTR-ENV0S001.0 (1)
LOTR-EN00D009.0 (1) ·
LOTR-EN11S227.0 (1) ·
LOTR-EN11S228.0 (1) ·
LOTR-EN11S230.0 (1) ·
LOTR-EN11S231.0 (1) ·
LOTR-EN11S232.0 (1) ·
LOTR-EN11S234.0 (1) ·
LOTR-EN11S235.0 (1) ·
LOTR-EN11S237.0 (1) ·
LOTR-EN11S240.0 (1) ·
LOTR-EN11S241.0 (1) ·
LOTR-EN11S242.0 (1) ·
LOTR-EN11S246.0 (1) ·
LOTR-EN11S247.0 (1) ·
LOTR-EN11S249.0 (1) ·
LOTR-EN11S253.0 (1) ·
LOTR-EN11S260.0 (1) ·
LOTR-EN11S264.0 (1) ·
LOTR-EN11S265.0 (1) ·
LOTR-EN11S266.0 (1) ·
LOTR-EN12S185.0 (1) ·
LOTR-EN12S186.0 (1) ·
LOTR-EN12S187.0 (1) ·
LOTR-EN12S189.0 (1) ·
LOTR-EN12S194.0 (1) ·
LOTR-EN13S185.0 (1) ·
LOTR-EN13S188.0 (1) ·
LOTR-EN13S190.0 (1) ·
LOTR-EN13S191.0 (1) ·
LOTR-EN13S192.0 (1) ·
LOTR-EN13S193.0 (1) ·
LOTR-EN13S194.0 (1) ·
LOTR-EN15A018.0 (1) ·
LOTR-EN15S187.0 (1) ·
LOTR-EN15S188.0 (1) ·
LOTR-EN15S191.0 (1) ·
LOTR-EN15S193.0 (1) ·
LOTR-EN15S194.0 (1) ·
LOTR-ENV0S001.0 (1)
Abandoned Mine Shaft (1) ·
Anduin Banks (1) ·
Anduin Confluence (1) ·
Anduin River (1) ·
Breeding pit of Isengard (2) ·
Buckland Homestead (1) ·
Caras Galadhon (1) ·
Cavern Entrance (1) ·
Courtyard Parapet (1) ·
Crags of Emyn Muil (1) ·
Dammed Gate-stream (1) ·
Doors of Durin (1) ·
Emyn Muil (1) ·
Ettenmoors (1) ·
Flats of Rohan (1) ·
Fords of Isen (1) ·
Fortress of Orthanc (1) ·
Gate of Mordor (1) ·
Green Dragon Inn (1) ·
Hobbiton Market (1) ·
Isenwash (1) ·
Mere of Dead Faces (1) ·
Moria Guardroom (1) ·
Mount Doom (2) ·
Neekerbreekers’ Bog (1) ·
Pelennor Fields (1) ·
Rath Dínen (1) ·
Redhorn Pass (1) ·
The Angle (1) ·
The Bridge of Khazad-dûm (1) ·
The Great Gates (1) ·
Trollshaw Forest (1) ·
Westemnet Village (1) ·
Westfold Village (1) ·
Window on the West (1) ·
Wold Battlefield (1) ·
Woody-End (1)
None (1) ·
Battleground. Each time the fellowship moves to this site add (1) for each culture you can spot. (1) ·
Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2) ·
Battleground. Plains. At the start of the regroup phase, each Shadow player may exert a minion to exert a companion. (1) ·
Battleground. Underground. The Balrog is twilight cost -3. (1) ·
Battleground. When the fellowship moves to the site, add 2 for each companion over 5. (1) ·
Battleground. While a player can spot more companions than minions, each minion is strength +1. (1) ·
Dwelling. At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck. (1) ·
Dwelling. Shadow: Play a Nazgul to discard a condition from play. (1) ·
Dwelling. When the fellowship moves from this site, wound each minion that is not a lurker. (1) ·
Dwelling. When the fellowship moves to this site, the first Shadow player may discard 2 cards from hand to add a burden. (1) ·
Dwelling. When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally. (1) ·
Forest. Each time you play an artifact or possession on your companion, you may draw a card. (1) ·
Forest. No more than 1 minion can be assigned to each skirmish. (1) ·
Forest. Shadow: Play a Nazgul (or spot 6 companions and discard 2 cards from hand) to draw a card. (1) ·
Forest. Shadow: Remove a burden to play a Nazgul from your discard pile. (1) ·
Marsh. At the start of your fellowship phase, you may play a [GOLLUM] Free Peoples card from your draw deck. (1) ·
Marsh. Each companion of a race that has the most companions is strength -1 until the regroup phase. (1) ·
Marsh. Regroup: Exert your Gollum or your Smeagol to play the fellowship's next site. (1) ·
Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) ·
Mountain. Culture tokens cannot be added, removed, or reinforced. (1) ·
Mountain. If this site is in region 2 when the fellowship moves from it during the regroup phase, wound each companion. (1) ·
Mountain. Maneuver: Remove 2 and exert your minion that is not fierce to make that minion fierce until the regroup phase. (1) ·
Plains. Each hunter character is strength +1. (1) ·
Plains. Each unbound companion skirmishing more than 1 minion is strength +3. (1) ·
Plains. Each [MEN] minion gains ambush (1). (1) ·
Plains. Skirmish: Exert your character, (except an enduring character) to make it strength +2. (1) ·
Plains. Skirmish: Exert your Man (except an enduring Man) to make him or her damage +1. (1) ·
River. Each character is strength +1 for each card borne by that character. (1) ·
River. The fellowship archery total is -3. (1) ·
River. The minion archery total is +2 for each companion in the fellowship over 4. (1) ·
River. When the fellowship moves to this site, discard each ally from play. (1) ·
