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* {{Card|Smeagol, Slinker}} is a very durable defender who can lose skirmishes over and over for you, albeit at a high cost in burdens. He's only usable in decks with uncommonly good burden removal, but can even be an asset in decks that use {{Card|The Shire Countryside}} to turn burden removal into healing.
* {{Card|Smeagol, Slinker}} is a very durable defender who can lose skirmishes over and over for you, albeit at a high cost in burdens. He's only usable in decks with uncommonly good burden removal, but can even be an asset in decks that use {{Card|The Shire Countryside}} to turn burden removal into healing.
* {{Card|Smeagol, Poor Creature}} can be used to help [[cycle]] by discarding unwanted cards that are [[Hand Clog|clogging]] up your hand. You can even use his ability if Smeagol isn't assigned to a skirmish, as long as someone is.
* {{Card|Smeagol, Poor Creature}} can be used to help [[cycle]] by discarding unwanted cards that are [[Hand Clog|clogging]] up your hand. You can even use if Smeagol isn't assigned to a skirmish, as long as someone is.
* {{Card|Smeagol, Always Helps}} and {{Card|Don't Look at Them}} are very powerful [[direct wounding]] tools. They're both strong on their own or in combination with other direct wounding, and as a [[combo]] they can kill any minion in the game at the cost of two [[Threat|threat]]s and three cards in hand. Often used in [[Rainbow Wounding]].
* {{Card|Smeagol, Always Helps}} and {{Card|Don't Look at Them}} are very powerful [[direct wounding]] tools. They're both strong on their own or in combination with other direct wounding, and as a [[combo]] they can kill any minion in the game at the cost of two [[Threat|threat]]s and three cards in hand. Often used in [[Rainbow Wounding]].
* {{Card|Smeagol, Bearer of Great Secrets}} is an odd duck, generally only played in [[Solo Smeagol]] decks as the [[Ring-bearer]]. Sméagol isn't a strong skirmisher, but his Regroup ability makes double moves very safe. The challenge is figuring out how to [[Run|run]] despite the fact that Sméagol kills a companion a turn, or figure out how to run while his only helpers are [[Bilbo]], [[Sam]], {{Card|Frodo, Frenzied Fighter}}, and/or [[Ring-bound]] [[Ranger]]s.
* {{Card|Smeagol, Bearer of Great Secrets}} is an odd duck, generally only played in [[Solo Smeagol]] decks as the [[Ring-bearer]]. Sméagol isn't a strong skirmisher, but his Regroup ability makes double moves very safe. The challenge is figuring out how to [[Run|run]] despite the fact that Sméagol kills a companion a turn, or figure out how to run while his only helpers are [[Bilbo]], [[Sam]], {{Card|Frodo, Frenzied Fighter}}, and/or [[Ring-bound]] [[Ranger]]s.
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