Editing Ulaire Enquea, Thrall of the One (10R68)

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If you want to build a whole deck around him though, the first thing you'll need is some way to [[exert]] him. Luckily, there are many useful options. {{C|Wraith}} staple {{Card|Between Nazgul and Prey}} is expensive, but it has many uses, exerting Enquëa, avoiding troublesome skirmishes, and possibly picking off an annoying support companion. {{Card|Bent on Discovery}}, {{Card|Ithil Stone}}, {{Card|The Ring Draws Them}}, {{Card|black marshal}}, and {{Card|A Shadow Fell Over Them}} provide value turn after turn. {{Card|Fear}}, {{Card|Relentless Charge}}, {{Card|They Will Find The Ring}}, and {{Card|Their Power Is in Terror}} are all situational one-shot cards, but they can all be [[cycle]]d to exert Enquëa for a small [[Twilight]] cost even if there are no [[Ally|allies]] or [[archer]]s to harm or burdens to spot. ({{Card|Beauty Is Fading}} is similar, but very expensive.) He also benefits from [[site]]s that can exert him, like {{Card|Pelennor Prairie}}, {{Card|Osgiliath Crossing}}, or {{Card|Dol Guldur}}. In post-[[Shadows]] formats, {{C|Wraith}} culture also has some strong [[Toil]] cards that can exert Enquëa, like {{Card|Keening Wail}}, {{Card|The Witch-King, Captain of the Nine Riders}}, and {{Card|Minas Morgul Answers}}. {{Card|Gothmog, Morgul Leader}} won't exert Enquëa TOTO per se, but three wounds are three wounds!
If you want to build a whole deck around him though, the first thing you'll need is some way to [[exert]] him. Luckily, there are many useful options. {{C|Wraith}} staple {{Card|Between Nazgul and Prey}} is expensive, but it has many uses, exerting Enquëa, avoiding troublesome skirmishes, and possibly picking off an annoying support companion. {{Card|Bent on Discovery}}, {{Card|Ithil Stone}}, {{Card|The Ring Draws Them}}, {{Card|black marshal}}, and {{Card|A Shadow Fell Over Them}} provide value turn after turn. {{Card|Fear}}, {{Card|Relentless Charge}}, {{Card|They Will Find The Ring}}, and {{Card|Their Power Is in Terror}} are all situational one-shot cards, but they can all be [[cycle]]d to exert Enquëa for a small [[Twilight]] cost even if there are no [[Ally|allies]] or [[archer]]s to harm or burdens to spot. ({{Card|Beauty Is Fading}} is similar, but very expensive.) He also benefits from [[site]]s that can exert him, like {{Card|Pelennor Prairie}}, {{Card|Osgiliath Crossing}}, or {{Card|Dol Guldur}}. In post-[[Shadows]] formats, {{C|Wraith}} culture also has some strong [[Toil]] cards that can exert Enquëa, like {{Card|Keening Wail}}, {{Card|The Witch-King, Captain of the Nine Riders}}, and {{Card|Minas Morgul Answers}}. {{Card|Gothmog, Morgul Leader}} won't exert Enquëa TOTO per se, but three wounds are three wounds!


