Drilldown: CardReleases
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Choose a table:
- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN00D002.0 (1) ·
LOTR-EN01S327.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN04S330.0 (1) ·
LOTR-EN04S331.0 (1) ·
LOTR-EN04S332.0 (1) ·
LOTR-EN07S336.0 (1) ·
LOTR-EN11S231.0 (1) ·
LOTR-EN11S240.0 (1) ·
LOTR-EN11S246.0 (1) ·
LOTR-EN11S264.0 (1) ·
LOTR-EN11S265.0 (1) ·
LOTR-EN12S189.0 (1) ·
LOTR-EN12S194.0 (1) ·
LOTR-EN13S191.0 (1) ·
LOTR-EN13S194.0 (1) ·
LOTR-EN15S194.0 (1) ·
LOTR-EN18S135.0 (1) ·
LOTR-EN18S136.0 (1) ·
LOTR-ENV1S058.0 (1)
LOTR-EN00D002.0 (1) ·
LOTR-EN01S327.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN04S330.0 (1) ·
LOTR-EN04S331.0 (1) ·
LOTR-EN04S332.0 (1) ·
LOTR-EN07S336.0 (1) ·
LOTR-EN11S231.0 (1) ·
LOTR-EN11S240.0 (1) ·
LOTR-EN11S246.0 (1) ·
LOTR-EN11S264.0 (1) ·
LOTR-EN11S265.0 (1) ·
LOTR-EN12S189.0 (1) ·
LOTR-EN12S194.0 (1) ·
LOTR-EN13S191.0 (1) ·
LOTR-EN13S194.0 (1) ·
LOTR-EN15S194.0 (1) ·
LOTR-EN18S135.0 (1) ·
LOTR-EN18S136.0 (1) ·
LOTR-ENV1S058.0 (1)
Bree Gate (1) ·
Caras Galadhon (2) ·
Derndingle (1) ·
Eastfold (1) ·
Ettenmoors (1) ·
Fangorn Forest (1) ·
Flats of Rohan (1) ·
Foot of Mount Doom (1) ·
Fords of Isen (1) ·
Hobbiton Market (1) ·
Mere of Dead Faces (1) ·
Mithlond (1) ·
Prancing Pony Spare Room (1) ·
Redhorn Pass (1) ·
Rohirrim Camp (1) ·
Westemnet Village (1) ·
Westfold Village (1) ·
Window on the West (1) ·
Wold Battlefield (1)
Dwelling. When the fellowship moves from this site, wound each minion that is not a lurker. (1) ·
Dwelling. When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally. (1) ·
Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [gandalf] card). (1) ·
Forest. Fellowship: Play Treebeard from your draw deck. (1) ·
Forest. No more than 1 minion can be assigned to each skirmish. (2) ·
Forest. While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) ·
Marsh. Regroup: Exert your Gollum or your Smeagol to play the fellowship's next site. (1) ·
Mountain. Culture tokens cannot be added, removed, or reinforced. (1) ·
Mountain. Each card that is about to be placed into the discard pile is removed from the game instead. (1) ·
Plains. Each hunter character is strength +1. (1) ·
Plains. Each unbound companion skirmishing more than 1 minion is strength +3. (1) ·
Plains. If the Shadow has initiative, minions are not roaming. (1) ·
Plains. Shadow: Spot 3 [ISENGARD] trackers to prevent the fellowship from moving again this turn. (1) ·
Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) ·
Plains. Skirmish: Exert your Man (except an enduring Man) to make him or her damage +1. (1) ·
River. Each character is strength +1 for each card borne by that character. (1) ·
River. When the fellowship moves to this site, each player heals each of his or her characters. (1) ·
Underground. Each unwounded [GONDOR] Man is defender +1. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
'''Dwelling.''' When the fellowship moves from this site, wound each minion that is not a lurker. (1) ·
'''Dwelling.''' When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally. (1) ·
'''Forest.''' '''Fellowship:''' Play Treebeard from your draw deck. (1) ·
'''Forest.''' No more than 1 minion can be assigned to each skirmish. (2) ·
'''Forest.''' While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) ·
'''Marsh.''' '''Regroup:''' Exert your Gollum or your Sméagol to play the fellowship's next site. (1) ·
'''Mountain.''' Culture tokens cannot be added, removed, or reinforced. (1) ·
'''Mountain.''' Each card that is about to be placed into the discard pile is removed from the game instead. (1) ·
'''Plains. Skirmish:''' Exert your Man (except an enduring Man) to make him or her '''damage +1.''' (1) ·
'''Plains.''' '''Shadow:''' Spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers to prevent the fellowship from moving again this turn. (1) ·
'''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2. (1) ·
'''Plains.''' Each hunter character is strength +1. (1) ·
'''Plains.''' Each unbound companion skirmishing more than 1 minion is strength +3. (1) ·
'''Plains.''' If the Shadow has initiative, minions are not roaming. (1) ·
'''River.''' Each character is strength +1 for each card borne by that character. (1) ·
'''River.''' When the fellowship moves to this site, each player heals each of his or her characters. (1) ·
'''Underground.''' Each unwounded [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man is '''defender +1. ''' (1) ·
Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card). (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
Showing below up to 20 results in range #1 to #20.