Editing Uruk Shaman (1C152)

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= Strategy =
= Strategy =


Strong versus twilight flood or when used with {{Card|Tower of Orthanc}}. Can heal the exertions from playing shadow conditions such as {{Card|Worry}} or {{Card|Saruman's Snows}}. Can also heal exertions from '''[[machine]]s'''. Uruk Shaman can be useful against Free Peoples manuever wounding, and can heal minions that are still alive after a double move. Additionally, Uruk Shaman can be used to burn unwanted twilight to prevent the Free Peoples player from building up to {{Card|Deep In Thought}} (From {{Card|Shoulder to Shoulder}} or {{Card|Roll of Thunder}}) and can weaken {{Card|The White Wizard}} or negate {{Card|Walking Stick}} or {{Card|Focus of Power}}'s bonus.
Strong versus twilight flood or when used with Tower of Orthanc. Can heal the exertions from playing shadow conditions such as Worry or Saruman's Snows. Can also heal exertions from '''[[machine|Machines]]'''. Uruk Shaman can be useful against Free Peoples manuever wounding, and can heal minions that are still alive after a double move. Additionally, Uruk Shaman can be used to burn unwanted twilight to prevent the Free Peoples player from building up to Deep In Thought (From Shoulder to Shoulder or Roll of Thunder) and can weaken The White Wizard or negate Walking Stick or Focus of Power's bonus.


Uruk Shaman's strongest synergy comes from combining his ability with Maneuver actions that exert Uruk-hai, such as {{Card|Uruk Spear}}, {{Card|Orthanc Berserker}} and {{Card|Lieutenant of Orthanc}}, since he allows them to be used any number of times, twilight permitting. That benefits maneuver {{C|Isengard}} events too, like {{Card|Cruel Caradhras}}, {{Card|No Dawn for Men}} or {{Card|One of You Must Do This}} (while {{Card|Saruman's Ambition}} can reduce their twilight cost and make repeated play more available).
!Uruk Shaman's strongest synergy comes from combining his ability with Maneuver actions that exert Uruk-hai, such as Uruk Spear, Orthanc Berserker and Lieutenant of Orthanc, since he allows them to be used any number of times, twilight permitting. That benefits maneuver [Isengard] events too, like Cruel Caradhras, No Dawn for Men or One of You Must Do This (while Saruman's Ambition can reduce their twilight cost).


Healing during maneuver can also disrupt exerting cards like {{Card|A Ranger's Versatility}}, {{Card|Slaked Thirsts}}, {{Card|Shadowplay}} or {{Card|Ithilien Trap}}, which in turn are used to disrupt the Shadow player's own skills and plans.
Healing during maneuver can also disrupt exerting cards like A Ranger's Versatility, Slaked Thirsts, Shadowplay or Ithilien Trap, which in turn are used to disrupt the Shadow player's own skills and plans.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
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* Large Fellowships
* Large Fellowships
* Expensive cards
* Expensive cards
* Twilight adding maneuver actions ({{Card|Shoulder to Shoulder}}, {{Card|Roll of Thunder}}, [[Follower]]s)
* Twilight adding maneuver actions (Shoulder to Shoulder, Roll of Thunder, Followers)
* Maneuver-phase single wounding cards  
* Maneuver-phase single wounding cards (except Baruk Khazad)


== Weak Versus... ==
== Weak Versus... ==


* Post maneuver wounding
* Post maneuver wounding
* Direct targeting ({{Card|Defend It and Hope}}, {{Card|Baruk Khazad}}, {{Card|Terrible and Evil}}, {{Card|Fury of the White Rider}}) unless armed with a {{Card|Broad-Bladed Sword}}
* Direct targeting (Defend It and Hope, Baruk Khazad, Terrible and Evil, Fury of the White Rider) unless armed with a Broad-Bladed Sword






= See Also =
= See Also =
* Largely outclassed by {{Card|Uruk-hai Healer}} in later sets.
 
 
* Largely outclassed by Uruk-hai Healer in later sets.
[[Category:Cards that need manual review]]
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