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* {{Card|Gollum, Stinker}} is one of the highest-strength versions of Gollum, and fits well into any deck that places burdens, like [[Corruption]] decks or [[Beasterlings]]. Most versions of Gollum aren't going to win many skirmishes, but this is one of the exceptions.
* {{Card|Gollum, Stinker}} is one of the highest-strength versions of Gollum, and fits well into any deck that places burdens, like [[Corruption]] decks or [[Beasterlings]]. Most versions of Gollum aren't going to win many skirmishes, but this is one of the exceptions.
* {{Card|Gollum, Old Villain}} is a very consistent card, even if its power ceiling isn't all that high. It poses a dilemma for the Free Peoples player: even if you don't have any other [[Pump|pumps]] for Gollum, his strength could be as much 5 plus your current hand size. It probably won't be, but who wants to take that chance? Even if you're not concerned with winning a skirmish with Gollum at the moment, Old Villain can [[cycle]] unwanted cards to clear up a [[Hand Clog|clogged hand]], making your whole deck more consistent.
* {{Card|Gollum, Old Villain}} is a very consistent card, even if its power ceiling isn't all that high. It poses a dilemma for the Free Peoples player: even if you don't have any other [[Pump|pumps]] for Gollum, his strength could be as much 5 plus your current hand size. It probably won't be, but who wants to take that chance? Even if you're not concerned with winning a skirmish with Gollum at the moment, Old Villain can [[cycle]] unwanted cards to clear up a [[Hand Clog|clogged hand]], making your whole deck more consistent.
* {{Card|Gollum, Plotting Deceiver}} is not a strong minion. However, in decks with Shadow cards that seize [[Initiative]] like {{Card|Corsair War Galley}}, it means you can play Gollum over and over without any other support. He can just be another minion as part of a [[swarm]], a consistent source of threats from {{Card|Fat One Wants It}}, or you can just be sure Gollum is in play for cards that spot or exert him.
* {{Card|Gollum, Plotting Deceiver}} is not a strong minion. However, in decks with Shadow cards that seize [[Initiative]] like {{Card|Corsair War Galley}}, it means you can play Gollum over and over without any other support. He can just be another minion as part of a [[swarm]], a consistent source of threats from {{Card|Fat One Wants It}}, or you can just be sure Gollum is play for cards that spot or exert him.
* {{Card|Gollum, Vile Creature}} eats [[threat]]s to win skirmishes. {{Card|Captured By The Ring}} and {{Card|Fat One Wants It}} can generate the threats, and with a decent pool of threats, this is one of the few Gollums that can be counted on to win skirmishes.
* {{Card|Gollum, Vile Creature}} eats [[threat]]s to win skirmishes. {{Card|Captured By The Ring}} and {{Card|Fat One Wants It}} can generate the threats, and with a decent pool of threats, this is one of the few Gollums that can be counted on to win skirmishes.
* {{Card|Gollum, Dark as Darkness}} is a utility knife. You'll never feel bad playing Dark as Darkness, since he can come down and exert the [[Ring-bearer]] right away. If he survives his skirmish, he can instead wound the Ring-bearer in the Regroup phase. If they don't have one of the versions of [[The One Ring]] that allows them to put it on as a '''Response:''' ability, that can steal wins right out from under your opponent's nose.
* {{Card|Gollum, Dark as Darkness}} is a utility knife. You'll never feel bad playing Dark as Darkness, since he can come down and exert the [[Ring-bearer]] right away. If he survives his skirmish, he can instead wound the Ring-bearer in the Regroup phase. If they don't have one of the versions of [[The One Ring]] that allows them to put it on as a '''Response:''' ability, that can steal wins right out from under your opponent's nose.
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