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In [[Fellowship Block]], this was difficult. {{Card|Drawn to its Power}} generally won't apply many burdens over the course of a game unless you're winning anyway, and {{Card|It Wants to be Found}} has a strong effect but requires using [[Twilight (Keyword)|Twilight]] Nazgûl, which are mostly lousy. Twilight Nazgûl have lots of tempting-looking tools to stack burdens, like {{Card|Resistance Becomes Unbearable}}, {{Card|Wraith-World}}, and {{Card|the twilight world}}, but they tend to [[Hand Clog|clog up your hand]] as you wait for a perfect setup that never happens. The Twilight Nazgûl minions themselves are generally too expensive and too bad at actually winning skirmishes to ever really get going. A couple strong skirmishers (often armed with {{Card|Flaming Brand}}) could them off nearly indefinitely, and strong splashable Free Peoples burden removal (particularly {{Card|Sam, Son of Hamfast}}) could deal with the overflow.
In [[Fellowship Block]], this was difficult. {{Card|Drawn to its Power}} generally won't apply many burdens over the course of a game unless you're winning anyway, and {{Card|It Wants to be Found}} has a strong effect but requires using [[Twilight (Keyword)|Twilight]] Nazgûl, which are mostly lousy. Twilight Nazgûl have lots of tempting-looking tools to stack burdens, like {{Card|Resistance Becomes Unbearable}}, {{Card|Wraith-World}}, and {{Card|the twilight world}}, but they tend to [[Hand Clog|clog up your hand]] as you wait for a perfect setup that never happens. The Twilight Nazgûl minions themselves are generally too expensive and too bad at actually winning skirmishes to ever really get going. A couple strong skirmishers (often armed with {{Card|Flaming Brand}}) could them off nearly indefinitely, and strong splashable Free Peoples burden removal (particularly {{Card|Sam, Son of Hamfast}}) could deal with the overflow.


{{C|Ringwraith}} corruption slowly improved in later sets. Two Nazgûl in particular, {{Card|Ulaire Attea, Wraith on Wings}} and {{Card|Ulaire Toldea, Winged Sentry}} fit snugly into traditional [[Nazgul Beatdown]]. Attea's game text was a little unreliable unless you're using {{Card|Streaming to the Field}}, but unlike the Twilight Nazgûl, you aren't paying too much for a minion that wasn't particularly fearsome in a skirmish.
{{C|Ringwraith}} corruption slowly improved in later sets. Two Nazgûl in particular, {{Card|Ulaire Attea, Wraith on Wings}} and {{Card|Ulaire Toldea, Winged Sentry}} fit snugly into traditional [[Nazgul Beatdown]]. Attea's game text was a little unreliable -- {{C|Wraith}} culture mostly lacks good [[initiative]] tools -- but unlike the Twilight Nazgûl, you weren't paying too much for a minion that wasn't particularly fearsome in a skirmish.


{{C|Wraith}} corruption decks finally fully came together in [[Movie Block]], first with [[Morgul Orcs]]. {{Card|Morgul Brute}} (often in conjunction with {{Card|Morgul Destroyer}}) forces the ring-bearer to eat a wound or a burden, and the latter is an attractive prospect when faced with the threat of minions like {{Card|Morgul Whelp}} or {{Card|Morgul Hound}}. While feeding the burdens to the Brute obviously won't get you any closer to corrupting the ring-bearer, the mere threat of doing so makes it difficult for your opponent to make optimal [[Assignment Phase|assignments]], and gives you the option to close out the game with violence instead of corruption. The Morgul Orcs deck is also a [[swarm]] deck, and alternate [[ring-bearer]]s (like {{Card|Isildur, Bearer of Heirlooms}}) will corrupt themselves if you keep forcing them into skirmishes.
{{C|Wraith}} corruption decks finally fully came together in [[Movie Block]], first with [[Morgul Orcs]]. {{Card|Morgul Brute}} (often in conjunction with {{Card|Morgul Destroyer}}) forces the ring-bearer to eat a wound or a burden, and the latter is an attractive prospect when faced with the threat of minions like {{Card|Morgul Whelp}} or {{Card|Morgul Hound}}. While feeding the burdens to the Brute obviously won't get you any closer to corrupting the ring-bearer, the mere threat of doing so makes it difficult for your opponent to make optimal [[Assignment Phase|assignments]], and gives you the option to close out the game with violence instead of corruption. The Morgul Orcs deck is also a [[swarm]] deck, and alternate [[ring-bearer]]s (like {{Card|Isildur, Bearer of Heirlooms}}) will corrupt themselves if you keep forcing them into skirmishes.
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