Editing Uruk Rear Guard (4C191)

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<noinclude>__NOTOC__
__NOTOC__
{{NavBar|4C191|[[The Two Towers Index]]|[[Uruk Pursuer (4C190)|Uruk Pursuer (4C190)]]|[[Uruk Regular (4C192)|Uruk Regular (4C192)]]}}
{{CardTabs|Isengard}}


[[{{ROOTPAGENAME}}]] is a {{C|Isengard}} [[Minion]] from the [[The Two Towers]] set.
{{NavBar|Lotr04191|The Two Towers Index|Uruk Pursuer (4C190)|Uruk Regular (4C192)}}
{{CardInfobox|4C191}}
 
{{QueryCardCategories|4C191}}</noinclude>
 
= Strategy =
{{LegacyCardInfoBox
| TLHHImage=LOTR04191
| WikiImage=LOTR04191
| SetNum=04
| CardNum=191
| SetName=The Two Towers
| Side=Shadow
| Culture=Isengard
| Twilight=6
| FullCardType=Minion • Uruk-hai
| Stat1Name=Strength
| Stat1=12
| Stat2Name=Vitality
| Stat2=4
| Stat3Name=Site Number
| Stat3=5
| Stat4Name=
| Stat4=
| GameText=Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1.
| Lore=Promised a fair share of plunder, they defended against possible reinforcements.
| Rarity=C
| Notes=
}}
 
 
= General Strategy =


Uruk Rear Guard is an exceptionally doughy uruk, and was a particularly interesting release because it was a common, which broke the trend of Fellowship Block (Where only rare uruks had more than 9 strength). Uruk Rear Guard is very expensive, particularly when considering his roaming cost, but he is powerful and difficult to destroy, making him an excellent choice to prevent double-moves. His ability is useful for assisting smaller uruks, and although it has only a marginal effect, he can perform it up to 3 times, and is usually safe to do so because of his high strength. Deep of Helm works particularly well with this expensive uruk, being a Battleground and making him (Or another uruk) cheaper. In Movie Block, the release of Suffered Much Loss allows the player to make every site a Battleground, which helps this uruk a lot.
Uruk Rear Guard is an exceptionally doughy uruk, and was a particularly interesting release because it was a common, which broke the trend of Fellowship Block (Where only rare uruks had more than 9 strength). Uruk Rear Guard is very expensive, particularly when considering his roaming cost, but he is powerful and difficult to destroy, making him an excellent choice to prevent double-moves. His ability is useful for assisting smaller uruks, and although it has only a marginal effect, he can perform it up to 3 times, and is usually safe to do so because of his high strength. Deep of Helm works particularly well with this expensive uruk, being a Battleground and making him (Or another uruk) cheaper. In Movie Block, the release of Suffered Much Loss allows the player to make every site a Battleground, which helps this uruk a lot.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Strong Versus... ==
 
=== Strong Versus... ===


* Archery
* Archery
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* Weak to average strength companions
* Weak to average strength companions


== Weak Versus... ==
=== Weak Versus... ===


* Eomer, Third Marshal of Riddermark
* Eomer, Third Marshal of Riddermark
* Dwarves with many Damage bonuses
* Dwarves with many Damage bonuses
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