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* {{Card|Gollum, Vile Creature}} eats [[threat]]s to win skirmishes. {{Card|Captured By The Ring}} and {{Card|Fat One Wants It}} can generate the threats, and with a decent pool of threats, this is one of the few Gollums that can be counted on to win skirmishes. | * {{Card|Gollum, Vile Creature}} eats [[threat]]s to win skirmishes. {{Card|Captured By The Ring}} and {{Card|Fat One Wants It}} can generate the threats, and with a decent pool of threats, this is one of the few Gollums that can be counted on to win skirmishes. | ||
* {{Card|Gollum, Dark as Darkness}} is a utility knife. You'll never feel bad playing Dark as Darkness, since he can come down and exert the [[Ring-bearer]] right away. If he survives his skirmish, he can instead wound the Ring-bearer in the Regroup phase. If they don't have one of the versions of [[The One Ring]] that allows them to put it on as a '''Response:''' ability, that can steal wins right out from under your opponent's nose. | * {{Card|Gollum, Dark as Darkness}} is a utility knife. You'll never feel bad playing Dark as Darkness, since he can come down and exert the [[Ring-bearer]] right away. If he survives his skirmish, he can instead wound the Ring-bearer in the Regroup phase. If they don't have one of the versions of [[The One Ring]] that allows them to put it on as a '''Response:''' ability, that can steal wins right out from under your opponent's nose. | ||
* {{Card|Gollum, Mad Thing}} is occasionally useful, but mostly relies on your opponent to make a misplay. Your opponent gets to choose: allow Gollum to skirmish whoever he wants at strength 5 (which is almost always a bad choice), Gollum skirmishes as a normal strength 8 minion, or your opponent places a burden. This is okay in the early game if you have some way to take advantage of your opponent just eating the burden, but a strength 8 minion is rarely a big deal. He does have some nice synergy with {{Card|Hidden Even From Her}}, since giving him '''Fierce''' means he gets the strength bonus twice for the fierce | * {{Card|Gollum, Mad Thing}} is occasionally useful, but mostly relies on your opponent to make a misplay. Your opponent gets to choose: allow Gollum to skirmish whoever he wants at strength 5 (which is almost always a bad choice), Gollum skirmishes as a normal strength 8 minion, or your opponent places a burden. This is okay in the early game if you have some way to take advantage of your opponent just eating the burden, but a strength 8 minion is rarely a big deal. He does, however, have some nice synergy with {{Card|Hidden Even From Her}}, since giving him '''Fierce''' means he gets the strength bonus twice for the fierce skirmish. | ||
* {{Card|Gollum, Skulker}} is a general-purpose Gollum that [[pump]]s another minion. The effect isn't particularly strong, and this Gollum will almost always lose his own skirmish, but '''[[Lurker]]''' means he can cheaply buff another minion then get recycled with one of the many {{C|Gollum}} recursion cards. | * {{Card|Gollum, Skulker}} is a general-purpose Gollum that [[pump]]s another minion. The effect isn't particularly strong, and this Gollum will almost always lose his own skirmish, but '''[[Lurker]]''' means he can cheaply buff another minion then get recycled with one of the many {{C|Gollum}} recursion cards. | ||
* {{Card|Gollum, Hopeless}} is occasionally useful against alternate [[Ring-bearer]]s with higher base strength, decks that stack strength-boosters on the Ring-bearer, and {{Card|The One Ring, Such A Weight to Carry}}, but it's not very reliable. It's mainly played as a one-of, because it's so easy to search your deck or discard for a Gollum of your choice. | * {{Card|Gollum, Hopeless}} is occasionally useful against alternate [[Ring-bearer]]s with higher base strength, decks that stack strength-boosters on the Ring-bearer, and {{Card|The One Ring, Such A Weight to Carry}}, but it's not very reliable. It's mainly played as a one-of, because it's so easy to search your deck or discard for a Gollum of your choice. |