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In a typical two-player game, your [[Free Peoples]] cards are never [[Active|active]] at the same time as your opponent's Free Peoples cards, and your [[Shadow Alignment|Shadow]] cards are never active at the same time as your opponent's Shadow cards. This means both players can have a copy of Frodo or Aragorn out at the same time, and both players can have copies of {{Card|Ithil Stone}} out at the same time. You never have to worry about any sort of uniqueness collision between different players' cards in a standard game. | In a typical two-player game, your [[Free Peoples]] cards are never [[Active|active]] at the same time as your opponent's Free Peoples cards, and your [[Shadow Alignment|Shadow]] cards are never active at the same time as your opponent's Shadow cards. This means both players can have a copy of Frodo or Aragorn out at the same time, and both players can have copies of {{Card|Ithil Stone}} out at the same time. You never have to worry about any sort of uniqueness collision between different players' cards in a standard game. | ||
If you have a spare copy of a unique companion or ally that is already in play, you may play that extra copy (for no [[Twilight]] cost) in your [[Fellowship Phase]] to heal that character as long as they have one [[wound]]. This is also based on titles: you can discard {{Card|Boromir, Lord of Gondor}} from your hand to heal a copy of {{Card|Boromir, Son of Denethor}} in play. Unlike some of Decipher's previous games, there's no simple way to replace a copy of a unique card in play with a different one from your hand, however, so most decks do not usually run multiple different versions of the same [[companion]], [[ally]], [[possession]], or [[artifact]] unless that card has some way of removing itself from play without | If you have a spare copy of a unique companion or ally that is already in play, you may play that extra copy (for no [[Twilight]] cost) in your [[Fellowship Phase]] to heal that character as long as they have one [[wound]]. This is also based on titles: you can discard {{Card|Boromir, Lord of Gondor}} from your hand to heal a copy of {{Card|Boromir, Son of Denethor}} in play. Unlike some of Decipher's previous games, there's no simple way to replace a copy of a unique card in play with a different one from your hand, however, so most decks do not usually run multiple different versions of the same [[companion]], [[ally]], [[possession]], or [[artifact]] unless that card has some way of removing itself from play without going to the dead pile. | ||
Only [[companion]]s and [[Ally|allies]] can be sent to the [[dead pile]]. Other types of unique cards (particularly [[minion]]s) are sent to the [[discard pile]] even if they are killed, and thus can be played again if you draw another copy or [[Recursion|retrieve a copy from discard]]. Usually, a companion or ally being sent to the dead pile means that character can't be played again for the rest of the game, although cards like {{Card|Sent Back}} can bypass this for some characters, and a few cards like {{Card|Falls of Rauros}} can remove a character from the dead pile, allowing them to be played a second time. | Only [[companion]]s and [[Ally|allies]] can be sent to the [[dead pile]]. Other types of unique cards (particularly [[minion]]s) are sent to the [[discard pile]] even if they are killed, and thus can be played again if you draw another copy or [[Recursion|retrieve a copy from discard]]. Usually, a companion or ally being sent to the dead pile means that character can't be played again for the rest of the game, although cards like {{Card|Sent Back}} can bypass this for some characters, and a few cards like {{Card|Falls of Rauros}} can remove a character from the dead pile, allowing them to be played a second time. |