Underground. Each unwounded [GONDOR] Man is defender +1. (1) ·
Underground. If this site is not in region 1 when the fellowship moves from here during the regroup phase, add a burden. (1) ·
Underground. Skirmish special abilities cannot be used. (1) ·
Underground. The twilight cost of the first hunter minion played each shadow phase is -2. (1) ·
Underground. When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards. (1) ·
When sanctuary healing at this site, the Free Peoples player heals only 3 wounds instead of 5. (1)
'''Battleground. Mountain. Underground.''' Until the end of the game, sites in this region cannot be replaced. (2) ·
'''Battleground. Plains.''' At the start of the regroup phase, each Shadow player may exert a minion to exert a companion. (1) ·
'''Battleground. Underground.''' The Balrog is twilight cost –3. (1) ·
'''Battleground.''' Each time the fellowship moves to this site, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each culture you can spot. (1) ·
'''Battleground.''' When the fellowship moves to the site, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each companion over 5. (1) ·
'''Battleground.''' While a player can spot more companions than minions, each minion is strength +1. (1) ·
'''Dwelling.''' '''Shadow:''' Play a Nazgûl to discard a condition from play. (1) ·
'''Dwelling.''' At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck. (1) ·
'''Dwelling.''' When the fellowship moves from this site, wound each minion that is not a lurker. (1) ·
'''Dwelling.''' When the fellowship moves to this site, the first Shadow player may discard 2 cards from hand to add a burden. (1) ·
'''Dwelling.''' When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally. (1) ·
'''Forest. Shadow:''' Play a Nazgûl (or spot 6 companions and discard 2 cards from hand) to draw a card. (1) ·
'''Forest.''' Each time you play an artifact or possession on your companion, you may draw a card. (1) ·
'''Forest.''' No more than 1 minion can be assigned to each skirmish. (1) ·
'''Forest.''''''Shadow:''' Remove a burden to play a Nazgûl from your discard pile. (1) ·
'''Marsh.''' '''Regroup:''' Exert your Gollum or your Sméagol to play the fellowship's next site. (1) ·
'''Marsh.''' At the start of your fellowship phase, you may play a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] Free Peoples card from your draw deck. (1) ·
'''Marsh.''' Each companion of a race that has the most companions is strength –1 until the regroup phase. (1) ·
'''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) ·
'''Mountain. Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and exert your minion that is not fierce to make that minion '''fierce''' until the regroup phase. (1) ·
'''Mountain.''' Culture tokens cannot be added, removed, or reinforced. (1) ·
'''Mountain.''' If this site is in region 2 when the fellowship moves from it during the regroup phase, wound each companion. (1) ·
'''Plains. Skirmish:''' Exert your Man (except an enduring Man) to make him or her '''damage +1.''' (1) ·
'''Plains.''' '''Skirmish:''' Exert your character (except an enduring character), to make it strength +2. (1) ·
'''Plains.''' Each hunter character is strength +1. (1) ·
'''Plains.''' Each unbound companion skirmishing more than 1 minion is strength +3. (1) ·
'''Plains.''' Each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion gains ambush [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''River.''' Each character is strength +1 for each card borne by that character. (1) ·
'''River.''' The fellowship archery total is –3. (1) ·
'''River.''' The minion archery total is +2 for each companion in the fellowship over 4. (1) ·
'''River.''' When the fellowship moves to this site, discard each ally from play. (1) ·
'''Underground.''' Each unwounded [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man is '''defender +1. ''' (1) ·
'''Underground.''' If this site is not in region 1 when the fellowship moves from here during the regroup phase, add a burden. (1) ·
'''Underground.''' Skirmish special abilities cannot be used. (1) ·
'''Underground.''' The twilight cost of the first hunter minion played each Shadow phase is –2. (2) ·
'''Underground.''' When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards. (1) ·
When sanctuary healing at this site, the Free Peoples player heals only 3 wounds instead of 5. (1)
Showing below up to 39 results in range #1 to #39.