Using Enquëa is fairly simple: soak any archery or miscellaneous [[undirected wounds]], exert him as much as you can using the cards above, ram him into a skirmish, then use his skirmish ability to convert all of those wounds into burdens. Unless he'd otherwise finish off the character he's skirmishing, it doesn't really matter if he loses the skirmish: the real damage is the burdens. (In fact, losing the skirmish might even be helpful if the opponent plans to [[run]] this turn, if you can make him [[Fierce]] with {{Card|Ulaire Otsea, Lieutenant of Morgul}} or {{Card|Fell Beast}}, or if you have a copy of {{Card|Dark Swooping Shadows}} in hand.) There's usually not much your opponent can do about this, but you'll want to keep an eye out for the exceptions. [[Skirmish Cancellation|Skirmish cancellation]] is one main counter: because the Free People player always gets to go first, they can cancel the skirmish before you get to place even one burden. {{Card|Gandalf's Staff}}, {{Card|Rohirrim Helm}}, and {{Card|Escape}} are some of the most popular skirmish cancellation tools. Another counter is [[directed wounding]] or [[fortification]]s that can finish off Enquëa before he gets to apply his burdens. You can end up in a standoff with cards like {{Card|Legolas, Greenleaf}}, {{Card|Aragorn's Bow}}, {{Card|Citadel of the Stars}}, {{Card|Don't Look At Them}}, or {{Card|Eowyn, Lady of Ithilien}}, preventing you from exerting Enquëa for fear of him just getting killed. Cards that play from hand, like {{Card|Eowyn's Sword, Dernhelm's Blade}}, {{Card|Terrible and Evil}}, or {{Card|Unheeded}}, can unexpectedly kill him out of nowhere. He just needs to survive with one vitality left, so {{Card|All Blades Perish}} and {{Card|They Feel the Precious}} can help cover this weakness.
Using Enquëa is fairly simple: soak any archery or miscellaneous [[undirected wounds]], exert him as much as you can using the cards above, ram him into a skirmish, then use his skirmish ability to convert all of those wounds into burdens. Unless he'd otherwise finish off the character he's skirmishing, it doesn't really matter if he loses the skirmish: the real damage is the burdens. (In fact, losing the skirmish might even be helpful if the opponent plans to [[run]] this turn, if you can make him [[Fierce]] with {{Card|Ulaire Otsea, Lieutenant of Morgul}} or {{Card|Fell Beast}}, or if you have a copy of {{Card|Dark Swooping Shadows}} in hand.) There's usually not much your opponent can do about this, but you'll want to keep an eye out for the exceptions. [[Skirmish Cancellation|Skirmish cancellation]] is one main counter: because the Free People player always gets to go first, they can cancel the skirmish before you get to place even one burden. {{Card|Gandalf's Staff}}, {{Card|Rohirrim Helm}}, and {{Card|Escape}} are some of the most popular skirmish cancellation tools. Another counter is [[directed wounding]] or [[fortification]]s that can finish off Enquëa before he gets to apply his burdens. You can end up in a standoff with cards like {{Card|Legolas, Greenleaf}}, {{Card|Aragorn's Bow}}, {{Card|Citadel of the Stars}}, {{Card|Don't Look At Them}}, or {{Card|Eowyn, Lady of Ithilien}}, preventing you from exerting Enquëa for fear of him just getting killed. Cards that play from hand, like {{Card|Eowyn's Sword, Dernhelm's Blade}}, {{Card|Terrible and Evil}}, or {{Card|Unheeded}}, can unexpectedly kill him out of nowhere. He just needs to survive with one wound, so {{Card|All Blades Perish}} and {{Card|They Feel the Precious}} can help cover this weakness.


Once he's finished the skirmish for better or worse, the next problem is that Úlairë Enquëa is just one Nazgûl. You can only have four copies of him in your deck. Some of the card-draw conditions above will help you find those copies, but you'll probably want to play him more than four times a game. Luckily, there are plenty of options to recur him. {{Card|Ulaire Nertea, Messenger of Dol Guldur}}, {{Card|Out of Sight and Shot}}, {{Card|The Witch-king, Morgul King}}, {{Card|Morgul Squealer}}, {{Card|Evil-smelling Fens}}, {{Card|Morgulduin}}, {{Card|Woody-End}}, and (albeit at high cost) {{Card|City of the Dead}} or {{Card|A Shadow Fell Over Them}} can take him from discard into your hand or straight into play. (Squealer can even grab him from your deck, if your opponent doesn't respect the [[rule of 6]]). {{Card|Flung Into the Fray}} can play him over and over, as long you have the [[Twilight]] to afford both him and some other minions. Enquëa also works very well with the {{C|Wraith}} [[ring]]s, which send him back to your hand as soon as he's discarded, and often have more benefits besides. {{Card|Ring of Rancor}} and {{Card|Ring of Savagery}} help him stack on burdens, and {{Card|Ring of Terror}} can help grab supporting cards or second copies of Enquëa or the ring.
Once he's finished the skirmish for better or worse, the next problem is that Úlairë Enquëa is just one Nazgûl. You can only have four copies of him in your deck. Some of the card-draw conditions above will help you find those copies, but you'll probably want to play him more than four times a game. Luckily, there are plenty of options to recur him. {{Card|Ulaire Nertea, Messenger of Dol Guldur}}, {{Card|Out of Sight and Shot}}, {{Card|The Witch-king, Morgul King}}, {{Card|Morgul Squealer}}, {{Card|Evil-smelling Fens}}, {{Card|Morgulduin}}, {{Card|Woody-End}}, and (albeit at high cost) {{Card|City of the Dead}} or {{Card|A Shadow Fell Over Them}} can take him from discard into your hand or straight into play. (Squealer can even grab him from your deck, if your opponent doesn't respect the [[rule of 6]]). {{Card|Flung Into the Fray}} can play him over and over, as long you have the [[Twilight]] to afford both him and some other minions. Enquëa also works very well with the {{C|Wraith}} [[ring]]s, which send him back to your hand as soon as he's discarded, and often have more benefits besides. {{Card|Ring of Rancor}} and {{Card|Ring of Savagery}} help him stack on burdens, and {{Card|Ring of Terror}} can help grab supporting cards or second copies of Enquëa or the ring.
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