Drilldown: CardReleases

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CardReleases > ShadowNum: 2 & ArrowDir : Left or None

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GameText:
Dwelling. When the fellowship moves from this site, wound each minion that is not a lurker. (1) · Dwelling. When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally. (1) · Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [gandalf] card). (1) · Forest. Fellowship: Play Treebeard from your draw deck. (1) · Forest. No more than 1 minion can be assigned to each skirmish. (2) · Forest. While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) · Marsh. Regroup: Exert your Gollum or your Smeagol to play the fellowship's next site. (1) · Mountain. Culture tokens cannot be added, removed, or reinforced. (1) · Mountain. Each card that is about to be placed into the discard pile is removed from the game instead. (1) · Plains. Each hunter character is strength +1. (1) · Plains. Each unbound companion skirmishing more than 1 minion is strength +3. (1) · Plains. If the Shadow has initiative, minions are not roaming. (1) · Plains. Shadow: Spot 3 [ISENGARD] trackers to prevent the fellowship from moving again this turn. (1) · Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) · Plains. Skirmish: Exert your Man (except an enduring Man) to make him or her damage +1. (1) · River. Each character is strength +1 for each card borne by that character. (1) · River. When the fellowship moves to this site, each player heals each of his or her characters. (1) · Underground. Each unwounded [GONDOR] Man is defender +1. (1) · While you can spot a ranger, the move limit is +1 for this turn. (1)
TaggedGameText:
Dwelling. When the fellowship moves from this site, wound each minion that is not a lurker. (1) · Dwelling. When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally. (1) · Forest. Fellowship: Play Treebeard from your draw deck. (1) · Forest. No more than 1 minion can be assigned to each skirmish. (2) · Forest. While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) · Marsh. Regroup: Exert your Gollum or your Sméagol to play the fellowship's next site. (1) · Mountain. Culture tokens cannot be added, removed, or reinforced. (1) · Mountain. Each card that is about to be placed into the discard pile is removed from the game instead. (1) · Plains. Skirmish: Exert your Man (except an enduring Man) to make him or her damage +1. (1) · Plains. Shadow: Spot 3 isengard trackers to prevent the fellowship from moving again this turn. (1) · Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) · Plains. Each hunter character is strength +1. (1) · Plains. Each unbound companion skirmishing more than 1 minion is strength +3. (1) · Plains. If the Shadow has initiative, minions are not roaming. (1) · River. Each character is strength +1 for each card borne by that character. (1) · River. When the fellowship moves to this site, each player heals each of his or her characters. (1) · Underground. Each unwounded gondor Man is defender +1. (1) · Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a gandalf card). (1) · While you can spot a ranger, the move limit is +1 for this turn. (1)
FormattedGameText:
'''Dwelling.''' When the fellowship moves from this site, wound each minion that is not a lurker. (1) · '''Dwelling.''' When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally. (1) · '''Forest.''' '''Fellowship:''' Play Treebeard from your draw deck. (1) · '''Forest.''' No more than 1 minion can be assigned to each skirmish. (2) · '''Forest.''' While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) · '''Marsh.''' '''Regroup:''' Exert your Gollum or your Sméagol to play the fellowship's next site. (1) · '''Mountain.''' Culture tokens cannot be added, removed, or reinforced. (1) · '''Mountain.''' Each card that is about to be placed into the discard pile is removed from the game instead. (1) · '''Plains. Skirmish:''' Exert your Man (except an enduring Man) to make him or her '''damage +1.''' (1) · '''Plains.''' '''Shadow:''' Spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers to prevent the fellowship from moving again this turn. (1) · '''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2. (1) · '''Plains.''' Each hunter character is strength +1. (1) · '''Plains.''' Each unbound companion skirmishing more than 1 minion is strength +3. (1) · '''Plains.''' If the Shadow has initiative, minions are not roaming. (1) · '''River.''' Each character is strength +1 for each card borne by that character. (1) · '''River.''' When the fellowship moves to this site, each player heals each of his or her characters. (1) · '''Underground.''' Each unwounded [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man is '''defender +1. ''' (1) · Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card). (1) · While you can spot a ranger, the move limit is +1 for this turn. (1)
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